Player Matchup

Janus
Janus
DauthiThreyja
Janus
Level 49
God Stats
47W - 26L
1,870 SR
Queue Stats
595W - 263L
1,963 Elo+
Party 1
Bacchus
Bacchus
MrSwiftTickle
Bacchus
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 65L
1,559 Elo+
Party 1
Bellona
Bellona
Onefastmatt
Bellona
Level 103
God Stats
1W - 3L
1,420 SR
Queue Stats
50W - 36L
1,918 Elo+
Party 1
Team Averages
Level 59
1,597 SR
1,813 Elo+

VS

Team Averages
Level 65
1,451 SR
1,556 Elo+
Heimdallr
Heimdallr
Julse²
Heimdallr
Level 158
God Stats
9W - 12L
1,285 SR
Queue Stats
344W - 299L
1,688 Elo+
Solo
Odin
Odin
ntbui948
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,461 Elo+
Party 2
Merlin
Merlin
theSMITER901
Merlin
Level 29
God Stats
0W - 1L
1,568 SR
Queue Stats
5W - 6L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
9,258
772
10,184
3,754
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
10
3 / 1 / 10
8,880
740
4,746
10,467
12,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Onefastmatt
Bellona
13
7 / 0 / 8
9,609
801
7,113
9,448
8,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Julse²
Heimdallr
11
0 / 4 / 0
7,455
621
6,688
8,229
3,101
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
9
0 / 7 / 1
7,035
586
1,357
9,361
4,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
12
1 / 4 / 0
7,764
647
7,881
7,881
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
Heimdallr
Julse²
Heimdallr
0
4
0
0
W
Bacchus
3
1
10
8
W
Bellona
Onefastmatt
Bellona
7
0
8
11
L
Odin
0
7
1
0.07
L
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,043
Damage
15,926
23,669
Taken
25,471
21,590
Mitigated
10,481
3,805
Healing
2,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,184
288
0
1,566
3,754
1,263
176
1,371
2,291
48,675
0
L
Heimdallr
Julse²
Heimdallr
6,688
3,858
0
1,287
8,229
3,101
1,104
3,302
4,863
0
44,358
W
Bacchus
4,746
823
0
1,312
10,467
12,155
97
2,833
7,298
12,036
0
W
Bellona
Onefastmatt
Bellona
7,113
1,698
0
927
9,448
8,172
569
3,010
6,169
1,991
27,034
L
Odin
1,357
349
0
656
9,361
4,611
0
6,283
2,748
0
3,924
L
Merlin
7,881
471
0
224
7,881
2,769
277
5,024
2,681
31,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,747
Gold Earned
22,254
144
Minions Killed
152
0
Camps Cleared
0
816,356
Distance Traveled
602,429
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,258
772
80
7
0
235,799
2
L
Heimdallr
7,455
621
86
7
0
205,628
4
W
Bacchus
8,880
740
10
1
0
256,908
1
W
Bellona
9,609
801
54
5
0
323,649
4
L
Odin
7,035
586
9
1
0
193,986
0
L
Merlin
7,764
647
57
5
0
202,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role