Player Matchup

Izanami
Izanami
BoiTellYouHUT
Izanami
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
551W - 519L
1,597 Elo+
Party 1
Horus
Horus
DarkMalady14199
Horus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,533 Elo+
Party 1
Set
Set
GoodGuyWiFi
Set
Level 38
God Stats
2W - 1L
1,755 SR
Queue Stats
213W - 151L
1,709 Elo+
Party 1
Chang'e
Chang'e
MourningStar966
Chang'e
Level 121
God Stats
11W - 10L
1,500 SR
Queue Stats
307W - 294L
1,510 Elo+
Solo
Thanatos
Thanatos
SonicsXLChliDog
Thanatos
Level 127
God Stats
9W - 7L
1,494 SR
Queue Stats
130W - 88L
1,667 Elo+
Party 1
Team Averages
Level 107
1,550 SR
1,603 Elo+

VS

Team Averages
Level 88
1,502 SR
1,506 Elo+
Danzaburou
Danzaburou
Coramoor29
Danzaburou
Level 128
God Stats
5W - 5L
1,451 SR
Queue Stats
160W - 142L
1,619 Elo+
Party 2
Izanami
Izanami
DontPlaySmiteMan
Izanami
Level 30
God Stats
6W - 10L
1,500 SR
Queue Stats
100W - 90L
1,500 Elo+
Party 2
Ymir
Ymir
GrayGanzo
Ymir
Level 67
God Stats
1W - 3L
1,560 SR
Queue Stats
19W - 14L
1,529 Elo+
Solo
Janus
Janus
Ornstieen
Janus
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 88L
1,339 Elo+
Solo
Nike
Nike
ThatSlickNick
Nike
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 1 / 3
5,920
592
4,593
5,187
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 3
4,712
471
703
4,313
1,403
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
7 / 0 / 0
7,739
774
6,576
5,748
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 2
5,908
591
3,666
5,650
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
10
4 / 0 / 3
6,183
618
4,033
5,027
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coramoor29
Danzaburou
8
0 / 1 / 1
5,024
502
2,835
5,453
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 1
4,928
493
2,730
5,200
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
1 / 2 / 1
5,311
531
1,917
6,586
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Ornstieen
Janus
9
1 / 3 / 0
5,094
509
2,300
5,296
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 5 / 0
4,580
458
3,027
6,318
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
1
1
3
2.5
L
Danzaburou
Coramoor29
Danzaburou
0
1
1
0.5
W
0
1
3
1.5
L
1
3
1
0.5
W
7
0
0
7
L
Ymir
1
2
1
0.75
W
2
1
2
3
L
Janus
Ornstieen
Janus
1
3
0
0.33
W
Thanatos
4
0
3
5.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,571
Damage
12,809
25,925
Taken
28,853
13,798
Mitigated
13,053
16,172
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
4,593
2,908
0
1,034
5,187
2,955
0
211
4,976
2,908
37,455
L
Danzaburou
Coramoor29
Danzaburou
2,835
914
0
1,133
5,453
1,448
0
842
4,541
0
25,603
W
703
394
2,257
2,690
4,313
1,403
0
753
3,560
0
7,291
L
2,730
1,688
0
926
5,200
2,457
0
117
5,083
3,398
30,832
W
6,576
3,192
0
2,544
5,748
4,890
1,424
485
5,263
4,275
40,060
L
Ymir
1,917
462
0
1,831
6,586
3,087
0
1,055
5,453
13,395
0
W
3,666
301
628
2,190
5,650
1,757
0
2,049
3,439
24,309
0
L
Janus
Ornstieen
Janus
2,300
164
0
725
5,296
1,355
0
2,086
3,022
24,381
0
W
Thanatos
4,033
524
0
4,829
5,027
2,793
0
854
4,136
4,997
24,187
L
3,027
387
0
540
6,318
4,706
0
362
5,956
633
17,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,462
Gold Earned
24,937
292
Minions Killed
240
0
Camps Cleared
0
1,007,105
Distance Traveled
919,273
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,920
592
74
7
0
182,304
2
L
Danzaburou
5,024
502
55
6
0
213,179
2
W
Horus
4,712
471
15
2
0
218,202
0
L
Izanami
4,928
493
58
6
0
169,238
2
W
Set
7,739
774
94
9
0
205,079
4
L
Ymir
5,311
531
34
3
0
178,486
1
W
Chang'e
5,908
591
55
6
0
205,061
1
L
Janus
5,094
509
44
4
0
200,009
0
W
Thanatos
6,183
618
54
5
0
196,459
1
L
Nike
4,580
458
49
5
0
158,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role