Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DafinestFOB
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,519 Elo+
Party 1
Ah Puch
Ah Puch
FOBxBarbarian
Ah Puch
Level 65
God Stats
0W - 4L
1,256 SR
Queue Stats
6W - 12L
1,294 Elo+
Party 1
Team Averages
Level 92
1,419 SR
1,438 Elo+

VS

Team Averages
Level 75
1,473 SR
1,585 Elo+
Ymir
Ymir
Looodile
Ymir
Level 107
God Stats
4W - 1L
1,404 SR
Queue Stats
56W - 29L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
Rockfire123
Danzaburou
Level 80
God Stats
3W - 3L
1,613 SR
Queue Stats
89W - 60L
1,643 Elo+
Party 2
Zeus
Zeus
Thanos443
Zeus
Level 38
God Stats
22W - 27L
1,403 SR
Queue Stats
140W - 105L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
2 / 7 / 4
8,416
701
6,589
8,996
3,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
11
2 / 8 / 2
8,276
690
3,894
10,754
5,064
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
10
2 / 5 / 3
7,759
647
10,021
6,420
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
5 / 2 / 13
9,191
766
3,012
8,583
3,703
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Rockfire123
Danzaburou
14
8 / 1 / 10
10,449
871
10,354
8,895
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zeus
12
6 / 3 / 11
9,363
780
7,857
8,339
3,806
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
19
20
Deaths
6
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
7
4
0.57
L
Fenrir
2
8
2
0.38
L
Ah Puch
2
5
3
0.7
W
Ymir
5
2
13
5.75
W
Danzaburou
Rockfire123
Danzaburou
8
1
10
13
W
Zeus
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,504
Damage
21,223
26,170
Taken
25,817
10,683
Mitigated
10,716
2,075
Healing
7,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
6,589
1,857
0
759
8,996
3,323
0
3,654
5,267
0
21,292
L
Fenrir
3,894
1,202
0
994
10,754
5,064
0
4,395
6,184
0
26,516
L
Ah Puch
10,021
139
0
322
6,420
2,296
0
2,627
3,743
27,211
0
W
Ymir
3,012
778
0
911
8,583
3,703
328
4,122
4,461
13,436
0
W
Danzaburou
Rockfire123
Danzaburou
10,354
5,645
0
4,329
8,895
3,207
1,703
3,717
5,178
0
49,245
W
Zeus
7,857
1,433
0
2,684
8,339
3,806
920
2,790
5,549
27,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,451
Gold Earned
29,003
115
Minions Killed
146
0
Camps Cleared
0
606,993
Distance Traveled
603,368
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,416
701
35
3
0
192,708
2
L
Fenrir
8,276
690
39
3
0
210,492
1
L
Ah Puch
7,759
647
41
3
0
203,793
3
W
Ymir
9,191
766
28
2
0
192,271
3
W
Danzaburou
10,449
871
79
7
0
208,394
2
W
Zeus
9,363
780
39
3
0
202,703
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role