Player Matchup

Danzaburou
Danzaburou
Eithyeth
Danzaburou
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
239W - 187L
1,480 Elo+
Party 2
Nu Wa
Nu Wa
Gurruncho
Nu Wa
Level 146
God Stats
27W - 14L
1,500 SR
Queue Stats
282W - 250L
1,543 Elo+
Party 3
Bellona
Bellona
MangekyoRat
Bellona
Level 93
God Stats
2W - 0L
1,462 SR
Queue Stats
262W - 213L
1,574 Elo+
Party 3
Bacchus
Bacchus
ProstatePanic
Bacchus
Level 67
God Stats
50W - 28L
1,567 SR
Queue Stats
276W - 217L
1,496 Elo+
Party 2
Thanatos
Thanatos
RandomManGaming
Thanatos
Level 82
God Stats
13W - 10L
1,659 SR
Queue Stats
373W - 305L
1,519 Elo+
Party 2
Team Averages
Level 90
1,537 SR
1,522 Elo+

VS

Team Averages
Level 78
1,583 SR
1,595 Elo+
Chernobog
Chernobog
Azekker
Chernobog
Level 145
God Stats
2W - 7L
1,552 SR
Queue Stats
177W - 140L
1,577 Elo+
Party 1
Achilles
Achilles
BigDaddyDong
Achilles
Level 68
God Stats
0W - 1L
1,435 SR
Queue Stats
79W - 63L
1,554 Elo+
Party 1
Ymir
Ymir
Binomad
Ymir
Level 12
God Stats
7W - 2L
1,928 SR
Queue Stats
11W - 8L
1,609 Elo+
Party 1
Xbalanque
Xbalanque
CEG12
Xbalanque
Level 81
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 215L
1,594 Elo+
Solo
Bakasura
Bakasura
DonzarTheGreat
Bakasura
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eithyeth
Danzaburou
19
8 / 1 / 6
13,700
623
13,200
12,776
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Gurruncho
Nu Wa
18
7 / 2 / 10
11,907
541
28,412
12,574
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
MangekyoRat
Bellona
20
5 / 1 / 6
13,392
609
14,659
13,005
14,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
17
5 / 3 / 18
11,900
541
15,092
15,578
25,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
17
7 / 6 / 7
11,529
524
12,352
18,293
9,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Azekker
Chernobog
19
9 / 7 / 2
12,574
572
17,005
20,740
10,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
BigDaddyDong
Achilles
17
1 / 0 / 3
10,441
475
6,595
17,648
21,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Binomad
Ymir
14
1 / 8 / 4
9,660
439
5,002
26,668
20,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
CEG12
Xbalanque
17
1 / 7 / 1
10,235
465
6,687
17,735
6,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
14
1 / 10 / 2
9,104
414
6,838
18,876
8,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
25
32
Kills
13
13
Deaths
32
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Azekker
Chernobog
9
7
2
1.43
L
Achilles
BigDaddyDong
Achilles
1
0
3
2.5
L
Ymir
Binomad
Ymir
1
8
4
0.38
L
Xbalanque
CEG12
Xbalanque
1
7
1
0.21
L
Bakasura
1
10
2
0.2
W
Danzaburou
Eithyeth
Danzaburou
8
1
6
11
W
Nu Wa
Gurruncho
Nu Wa
7
2
10
6
W
Bellona
MangekyoRat
Bellona
5
1
6
8
W
Bacchus
5
3
18
4.67
W
Thanatos
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,715
Damage
42,127
72,226
Taken
101,667
59,613
Mitigated
66,814
31,232
Healing
16,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Azekker
Chernobog
17,005
10,824
0
4,416
20,740
10,274
964
11,143
9,304
4,532
99,700
L
Achilles
BigDaddyDong
Achilles
6,595
653
0
2,007
17,648
21,114
0
5,584
11,881
0
59,097
L
Ymir
Binomad
Ymir
5,002
915
0
1,193
26,668
20,389
0
13,859
12,469
17,778
0
L
Xbalanque
CEG12
Xbalanque
6,687
3,263
0
6,613
17,735
6,234
0
5,525
12,056
0
74,002
L
Bakasura
6,838
4,277
0
2,564
18,876
8,803
0
7,170
11,511
6,118
38,483
W
Danzaburou
Eithyeth
Danzaburou
13,200
5,547
0
6,581
12,776
5,510
2,780
1,717
11,059
0
100,330
W
Nu Wa
Gurruncho
Nu Wa
28,412
7,524
143
4,241
12,574
5,404
1,217
780
11,437
95,122
0
W
Bellona
MangekyoRat
Bellona
14,659
6,729
0
4,868
13,005
14,152
566
597
11,776
6,851
95,953
W
Bacchus
15,092
2,354
0
2,051
15,578
25,010
735
2,228
12,792
38,404
0
W
Thanatos
12,352
4,613
0
13,348
18,293
9,537
434
1,117
16,829
0
63,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,428
Gold Earned
52,014
641
Minions Killed
536
0
Camps Cleared
0
2,096,167
Distance Traveled
1,898,609
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
12,574
572
188
9
0
382,175
6
L
Achilles
10,441
475
117
5
0
437,089
1
L
Ymir
9,660
439
21
1
0
316,838
0
L
Xbalanque
10,235
465
122
6
0
359,756
5
L
Bakasura
9,104
414
88
4
0
402,751
1
W
Danzaburou
13,700
623
144
7
0
390,742
1
W
Nu Wa
11,907
541
153
7
0
388,033
1
W
Bellona
13,392
609
211
10
0
470,325
6
W
Bacchus
11,900
541
38
2
0
448,909
6
W
Thanatos
11,529
524
95
4
0
398,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role