Player Matchup

Ne Zha
Ne Zha
Bronze III
The Spins High
Ne Zha
Bronze III
Level 88
God Stats
1W - 1L
1,524 SR
Queue Stats
3W - 6L
1,447 MMR
Solo
Bacchus
Bacchus
Gold IV
UrbanArise
Bacchus
Gold IV
Level 155
God Stats
2W - 6L
1,375 SR
Queue Stats
23W - 25L
1,343 MMR
Solo
Thoth
Thoth
Bronze III
famermalele
Thoth
Bronze III
Level 124
God Stats
11W - 17L
1,290 SR
Queue Stats
80W - 102L
1,380 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,396 SR
1,390 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,550 SR
1,300 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver III
hirntotsoldat121
Chaac
Silver III
Level 129
God Stats
6W - 10L
1,651 SR
Queue Stats
25W - 51L
1,425 MMR
Party 1
Ra
Ra
Bronze II
shinesolo007
Ra
Bronze II
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 17L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
7,404
740
4,182
2,897
1,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
UrbanArise
Bacchus
11
3 / 0 / 9
7,573
757
8,107
5,418
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
6 / 0 / 6
8,395
840
7,363
3,757
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouCthulhuHe BoAphroditeUllr

VS

Bans
HeraNemesisKhepriSetKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 0
6,392
639
4,350
6,107
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,895
590
3,255
11,292
7,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8
0 / 6 / 0
6,043
604
1,269
7,480
1,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
0
0
W
3
0
6
6
W
Bacchus
UrbanArise
Bacchus
3
0
9
7.5
W
6
0
6
9
L
0
3
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,652
Damage
8,874
12,072
Taken
24,879
7,121
Mitigated
11,517
2,532
Healing
4,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,350
2,406
0
500
6,107
2,419
0
4,858
1,130
2,783
32,901
W
4,182
1,407
0
812
2,897
1,604
1,257
231
2,666
0
20,454
W
Bacchus
UrbanArise
Bacchus
8,107
1,123
0
1,250
5,418
4,382
0
936
4,482
18,400
0
W
7,363
175
0
470
3,757
1,135
112
503
3,254
39,176
0
L
3,255
549
0
2,774
11,292
7,209
0
5,469
5,517
0
14,094
L
1,269
154
696
874
7,480
1,889
0
4,700
2,468
10,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,372
Gold Earned
18,330
137
Minions Killed
113
0
Camps Cleared
0
591,347
Distance Traveled
452,944
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,392
639
76
8
0
164,960
1
W
Ne Zha
7,404
740
28
3
0
196,653
4
W
Bacchus
7,573
757
16
2
0
198,976
2
W
Thoth
8,395
840
93
9
0
195,718
0
L
Chaac
5,895
590
19
2
0
146,301
5
L
Ra
6,043
604
18
2
0
141,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role