Player Matchup

Baron Samedi
Baron Samedi
MeanMemeMachine
Baron Samedi
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 30L
1,541 Elo+
Party 2
Ra
Ra
Nephilim JR
Ra
Level 12
God Stats
10W - 5L
1,387 SR
Queue Stats
11W - 5L
1,541 Elo+
Party 2
Artemis
Artemis
Zerxsees
Artemis
Level 80
God Stats
1W - 1L
1,300 SR
Queue Stats
19W - 9L
1,541 Elo+
Party 2
Ganesha
Ganesha
ouchii
Ganesha
Level 128
God Stats
4W - 0L
1,486 SR
Queue Stats
28W - 16L
1,618 Elo+
Party 2
Apollo
Apollo
touchiii
Apollo
Level 157
God Stats
1W - 0L
1,626 SR
Queue Stats
11W - 4L
1,541 Elo+
Party 2
Team Averages
Level 104
1,460 SR
1,557 Elo+

VS

Team Averages
Level 53
1,636 SR
1,490 Elo+
Hercules
Hercules
CriminalxFx
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
EngineeredHell
Amaterasu
Level 46
God Stats
8W - 6L
2,089 SR
Queue Stats
144W - 110L
1,635 Elo+
Solo
Discordia
Discordia
F4LLENECHO
Discordia
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 1
Scylla
Scylla
Firebolt747
Scylla
Level 29
God Stats
1W - 1L
1,590 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ThatOneAero
Danzaburou
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MeanMemeMachine
Baron Samedi
17
3 / 0 / 15
10,488
1,049
13,271
4,350
4,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 0 / 9
9,390
939
3,620
1,970
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Zerxsees
Artemis
16
7 / 4 / 10
10,928
1,093
12,635
10,742
4,553
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
ouchii
Ganesha
18
0 / 1 / 21
10,441
1,044
11,274
12,470
6,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
touchiii
Apollo
17
12 / 1 / 5
12,327
1,233
23,220
13,358
5,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

307

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CriminalxFx
Hercules
15
0 / 5 / 5
9,251
925
5,904
15,609
12,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
EngineeredHell
Amaterasu
15
3 / 4 / 3
10,146
1,015
12,292
24,563
21,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
F4LLENECHO
Discordia
15
3 / 2 / 3
10,114
1,011
7,819
7,220
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
14
0 / 6 / 0
8,575
858
5,061
11,038
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ThatOneAero
Danzaburou
15
0 / 5 / 5
9,408
941
5,392
10,490
4,343
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
22
Kills
6
6
Deaths
22
60
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
CriminalxFx
Hercules
0
5
5
0.5
L
Amaterasu
EngineeredHell
Amaterasu
3
4
3
1.13
L
Discordia
F4LLENECHO
Discordia
3
2
3
2.25
L
Scylla
0
6
0
0
W
Baron Samedi
MeanMemeMachine
Baron Samedi
3
0
15
10.5
W
0
0
9
4.5
L
Danzaburou
ThatOneAero
Danzaburou
0
5
5
0.5
W
Artemis
Zerxsees
Artemis
7
4
10
3
W
Ganesha
ouchii
Ganesha
0
1
21
10.5
W
Apollo
touchiii
Apollo
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,020
Damage
36,468
42,890
Taken
68,920
21,515
Mitigated
43,428
14,275
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CriminalxFx
Hercules
5,904
1,583
0
2,045
15,609
12,548
0
6,490
8,857
0
11,983
L
Amaterasu
EngineeredHell
Amaterasu
12,292
5,581
0
4,890
24,563
21,304
0
8,978
15,222
0
33,875
L
Discordia
F4LLENECHO
Discordia
7,819
249
0
0
7,220
2,132
0
3,795
3,369
13,759
0
L
Scylla
5,061
95
0
0
11,038
3,101
0
3,509
7,365
16,936
0
W
Baron Samedi
MeanMemeMachine
Baron Samedi
13,271
1,035
2,479
2,049
4,350
4,284
0
1,183
3,167
29,475
0
W
3,620
182
2,424
210
1,970
1,113
0
885
1,060
22,151
0
L
Danzaburou
ThatOneAero
Danzaburou
5,392
1,546
0
623
10,490
4,343
0
4,303
5,942
0
29,946
W
Artemis
Zerxsees
Artemis
12,635
5,477
0
2,419
10,742
4,553
0
2,251
8,316
0
22,204
W
Ganesha
ouchii
Ganesha
11,274
604
0
12
12,470
6,132
0
4,043
8,294
31,591
0
W
Apollo
touchiii
Apollo
23,220
18,626
0
4,682
13,358
5,433
0
4,518
8,615
0
46,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,574
Gold Earned
47,494
230
Minions Killed
159
12
Camps Cleared
3
932,637
Distance Traveled
839,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,251
925
17
2
0
191,821
0
L
Amaterasu
10,146
1,015
50
5
1
200,318
0
L
Discordia
10,114
1,011
13
1
0
124,178
0
L
Scylla
8,575
858
35
4
1
151,328
0
W
Baron Samedi
10,488
1,049
49
5
0
203,857
0
W
Ra
9,390
939
67
7
0
210,325
0
L
Danzaburou
9,408
941
44
4
1
172,036
0
W
Artemis
10,928
1,093
55
6
2
142,596
0
W
Ganesha
10,441
1,044
2
0
2
187,449
0
W
Apollo
12,327
1,233
57
6
8
188,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role