Player Matchup

Merlin
Merlin
DexterTheBest
Merlin
Level 24
God Stats
3W - 2L
1,777 SR
Queue Stats
5W - 2L
1,891 Elo+
Solo
King Arthur
King Arthur
ManDragonDynasty
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,710 Elo+
Solo
Thoth
Thoth
WhatsGoingOn87
Thoth
Level 25
God Stats
10W - 16L
1,509 SR
Queue Stats
37W - 47L
1,617 Elo+
Solo
Neith
Neith
WinLox
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,681 Elo+
Solo
Nemesis
Nemesis
itzShaniqua
Nemesis
Level 28
God Stats
6W - 9L
1,500 SR
Queue Stats
807W - 759L
1,550 Elo+
Solo
Team Averages
Level 22
1,557 SR
1,690 Elo+

VS

Team Averages
Level 32
1,607 SR
1,525 Elo+
Tsukuyomi
Tsukuyomi
GoofyBoomer
Tsukuyomi
Level 47
God Stats
82W - 53L
1,616 SR
Queue Stats
813W - 582L
1,525 Elo+
Party 1
Ah Puch
Ah Puch
ImToooCute1012
Ah Puch
Level 18
God Stats
3W - 4L
1,584 SR
Queue Stats
622W - 438L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
MorePlease
Danzaburou
Level 7
God Stats
28W - 35L
1,442 SR
Queue Stats
229W - 163L
1,470 Elo+
Party 1
Horus
Horus
Saltedpepper_01
Horus
Level 65
God Stats
19W - 20L
1,607 SR
Queue Stats
311W - 273L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
WarmDinoNuggies
Baron Samedi
Level 22
God Stats
36W - 22L
1,786 SR
Queue Stats
490W - 336L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 1
7,459
497
10,155
7,264
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ManDragonDynasty
King Arthur
12
1 / 5 / 3
7,302
487
7,756
12,004
10,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
4 / 4 / 4
7,135
476
7,032
4,524
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
WinLox
Neith
9
0 / 6 / 0
5,809
387
4,556
9,887
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
itzShaniqua
Nemesis
10
4 / 4 / 5
7,389
493
4,254
9,622
3,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GoofyBoomer
Tsukuyomi
14
7 / 3 / 7
8,807
587
8,563
11,732
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 8
8,022
535
7,597
8,596
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MorePlease
Danzaburou
11
5 / 3 / 5
7,582
505
5,188
7,706
2,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 8
6,374
425
2,674
14,927
11,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baron Samedi
WarmDinoNuggies
Baron Samedi
15
6 / 1 / 1
9,143
610
8,222
9,967
5,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
21
21
Deaths
13
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Tsukuyomi
GoofyBoomer
Tsukuyomi
7
3
7
3.5
W
3
1
8
7
L
King Arthur
ManDragonDynasty
King Arthur
1
5
3
0.5
W
Danzaburou
MorePlease
Danzaburou
5
3
5
2.5
W
0
5
8
0.8
W
Baron Samedi
WarmDinoNuggies
Baron Samedi
6
1
1
6.5
L
4
4
4
1.5
L
Neith
WinLox
Neith
0
6
0
0
L
Nemesis
itzShaniqua
Nemesis
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,753
Damage
32,244
43,301
Taken
52,928
20,967
Mitigated
27,114
7,167
Healing
25,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,155
413
0
1,905
7,264
2,422
0
2,160
5,060
44,077
0
W
Tsukuyomi
GoofyBoomer
Tsukuyomi
8,563
1,582
0
3,139
11,732
4,526
968
2,523
9,184
0
50,652
W
7,597
543
821
2,575
8,596
2,927
1,178
3,157
5,414
39,310
0
L
King Arthur
ManDragonDynasty
King Arthur
7,756
370
0
2,257
12,004
10,713
186
3,883
8,055
0
36,636
W
Danzaburou
MorePlease
Danzaburou
5,188
2,236
0
1,596
7,706
2,614
2,114
4,569
3,137
0
21,299
W
2,674
1,621
3,794
6,385
14,927
11,586
702
4,330
10,497
0
13,222
W
Baron Samedi
WarmDinoNuggies
Baron Samedi
8,222
847
1,671
5,810
9,967
5,461
596
2,608
6,884
49,519
0
L
7,032
4
0
175
4,524
1,103
0
915
3,489
25,441
0
L
Neith
WinLox
Neith
4,556
1,373
0
1,355
9,887
3,178
228
5,858
3,666
0
20,824
L
Nemesis
itzShaniqua
Nemesis
4,254
992
0
1,475
9,622
3,551
0
2,308
7,212
0
13,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,094
Gold Earned
39,928
252
Minions Killed
307
0
Camps Cleared
0
1,211,682
Distance Traveled
1,413,114
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,459
497
85
6
0
277,981
5
W
Tsukuyomi
8,807
587
84
6
0
295,267
0
W
Ah Puch
8,022
535
71
5
0
268,881
0
L
King Arthur
7,302
487
67
4
0
266,890
2
W
Danzaburou
7,582
505
35
2
0
271,731
1
W
Horus
6,374
425
19
1
0
303,647
2
W
Baron Samedi
9,143
610
98
7
0
273,588
2
L
Thoth
7,135
476
41
3
0
215,540
5
L
Neith
5,809
387
38
3
0
237,901
3
L
Nemesis
7,389
493
21
1
0
213,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role