Player Matchup

Mulan
Mulan
JezuzLovesYu
Mulan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,865 Elo+
Party 1
Sobek
Sobek
Scythanticus
Sobek
Level 17
God Stats
2W - 2L
1,874 SR
Queue Stats
7W - 8L
1,871 Elo+
Party 1
Hel
Hel
tandaman5
Hel
Level 64
God Stats
1W - 2L
1,746 SR
Queue Stats
58W - 42L
1,616 Elo+
Party 1
Team Averages
Level 45
1,707 SR
1,784 Elo+

VS

Team Averages
Level 82
1,521 SR
1,448 Elo+
Mulan
Mulan
BrokenDeadSou1
Mulan
Level 129
God Stats
1W - 0L
1,182 SR
Queue Stats
9W - 9L
1,074 Elo+
Solo
Danzaburou
Danzaburou
Wilier
Danzaburou
Level 90
God Stats
35W - 15L
1,721 SR
Queue Stats
295W - 199L
1,651 Elo+
Party 2
Chang'e
Chang'e
bonus0sniper
Chang'e
Level 28
God Stats
28W - 14L
1,660 SR
Queue Stats
475W - 367L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 1
10,814
676
11,662
21,606
16,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 5 / 5
9,362
585
7,386
20,289
26,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 3
10,321
645
11,777
16,618
7,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
12,543
784
10,674
16,191
15,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Wilier
Danzaburou
16
8 / 2 / 11
12,632
790
19,737
15,158
5,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
bonus0sniper
Chang'e
16
5 / 1 / 14
11,746
734
16,206
12,928
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
20
20
Deaths
6
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
4
8
1
0.56
L
0
5
5
0.5
W
Danzaburou
Wilier
Danzaburou
8
2
11
6.75
W
Chang'e
bonus0sniper
Chang'e
5
1
14
12
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,825
Damage
46,617
58,513
Taken
44,277
50,691
Mitigated
25,268
21,347
Healing
27,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,674
1,900
0
3,934
16,191
15,614
563
6,388
8,969
1,808
29,816
L
11,662
1,292
722
4,182
21,606
16,304
32
6,258
14,990
253
32,064
L
7,386
1,047
0
3,492
20,289
26,805
29
6,026
13,957
11,647
0
W
Danzaburou
Wilier
Danzaburou
19,737
8,912
854
8,423
15,158
5,409
2,073
6,376
8,198
0
72,577
W
Chang'e
bonus0sniper
Chang'e
16,206
1,482
5,536
8,454
12,928
4,245
252
5,674
6,818
64,151
0
L
11,777
103
6,578
6,373
16,618
7,582
0
4,284
12,104
59,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,497
Gold Earned
36,921
150
Minions Killed
209
0
Camps Cleared
0
822,560
Distance Traveled
890,712
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,543
784
31
2
0
298,766
5
L
Mulan
10,814
676
31
2
0
254,050
0
L
Sobek
9,362
585
15
1
0
287,688
1
W
Danzaburou
12,632
790
86
5
0
270,699
4
W
Chang'e
11,746
734
92
6
0
321,247
5
L
Hel
10,321
645
104
7
0
280,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role