Player Matchup

Yemoja
Yemoja
ImpassiveZero
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,897 Elo+
Party 3
Amaterasu
Amaterasu
ManWithThePlan-_
Amaterasu
Level 66
God Stats
30W - 16L
1,888 SR
Queue Stats
434W - 414L
1,487 Elo+
Party 1
Neith
Neith
dxxexxs
Neith
Level 88
God Stats
48W - 50L
1,570 SR
Queue Stats
327W - 319L
1,612 Elo+
Party 1
Achilles
Achilles
koolman81
Achilles
Level 129
God Stats
8W - 3L
1,369 SR
Queue Stats
84W - 69L
1,570 Elo+
Party 3
Discordia
Discordia
sykokila69
Discordia
Level 103
God Stats
5W - 7L
1,481 SR
Queue Stats
514W - 499L
1,581 Elo+
Party 1
Team Averages
Level 83
1,562 SR
1,629 Elo+

VS

Team Averages
Level 86
1,556 SR
1,551 Elo+
Bakasura
Bakasura
AstorianAutismo
Bakasura
Level 142
God Stats
8W - 11L
1,503 SR
Queue Stats
106W - 93L
1,718 Elo+
Party 4
Ares
Ares
LongJohn222
Ares
Level 16
God Stats
3W - 2L
1,688 SR
Queue Stats
106W - 98L
1,748 Elo+
Party 4
Anhur
Anhur
PythonSlaya
Anhur
Level 81
God Stats
3W - 4L
1,305 SR
Queue Stats
25W - 29L
1,374 Elo+
Party 2
Nox
Nox
SHAD0WSLAYA
Nox
Level 69
God Stats
2W - 2L
1,786 SR
Queue Stats
20W - 22L
1,405 Elo+
Party 2
Sobek
Sobek
z0mbieslaya
Sobek
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 39L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 9
9,118
536
11,315
11,707
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
14
1 / 3 / 5
8,582
505
6,872
21,550
14,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
dxxexxs
Neith
15
6 / 2 / 6
9,494
558
7,355
8,790
2,945
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
koolman81
Achilles
14
8 / 3 / 6
9,245
544
11,714
15,722
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
sykokila69
Discordia
15
4 / 2 / 6
9,075
534
11,593
9,728
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
5 / 2 / 1
9,465
557
10,623
11,455
7,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 4
8,100
476
14,910
15,130
13,629
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 7 / 1
6,167
363
4,304
12,515
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 7 / 3
7,165
421
5,700
13,852
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 3
8,531
502
7,661
14,371
12,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
23
Kills
12
13
Deaths
23
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bakasura
5
2
1
2.75
L
4
3
9
2.83
W
2
4
4
1
L
Amaterasu
1
3
5
1.17
W
0
7
1
0.07
W
2
7
3
0.5
L
Neith
dxxexxs
Neith
6
2
6
4.5
L
Achilles
koolman81
Achilles
8
3
6
3.67
L
Discordia
sykokila69
Discordia
4
2
6
3.5
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,849
Damage
43,198
67,497
Taken
67,323
35,026
Mitigated
43,038
27,245
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
10,623
6,513
0
3,690
11,455
7,861
2,117
2,101
9,246
7,368
52,656
L
11,315
2,720
2,572
1,958
11,707
7,420
680
6,692
4,585
35,410
0
W
14,910
656
0
1,500
15,130
13,629
105
3,769
11,240
39,810
0
L
Amaterasu
6,872
1,968
0
10,701
21,550
14,698
957
10,811
9,812
0
43,596
W
4,304
2,361
699
1,700
12,515
3,315
0
5,306
6,975
0
21,123
W
5,700
540
0
1,487
13,852
5,448
338
6,189
7,269
26,957
0
L
Neith
dxxexxs
Neith
7,355
4,253
0
4,249
8,790
2,945
2,793
1,402
6,949
0
58,585
L
Achilles
koolman81
Achilles
11,714
5,502
0
5,026
15,722
6,517
783
5,287
9,978
0
48,185
L
Discordia
sykokila69
Discordia
11,593
734
0
2,739
9,728
3,446
193
4,753
4,950
60,122
0
W
7,661
441
585
4,047
14,371
12,785
90
4,458
9,685
24,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,514
Gold Earned
39,428
406
Minions Killed
282
0
Camps Cleared
0
1,499,093
Distance Traveled
1,679,229
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,465
557
116
7
0
377,431
1
L
Yemoja
9,118
536
55
3
0
277,632
2
W
Ares
8,100
476
62
4
0
308,490
0
L
Amaterasu
8,582
505
85
5
0
299,583
3
W
Anhur
6,167
363
35
2
0
341,857
1
W
Nox
7,165
421
41
2
0
288,967
1
L
Neith
9,494
558
109
6
0
274,058
0
L
Achilles
9,245
544
71
4
0
328,064
2
L
Discordia
9,075
534
86
5
0
319,756
2
W
Sobek
8,531
502
28
2
0
362,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role