Player Matchup

Cerberus
Cerberus
FruityBat
Cerberus
Level 6
God Stats
3W - 2L
1,776 SR
Queue Stats
6W - 7L
1,354 Elo+
Party 1
Nemesis
Nemesis
Soxan
Nemesis
Level 11
God Stats
1W - 1L
1,299 SR
Queue Stats
4W - 5L
1,387 Elo+
Party 1
Scylla
Scylla
skelemiere
Scylla
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 68L
1,575 Elo+
Party 1
Team Averages
Level 41
1,525 SR
1,439 Elo+

VS

Team Averages
Level 48
1,531 SR
1,466 Elo+
Thanatos
Thanatos
GibblezDaWibblez
Thanatos
Level 6
God Stats
0W - 2L
1,322 SR
Queue Stats
2W - 4L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
Hanzaku
Cthulhu
Level 33
God Stats
2W - 3L
1,554 SR
Queue Stats
2W - 6L
1,370 Elo+
Party 2
Ra
Ra
ajrm1
Ra
Level 106
God Stats
3W - 3L
1,715 SR
Queue Stats
148W - 157L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FruityBat
Cerberus
17
6 / 5 / 12
13,660
683
7,486
19,428
14,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Soxan
Nemesis
16
5 / 4 / 12
13,546
677
13,573
13,554
4,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
skelemiere
Scylla
19
12 / 4 / 9
15,007
750
25,811
17,814
6,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 10 / 7
14,116
706
10,098
18,503
6,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hanzaku
Cthulhu
15
2 / 7 / 10
12,538
627
12,910
24,913
30,974
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ra
17
5 / 7 / 6
13,331
667
15,806
15,010
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
23
Kills
13
13
Deaths
24
33
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FruityBat
Cerberus
6
5
12
2.4
L
6
10
7
0.95
L
Cthulhu
Hanzaku
Cthulhu
2
7
10
1
W
Nemesis
Soxan
Nemesis
5
4
12
2.75
L
Ra
5
7
6
1.14
W
Scylla
skelemiere
Scylla
12
4
9
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,870
Damage
38,814
50,796
Taken
58,426
25,164
Mitigated
42,242
10,545
Healing
15,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FruityBat
Cerberus
7,486
1,279
0
4,063
19,428
14,242
570
11,872
7,152
29,972
0
L
10,098
3,300
360
8,069
18,503
6,146
976
11,791
6,376
0
51,537
L
Cthulhu
Hanzaku
Cthulhu
12,910
1,210
194
1,508
24,913
30,974
328
11,650
12,874
28,742
0
W
Nemesis
Soxan
Nemesis
13,573
6,664
0
3,283
13,554
4,842
1,847
7,318
6,004
0
47,052
L
Ra
15,806
978
2,213
3,649
15,010
5,122
712
8,929
5,821
88,051
0
W
Scylla
skelemiere
Scylla
25,811
2,367
0
3,199
17,814
6,080
649
8,748
8,888
86,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,213
Gold Earned
39,985
202
Minions Killed
241
0
Camps Cleared
0
1,056,902
Distance Traveled
980,031
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,660
683
44
2
0
371,793
4
L
Thanatos
14,116
706
69
3
0
338,560
0
L
Cthulhu
12,538
627
28
1
0
344,605
0
W
Nemesis
13,546
677
50
3
0
341,372
2
L
Ra
13,331
667
144
7
0
296,866
2
W
Scylla
15,007
750
108
5
0
343,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role