Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
FatedClover7768
Vulcan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,429 Elo+
Solo
He Bo
He Bo
Postscrip
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,791 Elo+
Party 2
Terra
Terra
WILLTHRUX
Terra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,791 Elo+
Party 2
Tyr
Tyr
rustyshaqulford
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,575 Elo+
Solo
Team Averages
Level 52
1,500 SR
1,617 Elo+

VS

Team Averages
Level 107
1,500 SR
1,605 Elo+
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
BIGP1111
Cerberus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 33L
1,784 Elo+
Party 1
Erlang Shen
Erlang Shen
CAP THE CLEANER
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 1
Hel
Hel
ForsakenCX
Hel
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 68L
1,701 Elo+
Party 1
Zhong Kui
Zhong Kui
Scoots76
Zhong Kui
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
261W - 250L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
2 / 7 / 9
10,334
608
27,591
23,393
26,055
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 4 / 5
11,601
682
31,095
10,991
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Postscrip
He Bo
18
4 / 7 / 6
10,444
614
16,735
13,700
9,326
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
WILLTHRUX
Terra
16
1 / 7 / 9
10,191
599
10,110
19,772
13,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 11 / 10
10,440
614
13,314
24,571
14,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
2 / 2 / 22
11,624
684
16,031
12,642
7,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
BIGP1111
Cerberus
20
7 / 2 / 23
13,455
791
13,748
46,568
39,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
CAP THE CLEANER
Erlang Shen
16
3 / 5 / 11
10,511
618
5,519
16,369
10,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
11 / 4 / 18
13,104
771
32,026
25,196
12,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Scoots76
Zhong Kui
20
13 / 4 / 13
13,206
777
18,706
19,679
14,375
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
123
17
Kills
36
36
Deaths
17
39
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
7
9
0.93
W
He Bo
 
He Bo
2
2
22
6.5
W
Cerberus
BIGP1111
Cerberus
7
2
23
9.25
W
Erlang Shen
CAP THE CLEANER
Erlang Shen
3
5
11
1.7
L
7
4
5
2.38
W
11
4
18
5
L
He Bo
Postscrip
He Bo
4
7
6
1
W
Zhong Kui
Scoots76
Zhong Kui
13
4
13
4.88
L
Terra
WILLTHRUX
Terra
1
7
9
0.79
L
3
11
10
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,845
Damage
86,030
92,427
Taken
120,454
67,964
Mitigated
83,104
21,027
Healing
82,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
27,591
3,912
614
4,153
23,393
26,055
0
19,354
3,612
45,111
0
W
He Bo
 
He Bo
16,031
476
2,416
3,521
12,642
7,109
1,706
10,249
2,393
38,092
0
W
Cerberus
BIGP1111
Cerberus
13,748
1,475
2,280
23,527
46,568
39,130
129
32,323
14,245
37,970
0
W
Erlang Shen
CAP THE CLEANER
Erlang Shen
5,519
2,643
0
516
16,369
10,287
1,103
10,369
6,000
0
11,830
L
31,095
14,556
973
2,606
10,991
4,605
0
9,288
1,623
59,724
0
W
32,026
937
26,373
16,958
25,196
12,203
1,438
21,229
3,967
63,129
0
L
He Bo
Postscrip
He Bo
16,735
1,249
176
2,213
13,700
9,326
153
11,317
2,224
27,455
0
W
Zhong Kui
Scoots76
Zhong Kui
18,706
1,528
1,688
5,072
19,679
14,375
1,298
14,556
5,123
30,807
0
L
Terra
WILLTHRUX
Terra
10,110
2,018
3,398
3,616
19,772
13,890
120
18,486
1,046
14,533
0
L
13,314
3,938
1,580
1,698
24,571
14,088
0
20,992
3,411
4,947
13,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,010
Gold Earned
61,900
142
Minions Killed
212
0
Camps Cleared
0
1,326,841
Distance Traveled
1,492,800
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,334
608
32
2
0
234,962
0
W
He Bo
11,624
684
39
2
0
316,399
1
W
Cerberus
13,455
791
61
4
0
301,135
0
W
Erlang Shen
10,511
618
3
0
0
267,012
0
L
Vulcan
11,601
682
59
3
0
317,907
2
W
Hel
13,104
771
79
5
0
311,001
0
L
He Bo
10,444
614
29
2
0
259,947
0
W
Zhong Kui
13,206
777
30
2
0
297,253
0
L
Terra
10,191
599
15
1
0
266,807
0
L
Tyr
10,440
614
7
0
0
247,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role