Player Matchup

Da Ji
Da Ji
Chesterlots
Da Ji
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 39L
1,671 Elo+
Solo
Ymir
Ymir
Elmpop
Ymir
Level 25
God Stats
60W - 35L
1,515 SR
Queue Stats
265W - 277L
1,484 Elo+
Party 2
Artemis
Artemis
JOSAMACA
Artemis
Level 29
God Stats
6W - 1L
1,808 SR
Queue Stats
173W - 197L
1,551 Elo+
Party 2
Chang'e
Chang'e
Kpenguin222
Chang'e
Level 25
God Stats
4W - 5L
1,576 SR
Queue Stats
9W - 13L
1,450 Elo+
Solo
Sol
Sol
NaleForilox
Sol
Level 28
God Stats
27W - 11L
1,500 SR
Queue Stats
246W - 253L
1,529 Elo+
Party 2
Team Averages
Level 27
1,580 SR
1,537 Elo+

VS

Team Averages
Level 9
1,319 SR
1,367 Elo+
Achilles
Achilles
HelloBotE
Achilles
Level 11
God Stats
0W - 1L
1,211 SR
Queue Stats
44W - 64L
1,571 Elo+
Solo
Ra
Ra
JawnK
Ra
Level 14
God Stats
0W - 4L
1,242 SR
Queue Stats
5W - 13L
1,279 Elo+
Party 1
Artemis
Artemis
jirexar
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,398 Elo+
Party 1
Susano
Susano
jonvk
Susano
Level 6
God Stats
0W - 2L
1,360 SR
Queue Stats
15W - 21L
1,386 Elo+
Party 1
Thor
Thor
nvkjo
Thor
Level 8
God Stats
2W - 2L
1,284 SR
Queue Stats
5W - 11L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 1
10,022
626
5,370
10,368
4,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Elmpop
Ymir
13
3 / 2 / 10
9,085
568
4,797
11,083
8,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
JOSAMACA
Artemis
15
4 / 2 / 5
9,354
585
10,803
9,619
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Kpenguin222
Chang'e
15
4 / 2 / 4
9,422
589
7,270
9,496
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 2 / 8
9,398
587
17,117
13,499
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HelloBotE
Achilles
9
0 / 2 / 5
6,168
386
2,495
14,984
13,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ra
12
1 / 7 / 3
6,865
429
3,549
9,911
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
jirexar
Artemis
11
2 / 4 / 4
6,659
416
13,506
14,170
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
jonvk
Susano
12
4 / 6 / 2
7,525
470
5,624
12,111
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
nvkjo
Thor
12
1 / 5 / 5
6,767
423
4,587
9,718
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
23
Kills
8
8
Deaths
24
28
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
W
Ymir
Elmpop
Ymir
3
2
10
4
L
Achilles
HelloBotE
Achilles
0
2
5
1.25
W
Artemis
JOSAMACA
Artemis
4
2
5
3.25
L
Ra
1
7
3
0.36
W
Chang'e
Kpenguin222
Chang'e
4
2
4
3
W
6
2
8
5
L
Artemis
jirexar
Artemis
2
4
4
1
L
Susano
jonvk
Susano
4
6
2
0.83
L
Thor
nvkjo
Thor
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,357
Damage
29,761
54,065
Taken
60,894
24,356
Mitigated
29,784
29,331
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,370
1,333
0
5,272
10,368
4,457
2,917
198
10,170
0
72,304
W
Ymir
Elmpop
Ymir
4,797
934
0
2,138
11,083
8,028
981
1,096
9,987
20,087
0
L
Achilles
HelloBotE
Achilles
2,495
499
123
2,608
14,984
13,094
0
9,472
5,512
0
11,954
W
Artemis
JOSAMACA
Artemis
10,803
5,346
0
5,065
9,619
4,104
3,687
1,135
8,484
0
52,978
L
Ra
3,549
405
52
306
9,911
3,100
306
2,042
7,869
33,493
0
W
Chang'e
Kpenguin222
Chang'e
7,270
712
3,352
4,652
9,496
3,487
2,362
106
9,390
41,591
0
W
17,117
6,850
0
8,852
13,499
4,280
3,820
1,014
12,485
64,293
0
L
Artemis
jirexar
Artemis
13,506
5,317
0
3,988
14,170
4,977
0
7,487
6,683
0
36,183
L
Susano
jonvk
Susano
5,624
1,308
0
1,462
12,111
4,008
0
4,674
7,437
0
31,129
L
Thor
nvkjo
Thor
4,587
254
429
1,150
9,718
4,605
527
5,509
4,209
0
22,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,281
Gold Earned
33,984
430
Minions Killed
230
0
Camps Cleared
0
1,378,852
Distance Traveled
1,348,262
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,022
626
133
8
0
298,309
5
W
Ymir
9,085
568
33
2
0
302,019
5
L
Achilles
6,168
386
18
1
0
256,925
2
W
Artemis
9,354
585
87
5
0
224,694
1
L
Ra
6,865
429
60
4
0
256,518
4
W
Chang'e
9,422
589
87
5
0
298,153
3
W
Sol
9,398
587
90
6
0
255,677
0
L
Artemis
6,659
416
49
3
0
269,254
0
L
Susano
7,525
470
61
4
0
306,574
1
L
Thor
6,767
423
42
3
0
258,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role