Player Matchup

Merlin
Merlin
CoZMiK KiNG
Merlin
Level 159
God Stats
3W - 5L
1,492 SR
Queue Stats
33W - 32L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
F0rsak3nHate
Sun Wukong
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
606W - 611L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
IMugenWoe
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Myzticsmoke
Ares
Level 101
God Stats
1W - 1L
1,759 SR
Queue Stats
50W - 36L
1,673 Elo+
Solo
Guan Yu
Guan Yu
PineconeKing69
Guan Yu
Level 141
God Stats
21W - 14L
1,690 SR
Queue Stats
305W - 277L
1,635 Elo+
Solo
Team Averages
Level 138
1,588 SR
1,571 Elo+

VS

Team Averages
Level 103
1,489 SR
1,711 Elo+
Scylla
Scylla
Claytvn
Scylla
Level 67
God Stats
17W - 22L
1,537 SR
Queue Stats
325W - 293L
1,520 Elo+
Solo
Sylvanus
Sylvanus
DAH_Bears123
Sylvanus
Level 147
God Stats
1W - 1L
1,295 SR
Queue Stats
13W - 5L
1,739 Elo+
Party 2
Sun Wukong
Sun Wukong
DaHDangler
Sun Wukong
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 21L
1,701 Elo+
Party 2
Izanami
Izanami
Jazgames
Izanami
Level 128
God Stats
66W - 41L
1,613 SR
Queue Stats
174W - 145L
1,848 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Klawra
Tsukuyomi
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
406W - 285L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 6 / 2
10,332
492
11,120
12,385
5,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
F0rsak3nHate
Sun Wukong
16
1 / 3 / 2
9,864
470
8,499
14,703
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
IMugenWoe
Danzaburou
15
1 / 5 / 1
10,392
495
7,083
16,685
6,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 6 / 2
8,388
399
7,952
17,665
14,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 7 / 0
11,140
530
8,773
21,016
10,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Claytvn
Scylla
19
6 / 3 / 9
11,631
554
15,893
12,048
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DAH_Bears123
Sylvanus
16
0 / 2 / 14
10,337
492
5,836
16,074
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
DaHDangler
Sun Wukong
17
0 / 2 / 8
10,344
493
9,074
14,227
13,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Jazgames
Izanami
20
2 / 0 / 3
12,411
591
11,792
13,790
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Klawra
Tsukuyomi
20
19 / 1 / 4
13,876
661
20,449
18,973
9,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
7
Kills
27
27
Deaths
8
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Scylla
Claytvn
Scylla
6
3
9
3.5
L
Merlin
1
6
2
0.33
W
Sylvanus
DAH_Bears123
Sylvanus
0
2
14
3.5
W
Sun Wukong
DaHDangler
Sun Wukong
0
2
8
2
L
Sun Wukong
F0rsak3nHate
Sun Wukong
1
3
2
0.67
L
Danzaburou
IMugenWoe
Danzaburou
1
5
1
0.3
W
Izanami
Jazgames
Izanami
2
0
3
3.5
W
Tsukuyomi
Klawra
Tsukuyomi
19
1
4
21
L
0
6
2
0.17
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,427
Damage
63,044
82,454
Taken
75,112
51,136
Mitigated
46,260
19,150
Healing
32,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Claytvn
Scylla
15,893
538
0
4,219
12,048
4,469
714
3,835
7,901
92,140
0
L
Merlin
11,120
452
267
1,462
12,385
5,003
0
3,730
8,475
80,972
0
W
Sylvanus
DAH_Bears123
Sylvanus
5,836
1,198
2,647
4,760
16,074
13,191
243
5,527
10,241
24,163
0
W
Sun Wukong
DaHDangler
Sun Wukong
9,074
1,730
0
6,700
14,227
13,216
320
3,140
10,612
0
65,786
L
Sun Wukong
F0rsak3nHate
Sun Wukong
8,499
1,885
0
3,838
14,703
14,579
0
5,444
8,646
91
57,177
L
Danzaburou
IMugenWoe
Danzaburou
7,083
2,818
0
5,462
16,685
6,053
0
2,039
14,630
0
69,995
W
Izanami
Jazgames
Izanami
11,792
8,477
0
7,726
13,790
5,837
4,685
1,547
12,235
0
125,937
W
Tsukuyomi
Klawra
Tsukuyomi
20,449
5,830
0
6,186
18,973
9,547
119
4,301
14,452
0
105,543
L
7,952
122
0
1,620
17,665
14,688
0
5,192
12,361
32,862
0
L
8,773
1,213
270
6,231
21,016
10,813
0
4,798
15,984
0
77,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,116
Gold Earned
58,599
587
Minions Killed
674
0
Camps Cleared
0
1,921,401
Distance Traveled
2,007,877
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,631
554
156
7
0
406,111
8
L
Merlin
10,332
492
175
8
0
389,401
3
W
Sylvanus
10,337
492
40
2
0
366,386
4
W
Sun Wukong
10,344
493
113
5
0
383,421
3
L
Sun Wukong
9,864
470
107
5
0
373,692
2
L
Danzaburou
10,392
495
137
7
0
363,134
5
W
Izanami
12,411
591
207
10
0
403,334
4
W
Tsukuyomi
13,876
661
158
8
0
448,625
5
L
Ares
8,388
399
39
2
0
402,904
6
L
Guan Yu
11,140
530
129
6
0
392,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role