Player Matchup

Fenrir
Fenrir
HeNNoo
Fenrir
Level 88
God Stats
111W - 85L
1,711 SR
Queue Stats
275W - 261L
1,556 Elo+
Party 3
Merlin
Merlin
IamSoFree
Merlin
Level 159
God Stats
39W - 42L
1,535 SR
Queue Stats
676W - 643L
1,539 Elo+
Solo
Nemesis
Nemesis
JGCarter
Nemesis
Level 119
God Stats
5W - 12L
1,507 SR
Queue Stats
452W - 447L
1,565 Elo+
Party 3
Hera
Hera
frodo4915
Hera
Level 37
God Stats
0W - 4L
1,034 SR
Queue Stats
11W - 19L
1,192 Elo+
Party 4
Rama
Rama
mannymore
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,303 Elo+
Party 4
Team Averages
Level 86
1,457 SR
1,431 Elo+

VS

Team Averages
Level 82
1,330 SR
1,439 Elo+
Anubis
Anubis
ELwasonBB-ernest
Anubis
Level 106
God Stats
101W - 106L
1,523 SR
Queue Stats
250W - 275L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
KingLiamidas
Cthulhu
Level 29
God Stats
2W - 3L
1,281 SR
Queue Stats
87W - 116L
1,445 Elo+
Party 2
Chaac
Chaac
Sqyid
Chaac
Level 109
God Stats
1W - 2L
1,168 SR
Queue Stats
134W - 118L
1,474 Elo+
Solo
Chernobog
Chernobog
ToxicExotics
Chernobog
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
228W - 275L
1,456 Elo+
Party 2
Thanatos
Thanatos
jokker99
Thanatos
Level 118
God Stats
10W - 11L
1,177 SR
Queue Stats
278W - 308L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HeNNoo
Fenrir
19
5 / 7 / 7
12,994
500
11,271
25,448
10,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
IamSoFree
Merlin
20
8 / 6 / 3
14,977
576
21,262
14,882
5,568
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
JGCarter
Nemesis
19
4 / 7 / 6
12,739
490
24,456
32,265
22,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
19
1 / 9 / 5
11,950
460
10,859
21,080
7,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
15
1 / 15 / 8
10,419
401
8,978
21,955
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 16
14,061
541
16,471
23,306
12,511
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KingLiamidas
Cthulhu
19
6 / 5 / 19
13,816
531
14,811
25,553
30,472
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
Sqyid
Chaac
20
5 / 4 / 12
14,398
554
18,402
27,075
29,780
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
ToxicExotics
Chernobog
18
4 / 6 / 16
12,483
480
15,228
22,494
9,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
jokker99
Thanatos
20
23 / 5 / 8
16,767
645
23,918
21,631
10,185
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
115
19
Kills
44
44
Deaths
23
29
Assists
71
Player
Kills
Deaths
Assists
KDA
W
6
3
16
4.67
L
Fenrir
HeNNoo
Fenrir
5
7
7
1.21
L
Merlin
IamSoFree
Merlin
8
6
3
1.58
L
Nemesis
JGCarter
Nemesis
4
7
6
1
W
Cthulhu
KingLiamidas
Cthulhu
6
5
19
3.1
W
Chaac
Sqyid
Chaac
5
4
12
2.75
W
Chernobog
ToxicExotics
Chernobog
4
6
16
2
L
Hera
1
9
5
0.39
W
Thanatos
jokker99
Thanatos
23
5
8
5.4
L
Rama
1
15
8
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,826
Damage
88,830
115,630
Taken
120,059
52,574
Mitigated
92,218
27,446
Healing
60,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,471
458
1,047
11,944
23,306
12,511
2,197
10,401
12,549
91,980
0
L
Fenrir
HeNNoo
Fenrir
11,271
2,499
0
5,104
25,448
10,704
0
8,278
17,170
0
78,307
L
Merlin
IamSoFree
Merlin
21,262
856
0
1,604
14,882
5,568
0
2,517
12,365
121,121
0
L
Nemesis
JGCarter
Nemesis
24,456
13,508
0
14,730
32,265
22,747
908
5,387
26,878
638
93,815
W
Cthulhu
KingLiamidas
Cthulhu
14,811
386
1,645
9,091
25,553
30,472
1,819
9,544
15,852
60,864
0
W
Chaac
Sqyid
Chaac
18,402
5,341
0
12,297
27,075
29,780
1,555
3,535
23,436
0
92,815
W
Chernobog
ToxicExotics
Chernobog
15,228
11,462
0
9,200
22,494
9,270
1,502
8,022
14,330
0
75,548
L
Hera
10,859
4,020
0
2,626
21,080
7,029
2,330
7,029
14,051
77,651
0
W
Thanatos
jokker99
Thanatos
23,918
8,668
0
15,541
21,631
10,185
5,692
4,154
17,187
0
109,021
L
Rama
8,978
6,654
0
3,382
21,955
6,526
84
8,248
13,707
0
36,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,079
Gold Earned
71,525
640
Minions Killed
604
0
Camps Cleared
0
2,199,261
Distance Traveled
2,479,837
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,061
541
139
5
0
426,644
7
L
Fenrir
12,994
500
105
4
0
478,300
3
L
Merlin
14,977
576
214
8
0
422,769
1
L
Nemesis
12,739
490
144
6
0
484,757
5
W
Cthulhu
13,816
531
80
3
0
519,407
4
W
Chaac
14,398
554
159
6
0
505,208
3
W
Chernobog
12,483
480
85
3
0
464,370
0
L
Hera
11,950
460
111
4
0
392,498
0
W
Thanatos
16,767
645
141
5
0
564,208
3
L
Rama
10,419
401
66
3
0
420,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role