Player Matchup

Fenrir
Fenrir
DarkDorian
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,526 Elo+
Party 3
Scylla
Scylla
Krauser555
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
UnboundSlayerz
Ymir
Level 25
God Stats
5W - 4L
1,714 SR
Queue Stats
184W - 108L
1,646 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xiCosmix
Cu Chulainn
Level 86
God Stats
3W - 3L
1,630 SR
Queue Stats
90W - 61L
1,692 Elo+
Party 2
Chernobog
Chernobog
xiSaevus
Chernobog
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 120L
1,546 Elo+
Party 2
Team Averages
Level 47
1,569 SR
1,582 Elo+

VS

Team Averages
Level 81
1,802 SR
1,975 Elo+
Vulcan
Vulcan
IDKVerch
Vulcan
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
316W - 109L
2,085 Elo+
Party 1
Sylvanus
Sylvanus
M00NM4N
Sylvanus
Level 128
God Stats
10W - 7L
1,987 SR
Queue Stats
462W - 187L
2,035 Elo+
Party 1
Pele
Pele
PleaseDieSafely
Pele
Level 132
God Stats
15W - 6L
1,791 SR
Queue Stats
364W - 121L
2,019 Elo+
Party 1
Danzaburou
Danzaburou
SmïteSûcksDïck
Danzaburou
Level 28
God Stats
54W - 9L
2,232 SR
Queue Stats
219W - 51L
2,021 Elo+
Party 1
Sun Wukong
Sun Wukong
WolfSpirit333
Sun Wukong
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarkDorian
Fenrir
9
0 / 4 / 2
5,484
457
2,091
10,112
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
Krauser555
Scylla
12
2 / 5 / 0
6,468
539
2,228
6,622
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 4 / 1
4,586
382
2,653
8,641
3,775
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
xiCosmix
Cu Chulainn
12
4 / 3 / 0
6,840
570
6,921
10,452
8,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
xiSaevus
Chernobog
9
0 / 7 / 1
5,346
446
3,074
9,108
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
IDKVerch
Vulcan
12
3 / 2 / 4
7,433
619
6,048
6,460
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
M00NM4N
Sylvanus
12
1 / 0 / 11
7,782
649
3,671
10,213
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
7 / 0 / 3
8,073
673
4,784
7,118
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
14
11 / 0 / 2
9,116
760
11,058
5,989
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
WolfSpirit333
Sun Wukong
11
1 / 4 / 4
6,461
538
4,365
8,317
3,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
6
Kills
23
23
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DarkDorian
Fenrir
0
4
2
0.25
W
Vulcan
IDKVerch
Vulcan
3
2
4
2.5
L
Scylla
Krauser555
Scylla
2
5
0
0.4
W
Sylvanus
M00NM4N
Sylvanus
1
0
11
6.5
W
7
0
3
8.5
W
Danzaburou
11
0
2
12
L
0
4
1
0.13
W
Sun Wukong
WolfSpirit333
Sun Wukong
1
4
4
0.75
L
Cu Chulainn
xiCosmix
Cu Chulainn
4
3
0
1.33
L
Chernobog
xiSaevus
Chernobog
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,967
Damage
29,926
44,935
Taken
38,097
19,528
Mitigated
18,630
9,888
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DarkDorian
Fenrir
2,091
437
0
3,592
10,112
3,397
0
2,658
7,352
0
25,214
W
Vulcan
IDKVerch
Vulcan
6,048
1,649
0
1,050
6,460
2,445
81
2,152
4,164
42,029
0
L
Scylla
Krauser555
Scylla
2,228
227
0
550
6,622
1,682
0
2,560
3,884
29,252
0
W
Sylvanus
M00NM4N
Sylvanus
3,671
1,286
2,285
4,922
10,213
8,003
340
1,620
8,593
13,059
0
W
4,784
1,332
0
4,256
7,118
2,258
0
499
6,549
0
46,462
W
Danzaburou
11,058
6,605
0
1,439
5,989
2,467
3,073
748
5,241
0
67,085
L
2,653
778
0
1,637
8,641
3,775
0
1,940
6,701
13,760
0
W
Sun Wukong
WolfSpirit333
Sun Wukong
4,365
662
0
1,976
8,317
3,457
0
489
7,828
0
25,382
L
Cu Chulainn
xiCosmix
Cu Chulainn
6,921
1,816
0
2,563
10,452
8,516
268
1,061
9,382
5,598
33,806
L
Chernobog
xiSaevus
Chernobog
3,074
1,672
0
1,546
9,108
2,158
0
1,211
7,897
0
24,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
38,865
272
Minions Killed
364
0
Camps Cleared
0
1,065,473
Distance Traveled
1,145,698
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,484
457
54
5
0
227,939
0
W
Vulcan
7,433
619
81
7
0
230,570
1
L
Scylla
6,468
539
63
5
0
221,084
2
W
Sylvanus
7,782
649
15
1
0
198,904
5
W
Pele
8,073
673
95
8
0
263,490
4
W
Danzaburou
9,116
760
122
10
0
209,011
1
L
Ymir
4,586
382
26
2
0
202,416
0
W
Sun Wukong
6,461
538
51
4
0
243,723
2
L
Cu Chulainn
6,840
570
78
7
0
209,476
1
L
Chernobog
5,346
446
51
4
0
204,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role