Player Matchup

Neith
Neith
EmpressGlitch
Neith
Level 16
God Stats
3W - 3L
1,250 SR
Queue Stats
6W - 6L
1,329 Elo+
Party 2
Kukulkan
Kukulkan
Higherthanphelps
Kukulkan
Level 7
God Stats
1W - 3L
1,318 SR
Queue Stats
3W - 7L
1,355 Elo+
Party 2
King Arthur
King Arthur
Smallgiver
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,234 Elo+
Party 2
Team Averages
Level 49
1,356 SR
1,306 Elo+

VS

Team Averages
Level 48
1,419 SR
1,377 Elo+
Kuzenbo
Kuzenbo
AlisterSigmus
Kuzenbo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
D1SSONANC3
Serqet
Level 36
God Stats
5W - 8L
1,256 SR
Queue Stats
144W - 206L
1,239 Elo+
Party 1
Chang'e
Chang'e
ther3m3dy
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
8,959
597
9,143
9,370
3,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

12
2 / 8 / 2
9,793
653
7,156
10,880
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Smallgiver
King Arthur
13
3 / 9 / 2
10,073
672
10,528
16,005
9,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
5 / 1 / 13
10,481
699
7,316
13,143
13,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Serqet
D1SSONANC3
Serqet
15
9 / 3 / 10
11,704
780
8,924
9,305
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
ther3m3dy
Chang'e
16
8 / 1 / 12
11,524
768
12,174
13,153
8,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
5
Kills
22
24
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
5
1
13
11.5
W
Serqet
D1SSONANC3
Serqet
9
3
10
4.67
L
0
7
5
0.36
L
2
8
2
0.38
L
King Arthur
Smallgiver
King Arthur
3
9
2
0.44
W
Chang'e
ther3m3dy
Chang'e
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
28,414
36,255
Taken
35,601
16,921
Mitigated
27,963
1,881
Healing
15,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
7,316
2,329
0
541
13,143
13,594
634
3,363
9,780
19,874
0
W
Serqet
D1SSONANC3
Serqet
8,924
4,105
647
1,386
9,305
6,187
0
1,236
8,069
4,792
51,740
L
9,143
4,052
0
1,013
9,370
3,487
637
5,232
4,018
0
27,454
L
7,156
900
0
370
10,880
4,124
0
6,611
4,269
27,680
0
L
King Arthur
Smallgiver
King Arthur
10,528
1,247
0
498
16,005
9,310
0
8,163
7,084
0
41,321
W
Chang'e
ther3m3dy
Chang'e
12,174
1,709
6,050
7,254
13,153
8,182
692
2,695
10,458
54,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,825
Gold Earned
33,709
139
Minions Killed
168
0
Camps Cleared
0
704,831
Distance Traveled
847,647
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,481
699
15
1
0
246,570
1
W
Serqet
11,704
780
79
5
0
314,216
0
L
Neith
8,959
597
34
2
0
237,835
2
L
Kukulkan
9,793
653
40
3
0
218,913
0
L
King Arthur
10,073
672
65
4
0
248,083
5
W
Chang'e
11,524
768
74
5
0
286,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role