Player Matchup

Geb
Geb
A4nSpy
Geb
Level 26
God Stats
10W - 4L
1,760 SR
Queue Stats
60W - 43L
1,623 Elo+
Solo
Arachne
Arachne
KrypteinSoul
Arachne
Level 28
God Stats
1W - 3L
1,318 SR
Queue Stats
71W - 61L
1,614 Elo+
Solo
He Bo
He Bo
Nopsicle
He Bo
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
42W - 45L
1,547 Elo+
Party 1
Izanami
Izanami
ProdigalSon7
Izanami
Level 22
God Stats
23W - 21L
1,625 SR
Queue Stats
146W - 124L
1,634 Elo+
Party 1
Scylla
Scylla
llMkzRayll
Scylla
Level 20
God Stats
6W - 7L
1,695 SR
Queue Stats
62W - 60L
1,513 Elo+
Solo
Team Averages
Level 23
1,626 SR
1,586 Elo+

VS

Team Averages
Level 31
1,489 SR
1,661 Elo+
Ares
Ares
AmuseCo
Ares
Level 26
God Stats
2W - 0L
1,831 SR
Queue Stats
123W - 94L
1,661 Elo+
Party 2
Da Ji
Da Ji
Gelixum
Da Ji
Level 83
God Stats
17W - 9L
1,262 SR
Queue Stats
439W - 304L
1,719 Elo+
Party 3
Osiris
Osiris
Zenomm
Osiris
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 23L
1,738 Elo+
Party 2
Jing Wei
Jing Wei
armsmai
Jing Wei
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
471W - 315L
1,752 Elo+
Party 3
Raijin
Raijin
smoothbrain1
Raijin
Level 17
God Stats
2W - 3L
1,354 SR
Queue Stats
9W - 17L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
A4nSpy
Geb
11
1 / 7 / 5
7,890
395
6,880
17,183
12,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
KrypteinSoul
Arachne
17
4 / 5 / 2
11,097
555
8,799
18,041
11,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
Nopsicle
He Bo
14
1 / 6 / 0
8,404
420
3,635
10,817
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
ProdigalSon7
Izanami
14
3 / 8 / 1
8,859
443
13,413
15,637
7,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
llMkzRayll
Scylla
14
4 / 9 / 4
9,059
453
11,595
13,230
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AmuseCo
Ares
15
6 / 3 / 15
10,702
535
12,318
18,993
20,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Gelixum
Da Ji
20
14 / 1 / 9
13,055
653
19,069
16,309
8,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Zenomm
Osiris
17
6 / 0 / 6
11,612
581
11,572
15,582
17,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
armsmai
Jing Wei
18
3 / 2 / 7
11,193
560
8,699
16,697
6,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
15
6 / 7 / 3
10,104
505
8,922
12,902
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
13
Kills
35
35
Deaths
13
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Geb
A4nSpy
Geb
1
7
5
0.5
W
Ares
AmuseCo
Ares
6
3
15
4.5
W
Da Ji
Gelixum
Da Ji
14
1
9
18.5
L
Arachne
KrypteinSoul
Arachne
4
5
2
1
L
He Bo
Nopsicle
He Bo
1
6
0
0.17
L
Izanami
ProdigalSon7
Izanami
3
8
1
0.44
W
Osiris
Zenomm
Osiris
6
0
6
9
W
Jing Wei
armsmai
Jing Wei
3
2
7
3.25
L
Scylla
llMkzRayll
Scylla
4
9
4
0.67
W
Raijin
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,322
Damage
60,580
74,908
Taken
80,483
37,953
Mitigated
58,118
13,988
Healing
23,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
A4nSpy
Geb
6,880
1,243
0
1,160
17,183
12,290
0
5,514
11,669
21,427
0
W
Ares
AmuseCo
Ares
12,318
1,071
0
1,602
18,993
20,261
26
4,048
14,791
31,041
0
W
Da Ji
Gelixum
Da Ji
19,069
7,038
0
5,244
16,309
8,748
243
5,324
10,887
0
105,472
L
Arachne
KrypteinSoul
Arachne
8,799
5,387
0
5,299
18,041
11,090
0
4,266
13,775
5,275
45,756
L
He Bo
Nopsicle
He Bo
3,635
207
0
3,803
10,817
2,921
0
1,644
9,173
62,330
0
L
Izanami
ProdigalSon7
Izanami
13,413
8,238
0
2,962
15,637
7,644
1,202
7,185
8,452
4,688
60,443
W
Osiris
Zenomm
Osiris
11,572
2,793
0
4,196
15,582
17,747
246
2,354
13,221
15,371
71,880
W
Jing Wei
armsmai
Jing Wei
8,699
5,835
0
11,080
16,697
6,049
4,234
4,666
11,973
0
90,046
L
Scylla
llMkzRayll
Scylla
11,595
1,224
0
764
13,230
4,008
0
3,807
9,423
42,054
0
W
Raijin
8,922
584
0
1,853
12,902
5,313
1,140
6,997
5,502
43,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,309
Gold Earned
56,666
428
Minions Killed
555
0
Camps Cleared
0
1,701,779
Distance Traveled
1,871,740
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,890
395
28
1
0
372,578
3
W
Ares
10,702
535
32
2
0
401,842
4
W
Da Ji
13,055
653
151
8
0
421,562
5
L
Arachne
11,097
555
97
5
0
378,226
5
L
He Bo
8,404
420
108
5
0
333,093
3
L
Izanami
8,859
443
115
6
0
306,826
1
W
Osiris
11,612
581
156
8
0
378,238
2
W
Jing Wei
11,193
560
130
7
0
351,045
3
L
Scylla
9,059
453
80
4
0
311,056
0
W
Raijin
10,104
505
86
4
0
319,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role