Player Matchup

Izanami
Izanami
Drovz
Izanami
Level 25
God Stats
46W - 20L
1,544 SR
Queue Stats
168W - 147L
1,512 Elo+
Party 1
Fenrir
Fenrir
Zarkaste
Fenrir
Level 102
God Stats
30W - 22L
1,494 SR
Queue Stats
116W - 89L
1,329 Elo+
Party 1
Kukulkan
Kukulkan
ebonyfisting
Kukulkan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,509 Elo+
Solo
Team Averages
Level 51
1,513 SR
1,450 Elo+

VS

Team Averages
Level 5
1,495 SR
1,500 Elo+
Cthulhu
Cthulhu
DevilHiruma
Cthulhu
Level 5
God Stats
0W - 1L
1,485 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Devilmtk
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
dark210
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drovz
Izanami
17
16 / 3 / 7
13,067
871
23,997
10,280
3,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
Zarkaste
Fenrir
11
0 / 3 / 8
9,803
654
3,134
6,541
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
ebonyfisting
Kukulkan
15
8 / 4 / 10
11,651
777
16,757
6,299
2,267
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DevilHiruma
Cthulhu
12
1 / 8 / 8
9,359
624
5,021
18,356
17,452
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 9 / 3
10,988
733
3,950
13,548
6,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
dark210
Ymir
14
4 / 7 / 5
11,034
736
5,995
19,262
19,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
24
Kills
10
10
Deaths
24
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DevilHiruma
Cthulhu
1
8
8
0.63
L
5
9
3
0.72
W
Izanami
Drovz
Izanami
16
3
7
6.5
W
Fenrir
Zarkaste
Fenrir
0
3
8
1.33
L
Ymir
dark210
Ymir
4
7
5
0.93
W
Kukulkan
ebonyfisting
Kukulkan
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,888
Damage
14,966
23,120
Taken
51,166
8,665
Mitigated
43,044
2,567
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DevilHiruma
Cthulhu
5,021
355
230
500
18,356
17,452
24
6,355
12,001
18,944
0
L
3,950
726
744
2,193
13,548
6,029
144
5,454
8,094
25,230
0
W
Izanami
Drovz
Izanami
23,997
15,321
0
750
10,280
3,992
2,940
6,655
3,625
0
61,272
W
Fenrir
Zarkaste
Fenrir
3,134
546
0
1,817
6,541
2,406
0
3,492
3,049
0
33,971
L
Ymir
dark210
Ymir
5,995
983
0
280
19,262
19,563
0
4,972
14,290
36,004
0
W
Kukulkan
ebonyfisting
Kukulkan
16,757
411
0
0
6,299
2,267
322
4,957
1,342
46,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,521
Gold Earned
31,381
172
Minions Killed
114
0
Camps Cleared
0
688,130
Distance Traveled
685,547
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,359
624
30
2
0
241,922
1
L
Ra
10,988
733
42
3
0
201,458
0
W
Izanami
13,067
871
69
5
0
258,903
0
W
Fenrir
9,803
654
36
2
0
185,198
0
L
Ymir
11,034
736
42
3
0
242,167
0
W
Kukulkan
11,651
777
67
4
0
244,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role