Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
GamerDKiller
King Arthur
Level 118
God Stats
5W - 8L
1,305 SR
Queue Stats
115W - 121L
1,550 Elo+
Party 1
Mercury
Mercury
Joey_Bada33
Mercury
Level 128
God Stats
1W - 1L
1,727 SR
Queue Stats
61W - 62L
1,435 Elo+
Party 1
Ymir
Ymir
SOLANGE_y_RONALD
Ymir
Level 109
God Stats
14W - 15L
1,718 SR
Queue Stats
256W - 352L
1,321 Elo+
Solo
Hachiman
Hachiman
deepfreezekillr
Hachiman
Level 158
God Stats
8W - 6L
1,500 SR
Queue Stats
152W - 172L
1,353 Elo+
Party 1
Team Averages
Level 135
1,550 SR
1,432 Elo+

VS

Team Averages
Level 119
1,476 SR
1,469 Elo+
Chiron
Chiron
AbruptVipahz
Chiron
Level 137
God Stats
8W - 12L
1,500 SR
Queue Stats
534W - 491L
1,589 Elo+
Party 3
Nox
Nox
FrankDaTank394
Nox
Level 127
God Stats
15W - 11L
1,681 SR
Queue Stats
266W - 280L
1,524 Elo+
Party 2
Bellona
Bellona
Optimus54Prime
Bellona
Level 147
God Stats
4W - 12L
1,285 SR
Queue Stats
420W - 424L
1,536 Elo+
Party 2
Medusa
Medusa
SeismicJoker0
Medusa
Level 65
God Stats
1W - 1L
1,322 SR
Queue Stats
1W - 3L
1,210 Elo+
Solo
Loki
Loki
nightst4lker000
Loki
Level 119
God Stats
24W - 13L
1,590 SR
Queue Stats
442W - 402L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 3 / 2
5,642
564
1,877
4,265
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
GamerDKiller
King Arthur
11
1 / 0 / 1
6,408
641
2,612
4,840
3,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Joey_Bada33
Mercury
9
1 / 2 / 0
5,376
538
2,132
6,998
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 3 / 0
4,327
433
1,841
7,068
2,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
10
0 / 2 / 1
4,992
499
3,461
6,270
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
4 / 0 / 4
6,045
605
5,070
7,841
2,108
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 1 / 7
5,711
571
3,949
4,440
2,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 2
6,130
613
3,478
4,222
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 0
4,508
451
1,467
2,971
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 2
5,805
581
2,098
7,329
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
10
10
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
2
0.67
W
Chiron
4
0
4
6
W
1
1
7
4.5
L
King Arthur
GamerDKiller
King Arthur
1
0
1
1.5
L
Mercury
Joey_Bada33
Mercury
1
2
0
0.5
W
2
1
2
3
L
0
3
0
0
W
0
1
0
0
L
Hachiman
0
2
1
0.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,923
Damage
16,062
29,441
Taken
26,803
10,194
Mitigated
10,630
11,541
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,877
0
0
1,010
4,265
1,007
0
104
4,161
22,972
0
W
Chiron
5,070
1,851
230
2,515
7,841
2,108
49
992
6,849
0
30,547
W
3,949
310
0
1,287
4,440
2,108
231
856
3,544
16,530
0
L
King Arthur
GamerDKiller
King Arthur
2,612
497
0
2,756
4,840
3,288
0
0
4,840
0
35,252
L
Mercury
Joey_Bada33
Mercury
2,132
934
0
2,688
6,998
1,915
0
175
6,823
0
25,285
W
3,478
197
207
1,085
4,222
3,565
782
1,243
2,907
2,551
27,567
L
1,841
0
123
2,066
7,068
2,356
0
3,169
3,899
7,919
0
W
1,467
695
0
798
2,971
721
92
0
2,771
0
14,497
L
Hachiman
3,461
1,130
0
2,898
6,270
1,628
0
552
5,718
0
26,869
W
2,098
525
0
3,551
7,329
2,128
41
489
6,789
0
28,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,745
Gold Earned
28,199
252
Minions Killed
250
0
Camps Cleared
0
885,653
Distance Traveled
892,348
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,642
564
48
5
0
131,695
2
W
Chiron
6,045
605
72
7
0
188,310
2
W
Nox
5,711
571
19
2
0
180,465
5
L
King Arthur
6,408
641
92
9
0
201,148
1
L
Mercury
5,376
538
52
5
0
212,028
1
W
Bellona
6,130
613
77
8
0
184,195
0
L
Ymir
4,327
433
11
1
0
176,049
4
W
Medusa
4,508
451
26
3
0
100,151
0
L
Hachiman
4,992
499
49
5
0
164,733
2
W
Loki
5,805
581
56
6
0
239,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role