Player Matchup

Rama
Rama
Bronze IV
FinnaChainz
Rama
Bronze IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,411 MMR
Solo
Athena
Athena
Bronze III
MeyerBlitzed
Athena
Bronze III
Level 125
God Stats
1W - 5L
1,363 SR
Queue Stats
4W - 14L
1,412 MMR
Solo
Chaac
Chaac
Bronze III
SamoanJokeR1189
Chaac
Bronze III
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,413 MMR
Solo
Bellona
Bellona
Bronze III
X__ARCHANGEL__Xx
Bellona
Bronze III
Level 125
God Stats
12W - 11L
1,212 SR
Queue Stats
69W - 73L
1,412 MMR
Solo
Eset
Eset
Silver III
divinefeces
Eset
Silver III
Level 68
God Stats
12W - 14L
1,519 SR
Queue Stats
330W - 317L
1,413 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 105
1,419 SR
1,412 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,428 SR
1,412 MMR
Nemesis
Nemesis
Gold IV
AyBLEECHII
Nemesis
Gold IV
Level 87
God Stats
15W - 22L
1,516 SR
Queue Stats
312W - 292L
1,419 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
CRF_Vilhena
Cthulhu
Gold IV
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 180L
1,403 MMR
Party 1
Odin
Odin
Bronze III
GEKEDOUT
Odin
Bronze III
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,411 MMR
Solo
Ra
Ra
Gold V
ShaneCFxOtto
Ra
Gold V
Level 108
God Stats
13W - 13L
1,030 SR
Queue Stats
631W - 629L
1,408 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
X_Gundogan_X
Jing Wei
Bronze III
Level 89
God Stats
79W - 78L
1,597 SR
Queue Stats
639W - 636L
1,419 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
9,406
523
6,607
11,394
3,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
5
0 / 2 / 0
5,685
316
1,093
2,535
778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
4 / 3 / 3
9,126
507
9,332
16,671
14,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 5 / 1
8,451
470
5,857
12,758
14,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 3 / 2
9,268
515
8,114
11,159
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HadesArachneJanusBakasuraCu Chulainn

VS

Bans
DanzaburouHeimdallrCabrakanApolloMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyBLEECHII
Nemesis
17
8 / 3 / 4
10,465
581
8,318
13,203
10,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
CRF_Vilhena
Cthulhu
15
4 / 3 / 10
9,362
520
8,758
14,211
15,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
14
3 / 3 / 2
9,287
516
5,395
10,346
8,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 1 / 9
9,597
533
10,253
8,680
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
X_Gundogan_X
Jing Wei
18
1 / 0 / 4
10,609
589
4,125
10,151
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
10
Kills
16
16
Deaths
10
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AyBLEECHII
Nemesis
8
3
4
3.33
W
Cthulhu
CRF_Vilhena
Cthulhu
4
3
10
3
L
1
3
1
0.5
W
Odin
3
3
2
1.33
L
Athena
0
2
0
0
L
4
3
3
1.83
W
0
1
9
4.5
W
Jing Wei
X_Gundogan_X
Jing Wei
1
0
4
3
L
4
5
1
0.9
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,003
Damage
36,849
54,517
Taken
56,591
38,240
Mitigated
41,297
18,861
Healing
16,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AyBLEECHII
Nemesis
8,318
3,522
0
2,290
13,203
10,194
784
2,416
10,659
10,436
55,451
W
Cthulhu
CRF_Vilhena
Cthulhu
8,758
961
243
1,743
14,211
15,166
0
2,073
12,026
36,506
0
L
6,607
4,958
0
4,541
11,394
3,921
1,887
2,679
8,614
0
66,149
W
Odin
5,395
2,060
0
600
10,346
8,231
287
973
9,043
0
32,623
L
Athena
1,093
298
99
501
2,535
778
0
636
1,899
5,694
0
L
9,332
2,042
0
7,132
16,671
14,381
307
4,603
11,574
0
48,680
W
10,253
1,156
1,171
2,379
8,680
3,513
438
3,336
5,008
63,626
0
W
Jing Wei
X_Gundogan_X
Jing Wei
4,125
3,256
0
8,123
10,151
4,193
3,404
554
9,559
0
77,947
L
5,857
2,578
330
2,378
12,758
14,719
0
4,416
8,144
9,051
39,661
L
8,114
124
109
3,771
11,159
4,441
24
6,418
4,413
62,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,936
Gold Earned
49,320
455
Minions Killed
486
0
Camps Cleared
0
1,388,000
Distance Traveled
1,789,540
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,465
581
99
6
0
375,354
3
W
Cthulhu
9,362
520
63
4
0
372,084
1
L
Rama
9,406
523
132
7
0
315,117
7
W
Odin
9,287
516
66
4
0
364,512
3
L
Athena
5,685
316
12
1
0
94,131
0
L
Chaac
9,126
507
98
5
0
313,612
7
W
Ra
9,597
533
116
6
0
354,665
7
W
Jing Wei
10,609
589
142
8
0
322,925
0
L
Bellona
8,451
470
74
4
0
320,401
3
L
Eset
9,268
515
139
8
0
344,739
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role