Player Matchup

Sol
Sol
AetherRigged
Sol
Level 48
God Stats
3W - 5L
1,500 SR
Queue Stats
11W - 16L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Grayedscale
Amaterasu
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Nemesis
Nemesis
RIGARRDO
Nemesis
Level 57
God Stats
2W - 7L
1,336 SR
Queue Stats
869W - 846L
1,408 Elo+
Solo
Hera
Hera
SurvivorSid
Hera
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,715 Elo+
Party 2
Cthulhu
Cthulhu
kenshinRoku
Cthulhu
Level 69
God Stats
37W - 30L
1,342 SR
Queue Stats
282W - 328L
1,525 Elo+
Solo
Team Averages
Level 66
1,436 SR
1,530 Elo+

VS

Team Averages
Level 93
1,475 SR
1,471 Elo+
Bakasura
Bakasura
Chuygonzalez
Bakasura
Level 78
God Stats
2W - 4L
1,103 SR
Queue Stats
31W - 37L
1,372 Elo+
Solo
Cerberus
Cerberus
DienBienPhu
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,421 Elo+
Solo
Scylla
Scylla
Emilio10YT
Scylla
Level 105
God Stats
24W - 23L
1,637 SR
Queue Stats
44W - 43L
1,586 Elo+
Party 1
Izanami
Izanami
Medicius
Izanami
Level 89
God Stats
4W - 7L
1,351 SR
Queue Stats
449W - 512L
1,393 Elo+
Solo
Mulan
Mulan
Rodol10
Mulan
Level 128
God Stats
17W - 9L
1,785 SR
Queue Stats
191W - 184L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,819
448
1,777
3,758
1,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Amaterasu
Grayedscale
Amaterasu
8
0 / 3 / 2
5,313
409
1,453
6,818
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
RIGARRDO
Nemesis
10
0 / 5 / 3
5,636
434
4,201
10,251
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 6 / 1
6,029
464
4,943
7,531
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
kenshinRoku
Cthulhu
8
0 / 4 / 1
5,115
393
4,383
9,304
3,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chuygonzalez
Bakasura
13
6 / 0 / 2
7,965
613
3,673
7,213
2,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
DienBienPhu
Cerberus
11
1 / 2 / 7
6,901
531
5,144
7,607
4,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Emilio10YT
Scylla
14
8 / 1 / 3
8,296
638
8,562
6,774
2,130
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Medicius
Izanami
11
2 / 0 / 2
6,676
514
2,976
4,402
1,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
Rodol10
Mulan
13
2 / 1 / 4
7,677
591
7,314
9,591
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
19
19
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Bakasura
Chuygonzalez
Bakasura
6
0
2
7
W
Cerberus
DienBienPhu
Cerberus
1
2
7
2.25
W
Scylla
Emilio10YT
Scylla
8
1
3
9.5
L
Amaterasu
Grayedscale
Amaterasu
0
3
2
0.33
W
Izanami
Medicius
Izanami
2
0
2
3
L
Nemesis
RIGARRDO
Nemesis
0
5
3
0.3
W
Mulan
Rodol10
Mulan
2
1
4
4
L
1
6
1
0.25
L
Cthulhu
kenshinRoku
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,757
Damage
27,669
37,662
Taken
35,587
13,044
Mitigated
17,065
10,260
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,777
624
0
859
3,758
1,605
0
1,837
1,802
20,729
0
W
Bakasura
Chuygonzalez
Bakasura
3,673
2,378
0
4,954
7,213
2,549
530
1,010
6,203
0
33,168
W
Cerberus
DienBienPhu
Cerberus
5,144
256
0
2,762
7,607
4,538
199
2,429
5,178
22,311
0
W
Scylla
Emilio10YT
Scylla
8,562
885
0
1,863
6,774
2,130
1,050
3,195
3,579
44,788
0
L
Amaterasu
Grayedscale
Amaterasu
1,453
732
159
1,641
6,818
2,735
0
3,014
3,711
0
6,594
W
Izanami
Medicius
Izanami
2,976
1,491
0
3,162
4,402
1,239
1,018
563
3,839
0
38,940
L
Nemesis
RIGARRDO
Nemesis
4,201
1,304
0
3,894
10,251
2,661
0
2,648
7,219
0
28,497
W
Mulan
Rodol10
Mulan
7,314
1,412
0
3,041
9,591
6,609
1,282
3,906
5,685
2,863
41,961
L
4,943
1,795
0
1,540
7,531
2,388
0
4,241
2,879
30,523
0
L
Cthulhu
kenshinRoku
Cthulhu
4,383
481
102
2,065
9,304
3,655
0
1,743
7,454
23,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,912
Gold Earned
37,515
227
Minions Killed
420
0
Camps Cleared
0
1,173,169
Distance Traveled
1,199,706
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,819
448
48
4
0
225,719
0
W
Bakasura
7,965
613
98
8
0
259,469
0
W
Cerberus
6,901
531
56
4
0
234,767
5
W
Scylla
8,296
638
93
7
0
263,863
3
L
Amaterasu
5,313
409
8
1
0
229,378
0
W
Izanami
6,676
514
78
6
0
216,936
2
L
Nemesis
5,636
434
59
5
0
252,036
2
W
Mulan
7,677
591
95
7
0
224,671
1
L
Hera
6,029
464
67
5
0
227,143
4
L
Cthulhu
5,115
393
45
3
0
238,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role