Player Matchup

Chiron
Chiron
Darkthreen
Chiron
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 96L
1,477 Elo+
Party 2
Cabrakan
Cabrakan
IamVoyd
Cabrakan
Level 65
God Stats
3W - 0L
1,790 SR
Queue Stats
16W - 9L
1,557 Elo+
Solo
Ra
Ra
Red Tanjiro
Ra
Level 107
God Stats
2W - 1L
1,269 SR
Queue Stats
82W - 81L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
kickstandjohnson
Cthulhu
Level 129
God Stats
3W - 5L
1,715 SR
Queue Stats
13W - 17L
1,604 Elo+
Party 3
Vamana
Vamana
machoplane
Vamana
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 8L
1,273 Elo+
Party 3
Team Averages
Level 107
1,598 SR
1,471 Elo+

VS

Team Averages
Level 97
1,523 SR
1,450 Elo+
Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
KILLER_UPPS
Kumbhakarna
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 83L
1,528 Elo+
Party 1
Ratatoskr
Ratatoskr
Kaneki446
Ratatoskr
Level 106
God Stats
1W - 4L
1,264 SR
Queue Stats
215W - 210L
1,433 Elo+
Party 1
Artemis
Artemis
Reaper69-1996
Artemis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
224W - 243L
1,435 Elo+
Party 1
Tyr
Tyr
XxDarkNinjaxX413
Tyr
Level 26
God Stats
3W - 4L
1,850 SR
Queue Stats
74W - 73L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Darkthreen
Chiron
19
7 / 1 / 10
12,389
826
12,747
9,272
4,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
IamVoyd
Cabrakan
16
2 / 2 / 13
10,104
674
11,633
14,452
15,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
6 / 3 / 8
12,644
843
10,531
14,535
8,178
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 9
11,352
757
11,965
18,785
11,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
machoplane
Vamana
16
1 / 2 / 16
10,288
686
8,946
14,099
17,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 0 / 2
12,408
827
18,611
7,142
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
KILLER_UPPS
Kumbhakarna
15
0 / 4 / 8
9,275
618
6,248
19,477
19,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
Kaneki446
Ratatoskr
16
3 / 5 / 3
9,909
661
8,457
15,123
8,220
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
15
0 / 6 / 4
9,044
603
10,747
12,050
5,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 7 / 1
9,699
647
9,015
14,101
11,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
27
22
Kills
9
9
Deaths
22
56
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
0
2
5
W
Chiron
Darkthreen
Chiron
7
1
10
12
W
Cabrakan
IamVoyd
Cabrakan
2
2
13
4.25
L
Kumbhakarna
KILLER_UPPS
Kumbhakarna
0
4
8
1
L
Ratatoskr
Kaneki446
Ratatoskr
3
5
3
0.9
L
Artemis
0
6
4
0.33
W
6
3
8
3.33
L
2
7
1
0.36
W
6
1
9
10.5
W
Vamana
machoplane
Vamana
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,822
Damage
53,078
71,143
Taken
67,893
56,030
Mitigated
47,800
29,547
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
18,611
690
0
308
7,142
3,271
1
3,899
3,019
79,415
0
W
Chiron
Darkthreen
Chiron
12,747
3,983
1,816
3,361
9,272
4,298
2,430
4,301
4,921
0
54,465
W
Cabrakan
IamVoyd
Cabrakan
11,633
1,375
547
2,675
14,452
15,161
484
5,092
9,338
20,767
0
L
Kumbhakarna
KILLER_UPPS
Kumbhakarna
6,248
739
0
1,750
19,477
19,949
0
6,846
12,112
13,803
0
L
Ratatoskr
Kaneki446
Ratatoskr
8,457
1,916
0
1,489
15,123
8,220
0
7,224
7,564
0
34,019
L
Artemis
10,747
4,808
243
1,153
12,050
5,073
0
7,475
4,355
0
27,919
W
10,531
1,157
1,932
6,977
14,535
8,178
1,286
6,645
7,791
66,534
0
L
9,015
861
0
1,532
14,101
11,287
0
7,926
5,838
0
18,940
W
11,965
181
713
6,009
18,785
11,290
0
5,534
12,377
30,623
0
W
Vamana
machoplane
Vamana
8,946
2,573
994
4,523
14,099
17,103
70
4,021
10,013
2,200
28,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,777
Gold Earned
50,335
394
Minions Killed
293
12
Camps Cleared
4
1,379,431
Distance Traveled
1,293,620
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,408
827
155
10
1
277,219
3
W
Chiron
12,389
826
119
8
0
297,538
2
W
Cabrakan
10,104
674
28
2
1
278,963
5
L
Kumbhakarna
9,275
618
13
1
0
239,904
2
L
Ratatoskr
9,909
661
57
4
2
269,914
0
L
Artemis
9,044
603
49
3
1
211,679
2
W
Ra
12,644
843
139
9
4
261,324
1
L
Tyr
9,699
647
19
1
0
294,904
0
W
Cthulhu
11,352
757
64
4
0
261,497
2
W
Vamana
10,288
686
44
3
7
280,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role