Player Matchup

Ne Zha
Ne Zha
KushDreams05
Ne Zha
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
133W - 115L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
Trapp_Duckyy
Cthulhu
Level 24
God Stats
25W - 17L
1,673 SR
Queue Stats
89W - 75L
1,577 Elo+
Party 1
Zeus
Zeus
j2016austin
Zeus
Level 146
God Stats
2W - 2L
1,285 SR
Queue Stats
48W - 44L
1,542 Elo+
Party 1
Team Averages
Level 97
1,486 SR
1,546 Elo+

VS

Team Averages
Level 50
1,507 SR
1,365 Elo+
Bellona
Bellona
AngelofIcarus96
Bellona
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,189 Elo+
Party 2
He Bo
He Bo
ShoneDolphin854
He Bo
Level 18
God Stats
18W - 18L
1,522 SR
Queue Stats
476W - 539L
1,407 Elo+
Solo
Danzaburou
Danzaburou
TuNeCHaMpiOn
Danzaburou
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 22L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
6 / 5 / 13
15,445
672
13,100
17,510
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Trapp_Duckyy
Cthulhu
19
4 / 2 / 9
14,014
609
4,525
12,618
12,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
13 / 5 / 7
16,727
727
29,935
11,520
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 6
14,040
610
7,151
23,407
27,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 8 / 3
13,851
602
13,208
15,225
6,640
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TuNeCHaMpiOn
Danzaburou
17
5 / 7 / 3
14,843
645
10,454
16,448
7,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
12
12
Deaths
23
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
8
6
0.75
W
Ne Zha
6
5
13
2.5
L
4
8
3
0.69
W
Cthulhu
Trapp_Duckyy
Cthulhu
4
2
9
4.25
L
Danzaburou
TuNeCHaMpiOn
Danzaburou
5
7
3
0.93
W
13
5
7
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,560
Damage
30,813
41,648
Taken
55,080
24,413
Mitigated
40,979
9,788
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,151
1,979
0
2,644
23,407
27,127
699
12,301
11,106
0
36,841
W
Ne Zha
13,100
4,788
0
4,273
17,510
7,182
1,355
5,263
12,097
0
71,274
L
13,208
320
0
1,125
15,225
6,640
43
11,546
3,679
34,249
0
W
Cthulhu
Trapp_Duckyy
Cthulhu
4,525
97
103
3,142
12,618
12,993
217
3,866
8,547
36,187
0
L
Danzaburou
TuNeCHaMpiOn
Danzaburou
10,454
3,579
0
2,847
16,448
7,212
2,419
10,655
5,793
0
79,801
W
29,935
1,613
0
2,270
11,520
4,238
924
4,247
7,148
107,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,186
Gold Earned
42,734
250
Minions Killed
185
0
Camps Cleared
0
1,101,470
Distance Traveled
1,155,428
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,040
610
37
2
0
408,609
2
W
Ne Zha
15,445
672
83
4
0
394,043
2
L
He Bo
13,851
602
39
2
0
371,148
0
W
Cthulhu
14,014
609
39
2
0
371,722
0
L
Danzaburou
14,843
645
109
5
0
375,671
1
W
Zeus
16,727
727
128
6
0
335,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role