Player Matchup

Scylla
Scylla
Gold IV
Lewzicaa
Scylla
Gold IV
Level 117
God Stats
20W - 13L
1,852 SR
Queue Stats
149W - 132L
1,782 MMR
Party 1
Ymir
Ymir
Gold II
SeikoNakashima
Ymir
Gold II
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
180W - 174L
1,693 MMR
Party 2
Cerberus
Cerberus
Gold II
SweetieWithAHat
Cerberus
Gold II
Level 139
God Stats
11W - 12L
1,703 SR
Queue Stats
292W - 285L
1,690 MMR
Solo
Fenrir
Fenrir
Gold V
TrailaParkJesus
Fenrir
Gold V
Level 88
God Stats
3W - 4L
1,684 SR
Queue Stats
97W - 83L
1,606 MMR
Party 1
Anhur
Anhur
Gold V
Weetabix59
Anhur
Gold V
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,725 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,648 SR
1,699 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,510 SR
1,703 MMR
Izanami
Izanami
Gold IV
Corrupted-P1
Izanami
Gold IV
Level 109
God Stats
0W - 2L
1,280 SR
Queue Stats
21W - 15L
1,664 MMR
Party 4
Discordia
Discordia
Silver I
EvolvingReaper
Discordia
Silver I
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 86L
1,598 MMR
Party 3
Nemesis
Nemesis
Gold II
chevone
Nemesis
Gold II
Level 47
God Stats
15W - 10L
1,772 SR
Queue Stats
203W - 195L
1,815 MMR
Party 3
Guan Yu
Guan Yu
Platinum V
grayswan12
Guan Yu
Platinum V
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 39L
1,689 MMR
Solo
Sobek
Sobek
Gold III
xincy-_-
Sobek
Gold III
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 123L
1,748 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lewzicaa
Scylla
12
3 / 1 / 3
6,362
636
4,581
3,263
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 5
5,393
539
2,742
6,746
2,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
11
1 / 0 / 0
6,083
608
4,079
6,260
4,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 1 / 4
6,387
639
4,055
6,813
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
11
6 / 0 / 0
6,727
673
7,536
5,444
1,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DanzaburouCu ChulainnApolloCthulhuArachne

VS

Bans
SetTsukuyomiHeraBakasuraKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Corrupted-P1
Izanami
8
1 / 2 / 0
4,867
487
4,094
5,135
613
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
EvolvingReaper
Discordia
9
0 / 5 / 2
5,392
539
1,954
6,065
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
chevone
Nemesis
10
1 / 2 / 1
5,530
553
2,046
6,043
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
grayswan12
Guan Yu
10
1 / 1 / 1
5,544
554
3,621
7,274
3,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
xincy-_-
Sobek
7
0 / 5 / 2
4,897
490
2,693
9,038
2,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
15
Kills
3
3
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Corrupted-P1
Izanami
1
2
0
0.5
L
Discordia
EvolvingReaper
Discordia
0
5
2
0.2
W
Scylla
Lewzicaa
Scylla
3
1
3
4.5
W
0
1
5
2.5
W
Cerberus
1
0
0
1
W
5
1
4
7
W
Anhur
6
0
0
6
L
Nemesis
chevone
Nemesis
1
2
1
0.75
L
Guan Yu
grayswan12
Guan Yu
1
1
1
1.5
L
Sobek
xincy-_-
Sobek
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,993
Damage
14,408
28,526
Taken
33,555
11,277
Mitigated
12,115
11,354
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Corrupted-P1
Izanami
4,094
3,214
0
1,536
5,135
613
0
675
4,460
0
27,082
L
Discordia
EvolvingReaper
Discordia
1,954
168
0
914
6,065
1,747
0
1,762
4,159
30,904
0
W
Scylla
Lewzicaa
Scylla
4,581
263
0
400
3,263
977
92
1,137
2,008
36,798
0
W
2,742
1,066
0
2,230
6,746
2,360
33
1,520
5,226
7,575
0
W
Cerberus
4,079
511
0
3,382
6,260
4,151
0
459
5,801
31,916
0
W
4,055
626
0
2,706
6,813
2,473
0
881
5,858
0
30,274
W
Anhur
7,536
4,136
0
2,636
5,444
1,316
944
599
4,845
0
37,892
L
Nemesis
chevone
Nemesis
2,046
651
0
755
6,043
3,617
0
1,730
4,233
5,364
22,011
L
Guan Yu
grayswan12
Guan Yu
3,621
624
443
1,584
7,274
3,180
236
3,626
3,398
0
28,010
L
Sobek
xincy-_-
Sobek
2,693
508
0
1,818
9,038
2,958
0
3,039
5,903
9,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,952
Gold Earned
26,230
318
Minions Killed
252
0
Camps Cleared
0
1,040,732
Distance Traveled
1,002,449
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,867
487
52
5
0
195,082
4
L
Discordia
5,392
539
71
7
0
182,940
1
W
Scylla
6,362
636
83
8
0
203,485
2
W
Ymir
5,393
539
5
1
0
196,018
5
W
Cerberus
6,083
608
96
10
0
218,614
1
W
Fenrir
6,387
639
58
6
0
228,361
3
W
Anhur
6,727
673
76
8
0
194,254
1
L
Nemesis
5,530
553
51
5
0
207,129
1
L
Guan Yu
5,544
554
64
6
0
219,909
1
L
Sobek
4,897
490
14
1
0
197,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role