Player Matchup

Horus
Horus
DaddySlothington
Horus
Level 146
God Stats
4W - 0L
1,361 SR
Queue Stats
51W - 16L
1,917 Elo+
Party 1
Chang'e
Chang'e
Tinkus
Chang'e
Level 128
God Stats
3W - 2L
1,573 SR
Queue Stats
58W - 36L
1,611 Elo+
Party 1
Anhur
Anhur
apSnow
Anhur
Level 89
God Stats
5W - 5L
1,500 SR
Queue Stats
25W - 10L
1,285 Elo+
Party 1
Team Averages
Level 121
1,478 SR
1,604 Elo+

VS

Team Averages
Level 79
1,428 SR
1,454 Elo+
Anhur
Anhur
Conlan Plays
Anhur
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,263 Elo+
Party 2
Chang'e
Chang'e
GriimJaww
Chang'e
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,834 Elo+
Solo
Fafnir
Fafnir
llI Osiris Ill
Fafnir
Level 43
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 28L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 11
8,319
832
6,043
13,209
8,683
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
Tinkus
Chang'e
12
6 / 2 / 8
8,464
846
10,912
7,916
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
apSnow
Anhur
12
5 / 0 / 9
8,397
840
8,503
5,486
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
6,249
625
3,634
9,306
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
GriimJaww
Chang'e
9
0 / 3 / 0
6,258
626
7,612
8,812
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 6 / 0
7,039
704
3,243
12,906
10,084
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
2
2
Deaths
15
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
4
0
11
9.5
L
Chang'e
GriimJaww
Chang'e
0
3
0
0
W
Chang'e
Tinkus
Chang'e
6
2
8
5
W
Anhur
apSnow
Anhur
5
0
9
9.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,458
Damage
14,489
26,611
Taken
31,024
13,669
Mitigated
15,981
15,362
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,634
1,909
0
0
9,306
3,707
0
3,723
5,468
1,270
15,820
W
6,043
2,415
2,121
5,687
13,209
8,683
512
5,339
7,480
0
16,824
L
Chang'e
GriimJaww
Chang'e
7,612
547
1,144
1,794
8,812
2,190
0
2,640
6,034
32,970
0
W
Chang'e
Tinkus
Chang'e
10,912
1,497
2,866
3,247
7,916
2,563
490
2,999
4,741
39,058
0
W
Anhur
apSnow
Anhur
8,503
3,588
0
1,441
5,486
2,423
1,594
2,549
2,834
3,884
39,262
L
3,243
928
513
1,334
12,906
10,084
0
4,435
8,175
7,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,180
Gold Earned
19,546
133
Minions Killed
77
0
Camps Cleared
0
613,980
Distance Traveled
523,893
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,249
625
22
2
0
153,276
1
W
Horus
8,319
832
7
1
0
226,373
0
L
Chang'e
6,258
626
50
5
0
199,659
2
W
Chang'e
8,464
846
61
6
0
192,938
1
W
Anhur
8,397
840
65
7
0
194,669
1
L
Fafnir
7,039
704
5
1
0
170,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role