Player Matchup

Vulcan
Vulcan
Lycenus
Vulcan
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 72L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
Meyeu
Cthulhu
Level 81
God Stats
8W - 5L
1,442 SR
Queue Stats
121W - 110L
1,575 Elo+
Solo
Cupid
Cupid
TASTESmyRAINBOW
Cupid
Level 128
God Stats
5W - 1L
1,764 SR
Queue Stats
71W - 57L
1,619 Elo+
Solo
Nemesis
Nemesis
Yuukihina0
Nemesis
Level 78
God Stats
2W - 0L
1,246 SR
Queue Stats
45W - 62L
1,558 Elo+
Party 1
Hercules
Hercules
chulonazo
Hercules
Level 65
God Stats
3W - 4L
1,372 SR
Queue Stats
105W - 99L
1,445 Elo+
Solo
Team Averages
Level 79
1,465 SR
1,553 Elo+

VS

Team Averages
Level 91
1,431 SR
1,543 Elo+
Hercules
Hercules
Gliiky
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheGreatestGamer
Tsukuyomi
Level 58
God Stats
0W - 1L
1,342 SR
Queue Stats
3W - 2L
1,743 Elo+
Solo
Neith
Neith
neckbeard6969
Neith
Level 98
God Stats
1W - 1L
1,283 SR
Queue Stats
49W - 52L
1,521 Elo+
Solo
Anubis
Anubis
upcedu
Anubis
Level 122
God Stats
84W - 70L
1,531 SR
Queue Stats
198W - 189L
1,420 Elo+
Solo
Achilles
Achilles
xXthe1337frogXx
Achilles
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Lycenus
Vulcan
14
6 / 4 / 8
9,704
511
9,774
9,450
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Meyeu
Cthulhu
14
1 / 3 / 15
9,659
508
12,501
19,148
19,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
12 / 3 / 3
11,045
581
15,087
11,811
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Yuukihina0
Nemesis
19
7 / 1 / 8
11,626
612
8,447
14,056
6,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
chulonazo
Hercules
17
4 / 2 / 4
10,126
533
9,280
13,301
14,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gliiky
Hercules
13
2 / 5 / 4
8,547
450
7,949
17,602
14,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
14
2 / 11 / 2
8,535
449
10,284
15,656
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 7 / 4
8,617
454
8,473
14,538
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
upcedu
Anubis
10
2 / 4 / 1
7,613
401
4,156
7,056
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
15
4 / 3 / 0
9,333
491
12,401
18,973
21,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
24
30
Kills
13
13
Deaths
30
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
Gliiky
Hercules
2
5
4
0.8
W
Vulcan
Lycenus
Vulcan
6
4
8
2.5
W
Cthulhu
Meyeu
Cthulhu
1
3
15
2.83
W
12
3
3
4.5
L
Tsukuyomi
2
11
2
0.27
W
Nemesis
Yuukihina0
Nemesis
7
1
8
11
W
Hercules
chulonazo
Hercules
4
2
4
3
L
3
7
4
0.71
L
Anubis
upcedu
Anubis
2
4
1
0.63
L
Achilles
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,089
Damage
43,263
67,766
Taken
73,825
50,682
Mitigated
48,332
29,369
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Gliiky
Hercules
7,949
1,957
0
4,324
17,602
14,502
0
8,261
9,249
0
36,363
W
Vulcan
Lycenus
Vulcan
9,774
2,513
588
2,238
9,450
2,974
588
1,864
7,505
41,803
0
W
Cthulhu
Meyeu
Cthulhu
12,501
894
220
5,143
19,148
19,753
168
444
18,617
33,550
0
W
15,087
9,863
1,443
6,025
11,811
6,922
2,253
591
11,151
8,043
66,154
L
Tsukuyomi
10,284
2,091
0
2,519
15,656
5,058
264
4,413
11,055
0
50,111
W
Nemesis
Yuukihina0
Nemesis
8,447
3,484
0
6,853
14,056
6,458
0
946
12,844
0
87,554
W
Hercules
chulonazo
Hercules
9,280
2,509
0
6,859
13,301
14,575
434
0
12,720
3,663
47,918
L
8,473
3,996
0
3,737
14,538
4,934
0
4,358
10,180
0
46,146
L
Anubis
upcedu
Anubis
4,156
239
0
2,062
7,056
2,832
0
2,522
4,338
32,828
0
L
Achilles
12,401
3,261
0
6,160
18,973
21,006
0
3,536
15,303
0
51,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,160
Gold Earned
42,645
469
Minions Killed
377
0
Camps Cleared
0
1,848,006
Distance Traveled
1,473,954
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,547
450
44
2
0
314,132
4
W
Vulcan
9,704
511
73
4
0
361,658
0
W
Cthulhu
9,659
508
20
1
0
404,893
3
W
Cupid
11,045
581
126
7
0
318,406
2
L
Tsukuyomi
8,535
449
83
4
0
330,439
4
W
Nemesis
11,626
612
142
7
0
420,929
9
W
Hercules
10,126
533
108
6
0
342,120
2
L
Neith
8,617
454
69
4
0
287,321
5
L
Anubis
7,613
401
70
4
0
193,512
4
L
Achilles
9,333
491
111
6
0
348,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role