Player Matchup

Scylla
Scylla
MaceWinduMofo
Scylla
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,666 Elo+
Solo
Nemesis
Nemesis
Nurvee_
Nemesis
Level 122
God Stats
0W - 2L
1,301 SR
Queue Stats
73W - 71L
1,531 Elo+
Party 2
Hades
Hades
Scala_AdCaelum
Hades
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
Schlubes
Danzaburou
Level 107
God Stats
4W - 4L
1,287 SR
Queue Stats
91W - 92L
1,234 Elo+
Party 1
Horus
Horus
The Epic Mii
Horus
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
155W - 158L
1,385 Elo+
Party 1
Team Averages
Level 120
1,417 SR
1,454 Elo+

VS

Team Averages
Level 111
1,400 SR
1,467 Elo+
Chronos
Chronos
AsTrO_DaNky
Chronos
Level 105
God Stats
32W - 24L
1,381 SR
Queue Stats
608W - 669L
1,449 Elo+
Party 3
Heimdallr
Heimdallr
Filthy_Sinatra
Heimdallr
Level 104
God Stats
10W - 10L
1,285 SR
Queue Stats
702W - 737L
1,435 Elo+
Party 3
Raijin
Raijin
InDiGoIsM28
Raijin
Level 107
God Stats
10W - 20L
1,419 SR
Queue Stats
36W - 54L
1,443 Elo+
Party 3
Artio
Artio
PacsBMW
Artio
Level 105
God Stats
28W - 29L
1,140 SR
Queue Stats
705W - 740L
1,449 Elo+
Party 3
Pele
Pele
TheGasBill
Pele
Level 135
God Stats
12W - 8L
1,776 SR
Queue Stats
191W - 194L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 2
8,807
518
8,860
7,144
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Nurvee_
Nemesis
15
6 / 3 / 5
8,947
526
11,081
12,512
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 2
8,712
512
8,913
12,263
6,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Schlubes
Danzaburou
10
1 / 1 / 4
7,310
430
2,449
4,527
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 3 / 7
7,687
452
5,281
15,611
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AsTrO_DaNky
Chronos
15
2 / 4 / 2
9,440
555
6,543
9,452
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Filthy_Sinatra
Heimdallr
14
1 / 3 / 5
8,441
497
9,027
8,874
2,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
15
8 / 3 / 3
9,812
577
7,282
8,484
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
PacsBMW
Artio
14
2 / 4 / 9
9,169
539
5,757
14,402
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 2 / 5
9,751
574
7,619
16,496
6,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
16
Kills
16
16
Deaths
16
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chronos
AsTrO_DaNky
Chronos
2
4
2
0.75
W
Heimdallr
Filthy_Sinatra
Heimdallr
1
3
5
1.17
W
Raijin
8
3
3
3.17
L
5
4
2
1.5
L
Nemesis
Nurvee_
Nemesis
6
3
5
2.83
W
Artio
PacsBMW
Artio
2
4
9
1.63
L
3
5
2
0.8
L
Danzaburou
Schlubes
Danzaburou
1
1
4
3
L
1
3
7
1.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,584
Damage
36,228
52,057
Taken
57,708
24,304
Mitigated
27,095
18,301
Healing
19,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AsTrO_DaNky
Chronos
6,543
2,462
0
2,802
9,452
3,342
4,587
4,993
4,421
56,500
0
W
Heimdallr
Filthy_Sinatra
Heimdallr
9,027
5,049
246
2,422
8,874
2,495
2,720
3,044
5,727
0
54,065
W
Raijin
7,282
527
0
749
8,484
3,031
186
3,212
4,978
51,737
0
L
8,860
746
0
523
7,144
2,297
656
2,230
4,696
51,807
0
L
Nemesis
Nurvee_
Nemesis
11,081
5,527
0
4,062
12,512
4,254
0
3,756
8,606
0
55,413
W
Artio
PacsBMW
Artio
5,757
509
1,375
4,102
14,402
11,441
0
3,081
11,217
25,327
0
L
8,913
636
274
3,790
12,263
6,852
789
6,126
6,083
51,614
0
L
Danzaburou
Schlubes
Danzaburou
2,449
1,281
0
1,606
4,527
1,242
0
564
3,963
0
28,537
L
5,281
2,626
1,735
6,311
15,611
9,659
168
6,282
9,127
0
14,909
W
7,619
2,639
0
8,052
16,496
6,786
0
2,838
13,592
0
80,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,463
Gold Earned
46,613
346
Minions Killed
510
0
Camps Cleared
0
1,442,054
Distance Traveled
1,526,278
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,440
555
123
7
0
269,986
1
W
Heimdallr
8,441
497
117
7
0
288,024
4
W
Raijin
9,812
577
102
6
0
308,126
4
L
Scylla
8,807
518
81
5
0
294,912
8
L
Nemesis
8,947
526
102
6
0
339,297
0
W
Artio
9,169
539
26
2
0
329,350
6
L
Hades
8,712
512
89
5
0
278,997
2
L
Danzaburou
7,310
430
60
4
0
181,508
3
L
Horus
7,687
452
14
1
0
347,340
8
W
Pele
9,751
574
142
8
0
330,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role