Player Matchup

Khepri
Khepri
Monsumune
Khepri
Level 26
God Stats
74W - 67L
1,682 SR
Queue Stats
389W - 501L
1,493 Elo+
Party 1
Vamana
Vamana
TTVJerrysJuice
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 121L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
cu3rv00
Baron Samedi
Level 25
God Stats
4W - 5L
1,197 SR
Queue Stats
116W - 116L
1,490 Elo+
Solo
Izanami
Izanami
saintbre
Izanami
Level 7
God Stats
30W - 70L
1,362 SR
Queue Stats
137W - 245L
1,372 Elo+
Party 1
Hun Batz
Hun Batz
x80goldchains
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 466L
1,530 Elo+
Party 1
Team Averages
Level 19
1,448 SR
1,455 Elo+

VS

Team Averages
Level 21
1,533 SR
1,547 Elo+
Pele
Pele
SharkktoothTV
Pele
Level 15
God Stats
11W - 1L
1,750 SR
Queue Stats
16W - 6L
1,587 Elo+
Solo
Rama
Rama
Theevil24a
Rama
Level 14
God Stats
1W - 0L
1,104 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Agni
Agni
eyefeed
Agni
Level 22
God Stats
2W - 2L
1,763 SR
Queue Stats
64W - 47L
1,701 Elo+
Solo
Artemis
Artemis
竹楼听雨
Artemis
Level 29
God Stats
28W - 20L
1,547 SR
Queue Stats
55W - 73L
1,429 Elo+
Solo
Athena
Athena
阿黑黒哥
Athena
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Monsumune
Khepri
9
1 / 3 / 2
5,960
458
3,344
5,962
3,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 4 / 1
5,882
452
3,323
7,250
4,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
cu3rv00
Baron Samedi
10
0 / 7 / 1
5,589
430
5,050
10,361
4,056
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
saintbre
Izanami
11
1 / 2 / 1
6,175
475
2,192
4,613
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
x80goldchains
Hun Batz
11
2 / 6 / 0
6,544
503
2,018
11,504
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,726
594
3,837
6,345
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
5,409
416
1,750
9,330
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Agni
eyefeed
Agni
15
13 / 0 / 2
9,161
705
12,102
7,015
2,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
竹楼听雨
Artemis
12
3 / 3 / 3
7,100
546
6,195
10,612
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
9
0 / 0 / 2
5,579
429
2,051
6,159
3,410
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
21
22
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
Monsumune
Khepri
1
3
2
0.67
W
5
0
4
7
L
1
4
1
0.38
W
0
2
1
0.25
L
Baron Samedi
cu3rv00
Baron Samedi
0
7
1
0.07
W
Agni
eyefeed
Agni
13
0
2
14
L
Izanami
saintbre
Izanami
1
2
1
0.75
L
Hun Batz
x80goldchains
Hun Batz
2
6
0
0.33
W
Artemis
竹楼听雨
Artemis
3
3
3
1.5
W
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,927
Damage
25,935
39,690
Taken
39,461
16,196
Mitigated
14,054
8,723
Healing
16,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Monsumune
Khepri
3,344
734
111
1,088
5,962
3,045
504
2,080
3,832
15,717
0
W
3,837
579
0
3,589
6,345
2,015
1,020
391
5,895
0
35,889
L
3,323
613
0
1,387
7,250
4,016
0
570
6,650
0
17,604
W
1,750
1,596
0
3,744
9,330
2,523
56
1,518
7,782
0
22,673
L
Baron Samedi
cu3rv00
Baron Samedi
5,050
721
115
1,610
10,361
4,056
0
5,494
4,590
30,945
0
W
Agni
eyefeed
Agni
12,102
1,043
0
3,139
7,015
2,558
68
2,577
4,250
60,501
0
L
Izanami
saintbre
Izanami
2,192
1,441
0
871
4,613
1,573
739
3,056
1,510
0
30,455
L
Hun Batz
x80goldchains
Hun Batz
2,018
850
0
3,541
11,504
3,506
0
2,435
8,955
0
28,255
W
Artemis
竹楼听雨
Artemis
6,195
3,024
0
4,295
10,612
3,548
2,401
1,450
8,767
0
27,709
W
Athena
2,051
847
0
1,587
6,159
3,410
0
2,086
4,023
10,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,150
Gold Earned
34,975
227
Minions Killed
285
0
Camps Cleared
0
1,143,653
Distance Traveled
1,195,076
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,960
458
25
2
0
250,139
6
W
Pele
7,726
594
75
6
0
306,276
6
L
Vamana
5,882
452
22
2
0
259,564
3
W
Rama
5,409
416
39
3
0
225,099
3
L
Baron Samedi
5,589
430
48
4
0
210,601
1
W
Agni
9,161
705
110
8
0
268,473
2
L
Izanami
6,175
475
75
6
0
185,955
0
L
Hun Batz
6,544
503
57
4
0
237,394
1
W
Artemis
7,100
546
49
4
0
168,508
0
W
Athena
5,579
429
12
1
0
226,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role