Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Josherman001
Thor
Level 128
God Stats
4W - 10L
1,262 SR
Queue Stats
142W - 118L
1,442 Elo+
Solo
Chang'e
Chang'e
Makeoutz
Chang'e
Level 66
God Stats
35W - 20L
1,703 SR
Queue Stats
679W - 645L
1,504 Elo+
Party 3
Cupid
Cupid
Phynesys
Cupid
Level 46
God Stats
7W - 2L
1,814 SR
Queue Stats
340W - 313L
1,502 Elo+
Party 3
King Arthur
King Arthur
T1atuani
King Arthur
Level 48
God Stats
6W - 11L
1,270 SR
Queue Stats
12W - 24L
1,343 Elo+
Solo
Team Averages
Level 82
1,510 SR
1,458 Elo+

VS

Team Averages
Level 110
1,448 SR
1,544 Elo+
Zeus
Zeus
BigBadWasHere
Zeus
Level 128
God Stats
10W - 11L
1,610 SR
Queue Stats
420W - 477L
1,482 Elo+
Party 1
Erlang Shen
Erlang Shen
Blickonbrick
Erlang Shen
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 257L
1,579 Elo+
Party 1
Athena
Athena
DutyBoundDead
Athena
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,615 Elo+
Party 2
Neith
Neith
Spaceman6249
Neith
Level 80
God Stats
9W - 12L
1,540 SR
Queue Stats
36W - 29L
1,598 Elo+
Party 2
Ne Zha
Ne Zha
shonsnow
Ne Zha
Level 128
God Stats
6W - 10L
1,090 SR
Queue Stats
282W - 329L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
1 / 1 / 7
10,372
546
9,945
10,871
11,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
7 / 1 / 5
10,280
541
7,070
12,426
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Makeoutz
Chang'e
17
5 / 1 / 7
10,557
556
13,796
13,222
4,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Phynesys
Cupid
16
3 / 4 / 6
9,129
480
10,875
13,954
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
T1atuani
King Arthur
13
0 / 5 / 5
7,798
410
5,284
16,381
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,720
459
10,185
13,062
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Blickonbrick
Erlang Shen
14
4 / 4 / 3
8,727
459
9,141
12,858
8,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 2 / 9
8,021
422
4,591
16,597
11,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
5 / 3 / 3
8,801
463
12,385
10,148
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
shonsnow
Ne Zha
14
1 / 2 / 0
8,403
442
6,300
14,868
11,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
16
Kills
12
12
Deaths
16
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
7
4.5
L
2
5
1
0.5
L
Erlang Shen
Blickonbrick
Erlang Shen
4
4
3
1.38
L
0
2
9
2.25
W
7
1
5
9.5
W
Chang'e
Makeoutz
Chang'e
5
1
7
8.5
W
Cupid
Phynesys
Cupid
3
4
6
1.5
L
5
3
3
2.17
W
King Arthur
T1atuani
King Arthur
0
5
5
0.5
L
Ne Zha
shonsnow
Ne Zha
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,970
Damage
42,602
66,854
Taken
67,533
35,450
Mitigated
38,381
27,749
Healing
14,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,945
1,197
0
3,219
10,871
11,689
814
653
9,729
65,190
0
L
10,185
820
0
3,153
13,062
4,207
0
7,948
4,704
58,896
0
L
Erlang Shen
Blickonbrick
Erlang Shen
9,141
4,759
0
1,865
12,858
8,151
0
3,703
9,008
8,744
52,970
L
4,591
2,059
0
3,216
16,597
11,605
0
3,238
12,998
25,457
0
W
7,070
1,305
0
5,736
12,426
5,091
0
1,664
10,682
0
64,694
W
Chang'e
Makeoutz
Chang'e
13,796
1,270
1,483
6,672
13,222
4,834
0
4,774
8,026
63,987
0
W
Cupid
Phynesys
Cupid
10,875
4,515
0
5,388
13,954
4,470
677
2,686
11,248
0
68,773
L
12,385
5,790
0
3,963
10,148
3,259
0
1,694
8,235
0
57,635
W
King Arthur
T1atuani
King Arthur
5,284
1,094
0
5,251
16,381
9,366
117
5,166
11,106
0
33,778
L
Ne Zha
shonsnow
Ne Zha
6,300
1,136
0
2,659
14,868
11,159
0
6,515
8,280
0
49,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,136
Gold Earned
42,672
568
Minions Killed
446
0
Camps Cleared
0
1,704,670
Distance Traveled
1,686,877
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,372
546
174
9
0
325,615
4
L
Zeus
8,720
459
127
7
0
298,782
2
L
Erlang Shen
8,727
459
85
4
0
389,594
1
L
Athena
8,021
422
33
2
0
381,532
3
W
Thor
10,280
541
112
6
0
380,037
4
W
Chang'e
10,557
556
132
7
0
337,883
1
W
Cupid
9,129
480
91
5
0
317,036
5
L
Neith
8,801
463
100
5
0
300,713
1
W
King Arthur
7,798
410
59
3
0
344,099
0
L
Ne Zha
8,403
442
101
5
0
316,256
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role