Player Matchup

Chang'e
Chang'e
Gold IV
GangShyt
Chang'e
Gold IV
Level 69
God Stats
22W - 24L
1,532 SR
Queue Stats
35W - 45L
1,459 MMR
Solo
Scylla
Scylla
Gold IV
Trev is God
Scylla
Gold IV
Level 86
God Stats
31W - 22L
1,738 SR
Queue Stats
98W - 101L
1,467 MMR
Party 1
Anhur
Anhur
Gold IV
Xgeek123
Anhur
Gold IV
Level 85
God Stats
2W - 4L
1,627 SR
Queue Stats
98W - 101L
1,467 MMR
Party 1
Pele
Pele
Silver III
kickster49
Pele
Silver III
Level 69
God Stats
0W - 1L
1,828 SR
Queue Stats
74W - 72L
1,465 MMR
Solo
Yemoja
Yemoja
Gold IV
thunder53424
Yemoja
Gold IV
Level 143
God Stats
2W - 5L
1,614 SR
Queue Stats
125W - 123L
1,463 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 90
1,668 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,575 SR
1,465 MMR
Ra
Ra
Bronze III
Arivedercy
Ra
Bronze III
Level 125
God Stats
6W - 8L
1,735 SR
Queue Stats
47W - 49L
1,466 MMR
Party 2
Chernobog
Chernobog
Bronze III
BLUEDOG418
Chernobog
Bronze III
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 52L
1,466 MMR
Party 2
Aphrodite
Aphrodite
Silver I
GJRozRoz
Aphrodite
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,459 MMR
Solo
Nemesis
Nemesis
Silver I
STQPS
Nemesis
Silver I
Level 108
God Stats
11W - 8L
1,639 SR
Queue Stats
57W - 51L
1,470 MMR
Solo
Nike
Nike
Gold III
samlilylion
Nike
Gold III
Level 159
God Stats
39W - 21L
1,500 SR
Queue Stats
493W - 480L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GangShyt
Chang'e
17
1 / 2 / 0
9,532
596
7,540
10,375
5,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
14
2 / 3 / 2
8,298
519
9,227
8,290
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Xgeek123
Anhur
12
1 / 5 / 1
7,204
450
3,334
10,608
3,447
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 7 / 3
7,346
459
6,726
14,483
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
10
1 / 7 / 3
6,342
396
5,494
12,886
5,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
CthulhuArachnePersephoneBellonaTsukuyomi

VS

Bans
HadesBakasuraCu ChulainnKing ArthurSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 7
9,853
616
8,885
8,820
3,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
BLUEDOG418
Chernobog
15
5 / 2 / 12
9,570
598
10,536
11,141
3,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
GJRozRoz
Aphrodite
12
3 / 2 / 9
8,659
541
5,050
11,980
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
STQPS
Nemesis
15
8 / 3 / 7
9,524
595
8,952
11,677
6,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 3
9,056
566
5,125
14,705
10,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
7
Kills
24
24
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
W
Chernobog
BLUEDOG418
Chernobog
5
2
12
5.5
W
Aphrodite
GJRozRoz
Aphrodite
3
2
9
3.75
L
Chang'e
GangShyt
Chang'e
1
2
0
0.5
W
Nemesis
STQPS
Nemesis
8
3
7
3.83
L
Scylla
2
3
2
1
L
Anhur
Xgeek123
Anhur
1
5
1
0.3
L
2
7
3
0.5
W
0
1
3
1.5
L
Yemoja
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,321
Damage
38,548
56,642
Taken
58,323
22,232
Mitigated
31,405
17,169
Healing
26,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,885
791
2,341
4,773
8,820
3,463
1,718
4,590
4,006
60,044
0
W
Chernobog
BLUEDOG418
Chernobog
10,536
6,906
0
2,522
11,141
3,903
2,653
3,899
7,143
0
50,695
W
Aphrodite
GJRozRoz
Aphrodite
5,050
810
3,329
6,411
11,980
7,044
512
3,989
7,893
25,433
0
L
Chang'e
GangShyt
Chang'e
7,540
408
0
5,585
10,375
5,141
0
939
9,436
70,952
0
W
Nemesis
STQPS
Nemesis
8,952
3,957
0
2,827
11,677
6,922
213
3,811
7,728
6,629
55,478
L
Scylla
9,227
211
0
1,454
8,290
3,057
0
2,881
5,409
53,708
0
L
Anhur
Xgeek123
Anhur
3,334
1,431
0
1,682
10,608
3,447
0
2,670
7,938
0
37,186
L
6,726
1,852
0
4,349
14,483
4,714
0
3,434
11,049
0
47,923
W
5,125
237
0
4,777
14,705
10,073
406
5,000
9,292
0
63,307
L
Yemoja
5,494
1,220
1,143
2,956
12,886
5,873
0
4,418
8,468
24,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,722
Gold Earned
46,662
453
Minions Killed
484
0
Camps Cleared
0
1,480,467
Distance Traveled
1,614,026
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,853
616
116
7
0
343,918
5
W
Chernobog
9,570
598
101
6
0
299,540
1
W
Aphrodite
8,659
541
29
2
0
314,374
0
L
Chang'e
9,532
596
157
10
0
289,688
3
W
Nemesis
9,524
595
112
7
0
351,496
3
L
Scylla
8,298
519
117
7
0
308,186
6
L
Anhur
7,204
450
80
5
0
286,625
2
L
Pele
7,346
459
70
4
0
311,183
3
W
Nike
9,056
566
126
8
0
304,698
2
L
Yemoja
6,342
396
29
2
0
284,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role