Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CLutchTheGhost
Apollo
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 73L
1,500 Elo+
Solo
Fafnir
Fafnir
Ventrellix
Fafnir
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 65L
1,378 Elo+
Party 1
Team Averages
Level 55
1,500 SR
1,459 Elo+

VS

Team Averages
Level 49
1,552 SR
1,589 Elo+
Vulcan
Vulcan
 
Vulcan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Kevin0wnzz
Bellona
Level 7
God Stats
7W - 3L
1,656 SR
Queue Stats
34W - 15L
1,704 Elo+
Party 2
Danzaburou
Danzaburou
yvrik
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 185L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
9
0 / 6 / 1
6,667
556
4,725
10,586
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 0 / 0
5,850
488
0
0
0
Fafnir
Ventrellix
Fafnir
13
5 / 2 / 0
8,436
703
6,257
13,822
11,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
6 / 2 / 1
8,838
737
10,070
6,017
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Kevin0wnzz
Bellona
12
2 / 2 / 5
8,420
702
5,227
11,766
8,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
yvrik
Danzaburou
10
0 / 1 / 6
7,590
633
3,882
7,223
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
5
Kills
8
8
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
6
1
0.08
W
Vulcan
 
Vulcan
6
2
1
3.25
L
0
0
0
0
W
Bellona
Kevin0wnzz
Bellona
2
2
5
2.25
L
Fafnir
Ventrellix
Fafnir
5
2
0
2.5
W
Danzaburou
yvrik
Danzaburou
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,982
Damage
19,179
24,408
Taken
25,006
15,572
Mitigated
12,860
5,038
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
4,725
143
0
892
10,586
3,944
0
4,310
6,084
18,166
0
W
Vulcan
 
Vulcan
10,070
2,628
0
2,257
6,017
1,993
1,011
3,091
2,736
35,165
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Kevin0wnzz
Bellona
5,227
1,743
740
3,832
11,766
8,473
309
3,692
7,836
2,024
24,176
L
Fafnir
Ventrellix
Fafnir
6,257
564
0
4,146
13,822
11,628
0
5,360
7,984
20,077
0
W
Danzaburou
yvrik
Danzaburou
3,882
1,169
0
665
7,223
2,394
1,021
3,594
3,438
0
23,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,953
Gold Earned
24,848
42
Minions Killed
133
0
Camps Cleared
0
362,006
Distance Traveled
650,016
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,667
556
21
2
0
161,669
0
W
Vulcan
8,838
737
45
4
0
206,166
0
L
Apollo
5,850
488
0
0
0
0
0
W
Bellona
8,420
702
52
4
0
235,992
2
L
Fafnir
8,436
703
21
2
0
200,337
2
W
Danzaburou
7,590
633
36
3
0
207,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role