Player Matchup

Achilles
Achilles
BetoHdz02
Achilles
Level 102
God Stats
8W - 7L
1,632 SR
Queue Stats
650W - 634L
1,465 Elo+
Solo
Heimdallr
Heimdallr
Chawlay
Heimdallr
Level 63
God Stats
20W - 22L
1,500 SR
Queue Stats
1,138W - 1,144L
1,516 Elo+
Solo
Scylla
Scylla
Gliiky
Scylla
Level 89
God Stats
10W - 7L
1,673 SR
Queue Stats
30W - 23L
1,514 Elo+
Solo
Arachne
Arachne
Sp0n93
Arachne
Level 82
God Stats
26W - 18L
1,500 SR
Queue Stats
162W - 150L
1,657 Elo+
Solo
Sylvanus
Sylvanus
chulonazo
Sylvanus
Level 65
God Stats
2W - 4L
1,469 SR
Queue Stats
105W - 99L
1,458 Elo+
Solo
Team Averages
Level 80
1,555 SR
1,522 Elo+

VS

Team Averages
Level 100
1,487 SR
1,429 Elo+
Neith
Neith
DandierCrib1767
Neith
Level 91
God Stats
9W - 9L
1,500 SR
Queue Stats
255W - 253L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
J Blalock
Danzaburou
Level 108
God Stats
22W - 21L
1,508 SR
Queue Stats
249W - 250L
1,449 Elo+
Party 1
Hera
Hera
KIRA8898
Hera
Level 126
God Stats
10W - 11L
1,428 SR
Queue Stats
355W - 382L
1,386 Elo+
Solo
Hades
Hades
TheGreatestGamer
Hades
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,513 Elo+
Solo
Horus
Horus
thomiseee
Horus
Level 119
God Stats
8W - 3L
1,500 SR
Queue Stats
388W - 366L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BetoHdz02
Achilles
14
2 / 2 / 1
8,192
546
4,846
10,263
11,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Chawlay
Heimdallr
13
0 / 2 / 4
7,482
499
4,513
7,655
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Gliiky
Scylla
13
5 / 1 / 1
8,170
545
4,633
5,392
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Sp0n93
Arachne
11
2 / 4 / 4
6,889
459
3,162
10,524
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
chulonazo
Sylvanus
9
1 / 4 / 3
6,918
461
4,717
13,923
13,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,032
535
5,087
7,043
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
J Blalock
Danzaburou
14
3 / 0 / 2
7,888
526
6,015
6,692
2,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
13
4 / 3 / 4
7,990
533
8,275
5,723
1,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 0
8,213
548
6,588
8,812
3,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
thomiseee
Horus
11
2 / 2 / 4
7,179
479
3,557
9,214
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
10
Kills
13
13
Deaths
10
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
BetoHdz02
Achilles
2
2
1
1.25
L
Heimdallr
Chawlay
Heimdallr
0
2
4
1
W
1
2
5
1.75
L
Scylla
Gliiky
Scylla
5
1
1
5.5
W
Danzaburou
J Blalock
Danzaburou
3
0
2
4
W
Hera
4
3
4
2
L
Arachne
Sp0n93
Arachne
2
4
4
1
W
3
3
0
1
L
Sylvanus
chulonazo
Sylvanus
1
4
3
0.63
W
Horus
thomiseee
Horus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,871
Damage
29,522
47,757
Taken
37,484
33,772
Mitigated
14,740
17,419
Healing
17,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BetoHdz02
Achilles
4,846
976
0
3,103
10,263
11,268
0
6,179
3,629
4,301
35,097
L
Heimdallr
Chawlay
Heimdallr
4,513
2,052
0
2,175
7,655
4,533
731
1,432
6,223
6,705
45,024
W
5,087
2,073
0
3,346
7,043
2,363
552
2,776
4,089
0
52,587
L
Scylla
Gliiky
Scylla
4,633
342
0
1,240
5,392
1,643
57
1,234
4,114
40,736
0
W
Danzaburou
J Blalock
Danzaburou
6,015
1,890
0
4,341
6,692
2,253
559
1,467
5,225
0
52,070
W
Hera
8,275
1,254
0
1,888
5,723
1,372
141
2,367
3,278
45,919
0
L
Arachne
Sp0n93
Arachne
3,162
2,162
0
3,669
10,524
3,315
0
2,594
7,884
0
28,870
W
6,588
1,023
61
3,643
8,812
3,930
490
295
8,517
41,284
0
L
Sylvanus
chulonazo
Sylvanus
4,717
1,906
1,814
5,418
13,923
13,013
417
2,835
11,044
17,356
0
W
Horus
thomiseee
Horus
3,557
1,557
838
3,273
9,214
4,822
100
2,708
6,490
0
16,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,651
Gold Earned
39,302
318
Minions Killed
432
0
Camps Cleared
0
1,342,957
Distance Traveled
1,413,563
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,192
546
66
4
0
290,188
1
L
Heimdallr
7,482
499
97
6
0
258,555
3
W
Neith
8,032
535
107
7
0
268,279
5
L
Scylla
8,170
545
79
5
0
249,185
2
W
Danzaburou
7,888
526
105
7
0
267,935
1
W
Hera
7,990
533
93
6
0
286,567
1
L
Arachne
6,889
459
58
4
0
273,844
2
W
Hades
8,213
548
108
7
0
277,395
3
L
Sylvanus
6,918
461
18
1
0
271,185
5
W
Horus
7,179
479
19
1
0
313,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role