Player Matchup

Nemesis
Nemesis
Gold IV
CreamCookiess
Nemesis
Gold IV
Level 109
God Stats
2W - 3L
1,355 SR
Queue Stats
150W - 142L
1,584 MMR
Party 3
Izanami
Izanami
Gold III
Elkasoraus
Izanami
Gold III
Level 152
God Stats
7W - 4L
1,804 SR
Queue Stats
164W - 157L
1,600 MMR
Party 1
He Bo
He Bo
Gold V
MondayNightChris
He Bo
Gold V
Level 160
God Stats
21W - 14L
1,728 SR
Queue Stats
184W - 161L
1,587 MMR
Party 1
Ymir
Ymir
Gold III
Papa_SMA
Ymir
Gold III
Level 107
God Stats
6W - 6L
1,405 SR
Queue Stats
71W - 71L
1,588 MMR
Solo
Osiris
Osiris
Gold IV
kayman747
Osiris
Gold IV
Level 124
God Stats
5W - 6L
1,314 SR
Queue Stats
121W - 121L
1,584 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,521 SR
1,589 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,519 SR
1,587 MMR
Awilix
Awilix
Gold IV
BACKWOODSELFIE
Awilix
Gold IV
Level 146
God Stats
4W - 3L
1,673 SR
Queue Stats
12W - 12L
1,589 MMR
Party 2
Merlin
Merlin
Gold IV
Capt_James
Merlin
Gold IV
Level 118
God Stats
1W - 1L
1,094 SR
Queue Stats
74W - 79L
1,590 MMR
Solo
Sylvanus
Sylvanus
Silver I
Daddy Xzibit
Sylvanus
Silver I
Level 108
God Stats
5W - 6L
1,417 SR
Queue Stats
126W - 139L
1,589 MMR
Solo
Cupid
Cupid
Gold II
DethMcBeth
Cupid
Gold II
Level 126
God Stats
8W - 3L
1,784 SR
Queue Stats
231W - 233L
1,581 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
SenatorGaspack
Kuzenbo
Silver I
Level 135
God Stats
5W - 4L
1,626 SR
Queue Stats
20W - 26L
1,588 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
6 / 0 / 7
13,666
651
12,878
13,890
10,883
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Elkasoraus
Izanami
20
3 / 0 / 4
13,447
640
7,294
11,752
4,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
16 / 3 / 6
14,335
683
26,856
12,201
4,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
16
2 / 2 / 10
11,776
561
4,497
14,141
13,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
kayman747
Osiris
18
3 / 1 / 5
12,372
589
14,979
16,726
18,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
PersephoneSetCthulhuNu WaDanzaburou

VS

Bans
JanusCu ChulainnSun WukongRaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
8,857
422
6,856
14,504
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Capt_James
Merlin
16
4 / 9 / 2
10,559
503
10,394
14,897
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Daddy Xzibit
Sylvanus
14
0 / 7 / 2
8,274
394
6,392
23,616
24,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cupid
16
1 / 4 / 1
9,835
468
9,042
13,856
7,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 3
8,584
409
4,932
18,814
18,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
30
Kills
6
6
Deaths
30
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Merlin
Capt_James
Merlin
4
9
2
0.56
W
Nemesis
6
0
7
9.5
L
Sylvanus
Daddy Xzibit
Sylvanus
0
7
2
0.14
L
Cupid
1
4
1
0.38
W
Izanami
Elkasoraus
Izanami
3
0
4
5
W
16
3
6
6.33
W
Ymir
2
2
10
3.5
L
0
2
3
0.75
W
Osiris
kayman747
Osiris
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,504
Damage
37,616
68,710
Taken
85,687
52,896
Mitigated
64,216
21,149
Healing
15,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,856
2,366
0
476
14,504
7,739
0
6,085
8,292
7,071
55,635
L
Merlin
Capt_James
Merlin
10,394
453
0
816
14,897
5,708
0
8,729
5,964
54,605
0
W
Nemesis
12,878
6,923
0
5,375
13,890
10,883
3,662
4,335
9,346
9,900
100,998
L
Sylvanus
Daddy Xzibit
Sylvanus
6,392
917
1,596
7,223
23,616
24,384
56
7,334
16,172
34,267
0
L
Cupid
9,042
4,745
221
3,646
13,856
7,938
0
4,625
9,173
9,020
63,391
W
Izanami
Elkasoraus
Izanami
7,294
3,807
0
4,929
11,752
4,668
7,372
2,132
9,564
0
108,830
W
26,856
821
0
3,138
12,201
4,832
1,005
5,274
6,563
113,002
0
W
Ymir
4,497
76
0
3,155
14,141
13,858
207
5,807
8,027
32,213
0
L
4,932
1,836
0
1,363
18,814
18,447
0
6,083
12,584
26,855
0
W
Osiris
kayman747
Osiris
14,979
4,788
0
4,552
16,726
18,655
3,673
3,904
12,321
9,342
58,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,596
Gold Earned
46,109
667
Minions Killed
449
0
Camps Cleared
0
2,066,515
Distance Traveled
1,812,931
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,857
422
92
4
0
428,559
3
L
Merlin
10,559
503
121
6
0
335,546
5
W
Nemesis
13,666
651
151
7
0
460,058
0
L
Sylvanus
8,274
394
63
3
0
261,764
6
L
Cupid
9,835
468
131
6
0
342,593
1
W
Izanami
13,447
640
210
10
0
377,576
6
W
He Bo
14,335
683
165
8
0
417,493
4
W
Ymir
11,776
561
21
1
0
429,550
8
L
Kuzenbo
8,584
409
42
2
0
444,469
7
W
Osiris
12,372
589
120
6
0
381,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role