Player Matchup

Aphrodite
Aphrodite
Gold II
MarleyBuds
Aphrodite
Gold II
Level 65
God Stats
17W - 18L
1,636 SR
Queue Stats
824W - 816L
1,535 MMR
Solo
Osiris
Osiris
Gold I
Sylar子敬
Osiris
Gold I
Level 159
God Stats
15W - 12L
1,653 SR
Queue Stats
187W - 175L
1,682 MMR
Solo
Sylvanus
Sylvanus
Silver I
TheMе
Sylvanus
Silver I
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
1,542 MMR
Solo
Danzaburou
Danzaburou
Silver II
Tripple7
Danzaburou
Silver II
Level 107
God Stats
6W - 3L
1,701 SR
Queue Stats
23W - 21L
1,505 MMR
Solo
Ravana
Ravana
Gold I
thedetonater
Ravana
Gold I
Level 158
God Stats
7W - 9L
1,463 SR
Queue Stats
1,258W - 1,277L
1,660 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,591 SR
1,585 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,526 SR
1,560 MMR
Cerberus
Cerberus
Gold I
Beatology
Cerberus
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum III
ButterChurner
Cupid
Platinum III
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 160L
1,646 MMR
Solo
Janus
Janus
Gold V
Transacting
Janus
Gold V
Level 64
God Stats
10W - 5L
1,631 SR
Queue Stats
79W - 74L
1,641 MMR
Solo
Loki
Loki
Bronze III
Внесебя
Loki
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
方源太强啦
Ao Kuang
Gold IV
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 167L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MarleyBuds
Aphrodite
15
4 / 0 / 8
9,550
597
6,813
8,142
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
16
1 / 1 / 4
9,693
606
10,380
12,412
10,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
TheMе
Sylvanus
13
3 / 6 / 4
8,285
518
7,098
13,085
7,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Tripple7
Danzaburou
16
9 / 1 / 3
10,735
671
15,130
10,434
3,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
14
8 / 2 / 6
9,281
580
10,887
8,314
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
SetChang'eNemesisScyllaPersephone

VS

Bans
The MorriganSobekCu ChulainnKhepriBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beatology
Cerberus
8
0 / 6 / 5
5,903
369
7,654
15,169
8,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 5 / 2
7,959
497
5,217
12,691
3,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 5 / 1
7,015
438
7,124
8,208
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 1
7,604
475
5,148
13,599
7,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
12
4 / 6 / 2
7,524
470
5,649
16,076
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
25
Kills
10
10
Deaths
25
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Beatology
Cerberus
0
6
5
0.42
L
2
5
2
0.6
W
Aphrodite
MarleyBuds
Aphrodite
4
0
8
8
W
Osiris
1
1
4
3
W
Sylvanus
TheMе
Sylvanus
3
6
4
0.83
L
2
5
1
0.5
W
Danzaburou
Tripple7
Danzaburou
9
1
3
10.5
W
Ravana
8
2
6
5.5
L
2
3
1
0.83
L
Ao Kuang
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,308
Damage
30,792
52,387
Taken
65,743
28,840
Mitigated
25,531
28,136
Healing
24,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Beatology
Cerberus
7,654
578
0
3,400
15,169
8,129
0
5,425
9,495
18,047
0
L
5,217
2,686
145
5,178
12,691
3,213
0
1,781
10,871
0
50,397
W
Aphrodite
MarleyBuds
Aphrodite
6,813
1,711
5,907
6,324
8,142
3,131
576
3,834
4,022
56,379
0
W
Osiris
10,380
3,031
0
4,187
12,412
10,916
513
1,873
10,030
8,430
59,094
W
Sylvanus
TheMе
Sylvanus
7,098
1,928
1,388
2,339
13,085
7,886
170
6,670
6,289
43,638
0
L
7,124
329
0
1,095
8,208
1,981
0
2,246
5,962
38,959
0
W
Danzaburou
Tripple7
Danzaburou
15,130
7,056
0
6,095
10,434
3,743
3,486
2,616
7,818
0
83,744
W
Ravana
10,887
2,969
0
1,896
8,314
3,164
938
4,977
3,222
0
50,488
L
5,148
976
0
6,525
13,599
7,158
740
2,033
11,566
0
37,292
L
Ao Kuang
5,649
1,364
0
8,301
16,076
5,050
0
2,864
13,212
38,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,544
Gold Earned
36,005
511
Minions Killed
335
0
Camps Cleared
0
1,542,392
Distance Traveled
1,369,961
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,903
369
14
1
0
288,373
5
L
Cupid
7,959
497
125
8
0
272,969
6
W
Aphrodite
9,550
597
118
7
0
292,994
5
W
Osiris
9,693
606
129
8
0
338,117
4
W
Sylvanus
8,285
518
65
4
0
277,270
3
L
Janus
7,015
438
64
4
0
235,576
4
W
Danzaburou
10,735
671
117
7
0
301,194
3
W
Ravana
9,281
580
82
5
0
332,817
2
L
Loki
7,604
475
73
5
0
289,824
3
L
Ao Kuang
7,524
470
59
4
0
283,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role