Player Matchup

Guan Yu
Guan Yu
Beegle13
Guan Yu
Level 6
God Stats
0W - 3L
1,169 SR
Queue Stats
8W - 13L
1,250 Elo+
Solo
Cerberus
Cerberus
Dabnachion123
Cerberus
Level 6
God Stats
1W - 4L
1,450 SR
Queue Stats
5W - 9L
1,291 Elo+
Solo
Ares
Ares
DaddyJdub55
Ares
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 9L
1,480 Elo+
Party 2
Baron Samedi
Baron Samedi
Warrior MgK19
Baron Samedi
Level 4
God Stats
5W - 1L
1,775 SR
Queue Stats
5W - 4L
1,480 Elo+
Party 2
Terra
Terra
swordart35
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 107L
1,500 Elo+
Solo
Team Averages
Level 11
1,479 SR
1,400 Elo+

VS

Team Averages
Level 19
1,369 SR
1,377 Elo+
Artio
Artio
DrHaydt
Artio
Level 20
God Stats
27W - 22L
1,308 SR
Queue Stats
29W - 32L
1,195 Elo+
Solo
Nu Wa
Nu Wa
ThisIsRachel136
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,453 Elo+
Party 1
Arachne
Arachne
creepbee
Arachne
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 1
Set
Set
lIlIlLucidlIlIl
Set
Level 17
God Stats
9W - 16L
1,137 SR
Queue Stats
24W - 36L
1,374 Elo+
Party 3
Hel
Hel
xDxrkzy_
Hel
Level 25
God Stats
11W - 10L
1,400 SR
Queue Stats
27W - 30L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Beegle13
Guan Yu
16
2 / 8 / 7
9,835
894
10,908
23,589
21,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Dabnachion123
Cerberus
14
3 / 8 / 4
9,641
876
6,672
22,768
9,884
16
2 / 9 / 6
10,422
947
11,853
30,971
33,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Warrior MgK19
Baron Samedi
15
2 / 9 / 7
9,840
895
10,594
15,241
7,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Terra
16
0 / 8 / 8
10,047
913
6,211
24,474
22,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DrHaydt
Artio
19
4 / 2 / 26
11,299
1,027
13,049
15,468
9,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 2 / 24
11,201
1,018
25,305
8,767
3,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Arachne
creepbee
Arachne
18
2 / 4 / 22
10,691
972
11,020
12,635
7,147
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
22 / 0 / 12
14,800
1,345
26,219
5,284
2,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
8 / 1 / 23
12,169
1,106
28,710
10,515
3,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
148
9
Kills
41
42
Deaths
9
32
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Beegle13
Guan Yu
2
8
7
0.69
L
Cerberus
Dabnachion123
Cerberus
3
8
4
0.63
L
2
9
6
0.56
W
Artio
DrHaydt
Artio
4
2
26
8.5
W
5
2
24
8.5
L
Baron Samedi
Warrior MgK19
Baron Samedi
2
9
7
0.61
W
Arachne
creepbee
Arachne
2
4
22
3.25
W
22
0
12
28
L
Terra
0
8
8
0.5
W
8
1
23
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,238
Damage
104,303
117,043
Taken
52,669
95,250
Mitigated
26,377
19,907
Healing
23,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Beegle13
Guan Yu
10,908
2,923
2,149
2,472
23,589
21,766
0
15,054
7,871
0
23,904
L
Cerberus
Dabnachion123
Cerberus
6,672
127
0
2,431
22,768
9,884
0
13,205
9,563
20,220
0
L
11,853
2,138
0
951
30,971
33,558
0
14,661
16,310
27,289
0
W
Artio
DrHaydt
Artio
13,049
881
2,705
4,912
15,468
9,354
0
9,202
6,116
24,218
0
W
25,305
10,173
0
1,041
8,767
3,621
0
6,676
2,015
39,488
0
L
Baron Samedi
Warrior MgK19
Baron Samedi
10,594
904
2,158
1,071
15,241
7,769
0
8,434
6,807
36,724
0
W
Arachne
creepbee
Arachne
11,020
6,942
0
1,334
12,635
7,147
0
8,784
3,650
18
21,326
W
26,219
13,787
1,471
1,442
5,284
2,536
0
3,126
2,133
0
35,610
L
Terra
6,211
2,082
5,564
3,111
24,474
22,273
0
15,728
8,746
22,106
0
W
28,710
3,806
5,426
5,442
10,515
3,719
0
7,542
2,873
59,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,785
Gold Earned
60,160
163
Minions Killed
181
3
Camps Cleared
4
847,293
Distance Traveled
1,008,626
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,835
894
26
2
0
173,387
0
L
Cerberus
9,641
876
32
3
1
149,037
3
L
Ares
10,422
947
16
1
0
193,882
0
W
Artio
11,299
1,027
25
2
0
219,767
0
W
Nu Wa
11,201
1,018
29
3
0
165,846
3
L
Baron Samedi
9,840
895
57
5
1
157,026
3
W
Arachne
10,691
972
24
2
3
176,614
0
W
Set
14,800
1,345
17
2
1
237,234
0
L
Terra
10,047
913
32
3
1
173,961
0
W
Hel
12,169
1,106
86
8
0
209,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role