Player Matchup

Pele
Pele
AwesomePossum7
Pele
Level 143
God Stats
3W - 1L
1,709 SR
Queue Stats
22W - 9L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
Darkvine
Cthulhu
Level 111
God Stats
2W - 0L
1,574 SR
Queue Stats
17W - 19L
1,418 Elo+
Party 2
Artemis
Artemis
EcchiPillow
Artemis
Level 45
God Stats
2W - 0L
1,692 SR
Queue Stats
7W - 2L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
Fwutters
Baron Samedi
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 79L
1,428 Elo+
Party 2
Ravana
Ravana
MemeFraiche12
Ravana
Level 137
God Stats
1W - 1L
1,853 SR
Queue Stats
130W - 134L
1,497 Elo+
Party 2
Team Averages
Level 110
1,666 SR
1,466 Elo+

VS

Team Averages
Level 70
1,646 SR
1,628 Elo+
Cupid
Cupid
Dreyma
Cupid
Level 36
God Stats
2W - 2L
1,723 SR
Queue Stats
58W - 53L
1,654 Elo+
Solo
King Arthur
King Arthur
MetalGod
King Arthur
Level 126
God Stats
7W - 6L
1,970 SR
Queue Stats
101W - 87L
1,632 Elo+
Party 1
Yemoja
Yemoja
SpatialChemist
Yemoja
Level 41
God Stats
7W - 9L
1,538 SR
Queue Stats
119W - 113L
1,555 Elo+
Solo
Tsukuyomi
Tsukuyomi
UltraaScorpion
Tsukuyomi
Level 126
God Stats
6W - 5L
1,500 SR
Queue Stats
75W - 50L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
wolfman5000
Nu Wa
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 38L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 4
11,553
502
5,885
19,105
6,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Darkvine
Cthulhu
17
5 / 2 / 7
11,701
509
15,381
20,475
22,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
EcchiPillow
Artemis
17
3 / 6 / 9
11,063
481
15,215
22,875
9,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Fwutters
Baron Samedi
16
1 / 4 / 4
10,243
445
8,039
14,864
7,633
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
11 / 0 / 10
14,041
610
17,684
17,767
13,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dreyma
Cupid
17
0 / 6 / 9
10,958
476
11,759
20,877
8,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
MetalGod
King Arthur
20
7 / 2 / 2
12,419
540
17,204
20,687
25,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 5 / 7
10,190
443
10,281
22,770
20,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
UltraaScorpion
Tsukuyomi
18
5 / 5 / 5
11,717
509
12,326
14,135
6,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 6 / 5
11,076
482
14,470
11,352
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
45
24
Kills
17
17
Deaths
24
34
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
5
4
1.2
W
Cthulhu
Darkvine
Cthulhu
5
2
7
4.25
L
Cupid
Dreyma
Cupid
0
6
9
0.75
W
Artemis
EcchiPillow
Artemis
3
6
9
1.25
W
Baron Samedi
Fwutters
Baron Samedi
1
4
4
0.75
W
11
0
10
16
L
King Arthur
MetalGod
King Arthur
7
2
2
4
L
3
5
7
1.3
L
Tsukuyomi
UltraaScorpion
Tsukuyomi
5
5
5
1.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,204
Damage
66,040
95,086
Taken
89,821
60,316
Mitigated
65,358
43,141
Healing
26,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,885
1,025
0
8,043
19,105
6,850
0
3,125
15,626
0
63,051
W
Cthulhu
Darkvine
Cthulhu
15,381
516
2,397
6,554
20,475
22,689
34
7,183
12,913
44,069
0
L
Cupid
Dreyma
Cupid
11,759
5,733
725
5,848
20,877
8,306
1,004
6,820
13,922
0
87,458
W
Artemis
EcchiPillow
Artemis
15,215
7,350
0
10,137
22,875
9,166
1,186
5,367
17,268
0
71,832
W
Baron Samedi
Fwutters
Baron Samedi
8,039
615
2,229
6,121
14,864
7,633
204
6,027
8,214
63,840
0
W
17,684
4,206
0
7,660
17,767
13,978
2,203
3,012
14,403
0
100,484
L
King Arthur
MetalGod
King Arthur
17,204
2,556
0
9,341
20,687
25,588
161
5,381
15,080
0
93,476
L
10,281
1,576
4,054
3,353
22,770
20,587
198
11,075
11,620
29,897
0
L
Tsukuyomi
UltraaScorpion
Tsukuyomi
12,326
2,844
0
2,562
14,135
6,252
0
1,460
12,497
0
86,840
L
14,470
1,505
0
314
11,352
4,625
1,681
2,625
8,574
81,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,601
Gold Earned
56,360
527
Minions Killed
592
0
Camps Cleared
0
2,020,178
Distance Traveled
2,171,079
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,553
502
86
4
0
351,654
0
W
Cthulhu
11,701
509
45
2
0
457,641
7
L
Cupid
10,958
476
140
6
0
389,402
2
W
Artemis
11,063
481
105
5
0
328,936
2
W
Baron Samedi
10,243
445
113
5
0
387,210
2
W
Ravana
14,041
610
178
8
0
494,737
0
L
King Arthur
12,419
540
152
7
0
497,438
5
L
Yemoja
10,190
443
37
2
0
410,267
1
L
Tsukuyomi
11,717
509
128
6
0
481,733
12
L
Nu Wa
11,076
482
135
6
0
392,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role