Player Matchup

Sobek
Sobek
Brother Dunc
Sobek
Level 157
God Stats
4W - 3L
1,294 SR
Queue Stats
269W - 170L
1,570 Elo+
Party 1
Rama
Rama
BrotherLin
Rama
Level 156
God Stats
34W - 19L
1,811 SR
Queue Stats
295W - 236L
1,530 Elo+
Party 1
Ares
Ares
MrShorty13
Ares
Level 13
God Stats
7W - 2L
1,901 SR
Queue Stats
349W - 246L
1,556 Elo+
Party 1
Nu Wa
Nu Wa
Nyxnx
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Yeaboiiginger4
Awilix
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,676 Elo+
Party 1
Team Averages
Level 121
1,601 SR
1,566 Elo+

VS

Team Averages
Level 91
1,583 SR
1,367 Elo+
Artemis
Artemis
Brnpk
Artemis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,483 Elo+
Solo
Mulan
Mulan
MaybeOmni
Mulan
Level 143
God Stats
1W - 1L
1,854 SR
Queue Stats
28W - 22L
1,457 Elo+
Party 2
Sobek
Sobek
Mininater15
Sobek
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
65W - 60L
1,198 Elo+
Party 2
Hun Batz
Hun Batz
Snakεd
Hun Batz
Level 129
God Stats
6W - 11L
1,559 SR
Queue Stats
172W - 138L
1,496 Elo+
Party 2
Chang'e
Chang'e
eunhae
Chang'e
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 81L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
8,143
626
5,630
8,653
6,660
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 2
7,701
592
7,366
6,974
2,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 1 / 5
6,384
491
4,624
9,904
4,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Nyxnx
Nu Wa
13
6 / 1 / 3
7,954
612
6,344
2,495
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 1 / 4
7,435
572
7,556
8,462
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brnpk
Artemis
10
0 / 4 / 1
5,912
455
2,687
8,268
2,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
MaybeOmni
Mulan
10
0 / 5 / 0
6,160
474
3,950
10,386
4,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 2 / 1
5,787
445
5,056
10,664
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Snakεd
Hun Batz
11
1 / 3 / 1
6,673
513
2,121
7,891
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
eunhae
Chang'e
11
2 / 5 / 0
6,663
513
5,904
9,374
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
Brnpk
Artemis
0
4
1
0.13
W
3
0
3
4.5
W
3
1
2
4
L
Mulan
MaybeOmni
Mulan
0
5
0
0
L
1
2
1
0.75
W
2
1
5
4.5
W
Nu Wa
Nyxnx
Nu Wa
6
1
3
7.5
L
Hun Batz
Snakεd
Hun Batz
1
3
1
0.5
W
5
1
4
7
L
Chang'e
eunhae
Chang'e
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,520
Damage
19,718
36,488
Taken
46,583
17,269
Mitigated
18,030
14,693
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Brnpk
Artemis
2,687
891
0
1,558
8,268
2,228
0
1,182
7,006
0
27,638
W
5,630
1,108
0
7,398
8,653
6,660
0
758
7,881
49,097
0
W
7,366
5,444
0
3,181
6,974
2,265
540
850
6,124
0
46,115
L
Mulan
MaybeOmni
Mulan
3,950
794
0
1,507
10,386
4,321
0
5,401
4,921
0
33,744
L
5,056
409
0
4,186
10,664
6,822
0
4,117
6,379
18,369
0
W
4,624
656
0
3,082
9,904
4,625
0
4,707
5,061
13,618
0
W
Nu Wa
Nyxnx
Nu Wa
6,344
776
0
802
2,495
705
0
818
1,605
49,852
0
L
Hun Batz
Snakεd
Hun Batz
2,121
475
0
2,205
7,891
2,165
0
1,339
6,440
0
40,252
W
7,556
3,411
0
230
8,462
3,014
0
3,365
4,857
0
50,513
L
Chang'e
eunhae
Chang'e
5,904
264
165
3,136
9,374
2,494
42
3,875
5,239
34,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,617
Gold Earned
31,195
404
Minions Killed
295
0
Camps Cleared
0
1,250,411
Distance Traveled
1,198,870
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,912
455
55
4
0
222,066
3
W
Sobek
8,143
626
110
8
0
253,161
2
W
Rama
7,701
592
90
7
0
196,528
5
L
Mulan
6,160
474
73
6
0
221,125
3
L
Sobek
5,787
445
17
1
0
248,239
2
W
Ares
6,384
491
12
1
0
272,972
6
W
Nu Wa
7,954
612
107
8
0
233,205
5
L
Hun Batz
6,673
513
77
6
0
278,697
0
W
Awilix
7,435
572
85
7
0
294,545
3
L
Chang'e
6,663
513
73
6
0
228,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role