Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
OhNo Moisir
Olorun
Level 160
God Stats
27W - 18L
1,836 SR
Queue Stats
1,191W - 1,206L
1,547 Elo+
Party 2
Bakasura
Bakasura
Ryumao
Bakasura
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
297W - 283L
1,490 Elo+
Solo
Janus
Janus
SeventhKnight
Janus
Level 153
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 107L
1,608 Elo+
Solo
Nu Wa
Nu Wa
xGWheats11x
Nu Wa
Level 106
God Stats
9W - 6L
1,613 SR
Queue Stats
592W - 548L
1,553 Elo+
Party 2
Team Averages
Level 140
1,590 SR
1,540 Elo+

VS

Team Averages
Level 120
1,547 SR
1,458 Elo+
Nike
Nike
Beefyrage
Nike
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,185 Elo+
Party 1
Freya
Freya
FrankMcCroon
Freya
Level 90
God Stats
5W - 7L
1,735 SR
Queue Stats
370W - 362L
1,559 Elo+
Solo
Ares
Ares
Jyinnx
Ares
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 1
Pele
Pele
llDaNll
Pele
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
toutic
Anhur
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
284W - 296L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 3 / 14
9,620
875
10,277
15,554
19,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
16
3 / 3 / 15
8,980
816
12,305
14,102
7,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Ryumao
Bakasura
17
10 / 3 / 9
10,554
959
10,647
13,299
6,458
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 3 / 14
9,572
870
15,684
9,571
4,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 14
8,653
787
13,012
10,378
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
5 / 4 / 5
8,448
768
7,639
18,509
12,441
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
3 / 3 / 9
8,192
745
12,664
11,500
4,968
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
Jyinnx
Ares
15
5 / 4 / 7
8,309
755
9,933
12,808
12,830
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
llDaNll
Pele
14
2 / 6 / 9
8,472
770
13,700
13,597
10,195
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
toutic
Anhur
13
1 / 5 / 10
7,713
701
7,686
14,530
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
56
22
Kills
16
16
Deaths
22
66
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
14
3.33
L
Nike
5
4
5
1.88
L
3
3
9
2.5
L
Ares
Jyinnx
Ares
5
4
7
2.13
W
Olorun
3
3
15
3.5
W
Bakasura
Ryumao
Bakasura
10
3
9
4.83
W
4
3
14
3.67
L
Pele
llDaNll
Pele
2
6
9
1.08
L
Anhur
toutic
Anhur
1
5
10
1.2
W
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,925
Damage
51,622
62,904
Taken
70,944
41,204
Mitigated
45,964
28,248
Healing
28,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,277
1,212
1,256
2,070
15,554
19,103
350
5,924
9,289
21,539
0
L
Nike
7,639
1,503
1,803
6,142
18,509
12,441
240
11,239
6,585
107
13,844
L
12,664
2,984
2,125
4,354
11,500
4,968
215
10,025
1,353
27,942
0
L
Ares
Jyinnx
Ares
9,933
299
1,003
1,547
12,808
12,830
149
10,128
2,610
14,399
0
W
Olorun
12,305
6,551
4,538
6,628
14,102
7,268
1,817
3,899
9,677
25,678
0
W
Bakasura
Ryumao
Bakasura
10,647
7,380
2,175
4,860
13,299
6,458
766
2,566
10,382
0
13,277
W
15,684
971
1,852
2,531
9,571
4,075
774
3,633
5,656
26,901
0
L
Pele
llDaNll
Pele
13,700
2,005
1,932
3,515
13,597
10,195
543
8,259
4,650
0
28,340
L
Anhur
toutic
Anhur
7,686
3,485
1,429
4,257
14,530
5,530
0
11,627
2,678
0
18,361
W
13,012
4,342
1,000
1,338
10,378
4,300
1,282
5,410
4,593
24,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,379
Gold Earned
41,134
106
Minions Killed
103
0
Camps Cleared
0
1,052,030
Distance Traveled
869,410
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,620
875
15
1
0
222,721
2
L
Nike
8,448
768
20
2
0
151,813
0
L
Freya
8,192
745
35
3
0
187,404
0
L
Ares
8,309
755
8
1
0
176,843
0
W
Olorun
8,980
816
21
2
0
199,268
0
W
Bakasura
10,554
959
24
2
0
222,792
2
W
Janus
9,572
870
29
3
0
211,604
1
L
Pele
8,472
770
21
2
0
194,255
0
L
Anhur
7,713
701
19
2
0
159,095
1
W
Nu Wa
8,653
787
17
2
0
195,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role