Player Matchup

Horus
Horus
Apacolypso
Horus
Level 15
God Stats
0W - 1L
1,798 SR
Queue Stats
24W - 23L
1,722 Elo+
Party 2
Danzaburou
Danzaburou
ChaosSonata
Danzaburou
Level 156
God Stats
0W - 1L
1,735 SR
Queue Stats
23W - 14L
1,761 Elo+
Party 2
Janus
Janus
DaWhiteWolf
Janus
Level 99
God Stats
1W - 6L
1,140 SR
Queue Stats
389W - 405L
1,472 Elo+
Solo
Team Averages
Level 90
1,558 SR
1,652 Elo+

VS

Team Averages
Level 73
1,883 SR
1,911 Elo+
Hera
Hera
HyperionRaex
Hera
Level 128
God Stats
44W - 4L
2,045 SR
Queue Stats
260W - 44L
2,092 Elo+
Party 1
Medusa
Medusa
TheChosenJuan12
Medusa
Level 27
God Stats
26W - 4L
1,856 SR
Queue Stats
148W - 16L
2,047 Elo+
Party 1
Terra
Terra
sergguio
Terra
Level 63
God Stats
2W - 0L
1,747 SR
Queue Stats
124W - 129L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 2 / 3
7,442
677
2,741
10,213
10,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
ChaosSonata
Danzaburou
10
3 / 8 / 0
8,544
777
7,976
10,822
6,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 2
6,797
618
4,656
8,179
2,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 12
9,060
824
8,783
5,767
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
11 / 2 / 6
9,772
888
13,070
9,754
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Terra
sergguio
Terra
9
1 / 1 / 10
7,321
666
3,239
6,335
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
17
17
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
1
2
3
1.25
L
Danzaburou
ChaosSonata
Danzaburou
3
8
0
0.38
L
0
7
2
0.14
W
5
1
12
11
W
11
2
6
7
W
Terra
sergguio
Terra
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,373
Damage
25,092
29,214
Taken
21,856
18,744
Mitigated
10,792
4,422
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,741
1,179
1,134
1,832
10,213
10,095
0
5,205
4,801
0
5,644
L
Danzaburou
ChaosSonata
Danzaburou
7,976
4,166
0
846
10,822
6,127
0
4,400
6,219
2,206
27,771
L
4,656
266
0
610
8,179
2,522
0
2,721
5,340
22,066
0
W
8,783
1,863
0
2,401
5,767
2,032
1,284
1,299
4,468
34,366
0
W
13,070
6,330
0
2,351
9,754
5,535
1,486
2,097
7,657
5,273
44,283
W
Terra
sergguio
Terra
3,239
756
1,533
2,426
6,335
3,225
94
1,915
4,420
8,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,783
Gold Earned
26,153
90
Minions Killed
130
0
Camps Cleared
0
535,747
Distance Traveled
588,319
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,442
677
5
0
0
201,761
0
L
Danzaburou
8,544
777
49
4
0
169,858
1
L
Janus
6,797
618
36
3
0
164,128
0
W
Hera
9,060
824
55
5
0
214,053
2
W
Medusa
9,772
888
58
5
0
195,315
3
W
Terra
7,321
666
17
2
0
178,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role