Player Matchup

Arachne
Arachne
 
Arachne
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
CL4PT-CHEEX
Fafnir
Level 66
God Stats
5W - 1L
1,852 SR
Queue Stats
90W - 68L
1,560 Elo+
Party 1
Da Ji
Da Ji
GoIdExperience-
Da Ji
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 51L
1,761 Elo+
Party 1
Medusa
Medusa
SubparGrain4831
Medusa
Level 23
God Stats
7W - 5L
1,299 SR
Queue Stats
122W - 138L
1,530 Elo+
Solo
Cupid
Cupid
cribstoompnig
Cupid
Level 7
God Stats
10W - 1L
1,683 SR
Queue Stats
67W - 71L
1,605 Elo+
Party 1
Team Averages
Level 31
1,567 SR
1,591 Elo+

VS

Team Averages
Level 22
1,641 SR
1,607 Elo+
Cupid
Cupid
BigDustDan
Cupid
Level 3
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 2L
1,637 Elo+
Solo
Bellona
Bellona
DIO6398
Bellona
Level 29
God Stats
20W - 10L
1,787 SR
Queue Stats
33W - 24L
1,680 Elo+
Solo
Chronos
Chronos
HunteyBabey
Chronos
Level 26
God Stats
6W - 4L
1,638 SR
Queue Stats
17W - 13L
1,642 Elo+
Solo
Thor
Thor
Sulli the cat
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 88L
1,366 Elo+
Solo
Ganesha
Ganesha
toxicshadow98
Ganesha
Level 29
God Stats
12W - 11L
1,561 SR
Queue Stats
25W - 29L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
13 / 0 / 7
9,877
706
15,629
11,850
4,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
10
1 / 1 / 7
7,336
524
3,574
6,477
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 3 / 1
8,450
604
7,769
8,507
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 4
7,553
540
4,428
6,988
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 4
7,299
521
3,640
3,843
1,153
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
0 / 5 / 0
5,669
405
1,202
5,405
1,544
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
DIO6398
Bellona
13
2 / 6 / 2
8,216
587
7,341
11,559
10,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
HunteyBabey
Chronos
14
2 / 5 / 3
8,054
575
4,923
9,194
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 6 / 0
7,126
509
3,133
10,763
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
10
0 / 2 / 2
6,622
473
1,499
9,126
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
24
Kills
7
7
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
0
7
16.5
L
Cupid
0
5
0
0
W
Fafnir
1
1
7
4.5
L
Bellona
DIO6398
Bellona
2
6
2
0.5
W
7
3
1
2.5
L
Chronos
HunteyBabey
Chronos
2
5
3
0.7
W
0
3
4
0.67
L
3
6
0
0.5
W
3
0
4
5
L
Ganesha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,040
Damage
18,098
37,665
Taken
46,047
20,746
Mitigated
26,750
11,038
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,629
11,401
0
7,149
11,850
4,833
107
1,024
10,826
0
56,643
L
Cupid
1,202
563
120
539
5,405
1,544
0
741
4,664
0
18,602
W
Fafnir
3,574
1,168
0
1,241
6,477
6,775
281
1,296
5,181
15,491
0
L
Bellona
DIO6398
Bellona
7,341
3,283
0
1,713
11,559
10,788
1,700
1,019
10,540
3,498
44,518
W
7,769
1,736
0
750
8,507
5,481
671
1,333
7,174
1,832
39,541
L
Chronos
HunteyBabey
Chronos
4,923
1,373
0
2,148
9,194
5,204
0
514
8,680
50,058
0
W
4,428
2,049
0
250
6,988
2,504
1,068
3,027
3,961
0
35,634
L
3,133
1,022
0
2,211
10,763
3,674
0
12
10,751
0
32,819
W
3,640
1,678
206
1,442
3,843
1,153
863
282
3,561
0
40,935
L
Ganesha
1,499
0
0
1,642
9,126
5,540
0
1,461
7,665
18,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,515
Gold Earned
35,687
353
Minions Killed
339
0
Camps Cleared
0
1,357,001
Distance Traveled
1,274,300
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,877
706
88
6
0
339,565
1
L
Cupid
5,669
405
61
4
0
231,794
0
W
Fafnir
7,336
524
22
2
0
277,372
2
L
Bellona
8,216
587
106
8
0
232,042
1
W
Da Ji
8,450
604
86
6
0
248,561
2
L
Chronos
8,054
575
103
7
0
269,407
3
W
Medusa
7,553
540
82
6
0
250,396
3
L
Thor
7,126
509
63
5
0
243,367
0
W
Cupid
7,299
521
75
5
0
241,107
3
L
Ganesha
6,622
473
6
0
0
297,690
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role