Player Matchup

Danzaburou
Danzaburou
Bige6912
Danzaburou
Level 127
God Stats
16W - 9L
1,900 SR
Queue Stats
316W - 312L
1,537 Elo+
Party 3
Yemoja
Yemoja
Mekinbah
Yemoja
Level 149
God Stats
1W - 0L
1,313 SR
Queue Stats
15W - 8L
1,616 Elo+
Solo
Set
Set
PaulNotPaul
Set
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Phoenixblaze91
Janus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
WHISKYDRUNK2DAY
Baron Samedi
Level 143
God Stats
3W - 5L
1,500 SR
Queue Stats
461W - 437L
1,518 Elo+
Party 3
Team Averages
Level 116
1,543 SR
1,534 Elo+

VS

Team Averages
Level 116
1,685 SR
1,597 Elo+
Thanatos
Thanatos
ITSTIME33
Thanatos
Level 146
God Stats
27W - 45L
1,715 SR
Queue Stats
280W - 263L
1,606 Elo+
Party 2
Nu Wa
Nu Wa
MooCrew11
Nu Wa
Level 101
God Stats
46W - 42L
1,751 SR
Queue Stats
233W - 230L
1,637 Elo+
Party 2
King Arthur
King Arthur
Quantum_Chaotic
King Arthur
Level 107
God Stats
54W - 47L
1,540 SR
Queue Stats
496W - 467L
1,603 Elo+
Party 2
Ymir
Ymir
anon994
Ymir
Level 139
God Stats
7W - 13L
1,500 SR
Queue Stats
357W - 333L
1,492 Elo+
Party 2
Medusa
Medusa
dominichy
Medusa
Level 88
God Stats
1W - 1L
1,918 SR
Queue Stats
5W - 4L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bige6912
Danzaburou
17
7 / 1 / 5
10,600
589
13,458
13,472
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
Mekinbah
Yemoja
13
2 / 2 / 10
8,684
482
5,309
9,501
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
9 / 2 / 6
10,258
570
11,729
12,764
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
5 / 0 / 10
10,489
583
10,063
7,208
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
WHISKYDRUNK2DAY
Baron Samedi
16
3 / 1 / 3
9,585
533
11,336
13,454
8,989
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ITSTIME33
Thanatos
12
0 / 6 / 2
7,572
421
3,540
15,213
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
MooCrew11
Nu Wa
14
2 / 6 / 1
8,512
473
10,427
9,110
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Quantum_Chaotic
King Arthur
13
0 / 4 / 1
7,812
434
6,186
16,844
14,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
anon994
Ymir
12
1 / 5 / 3
7,316
406
6,624
17,408
8,057
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
dominichy
Medusa
14
3 / 6 / 0
8,738
485
8,837
16,108
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
26
Kills
6
6
Deaths
27
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bige6912
Danzaburou
7
1
5
9.5
L
Thanatos
ITSTIME33
Thanatos
0
6
2
0.17
W
Yemoja
Mekinbah
Yemoja
2
2
10
3.5
L
Nu Wa
MooCrew11
Nu Wa
2
6
1
0.42
W
9
2
6
6
W
5
0
10
10
L
King Arthur
Quantum_Chaotic
King Arthur
0
4
1
0.13
W
Baron Samedi
WHISKYDRUNK2DAY
Baron Samedi
3
1
3
4.5
L
Ymir
anon994
Ymir
1
5
3
0.5
L
Medusa
dominichy
Medusa
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,895
Damage
35,614
56,399
Taken
74,683
27,239
Mitigated
34,871
26,545
Healing
27,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bige6912
Danzaburou
13,458
7,591
0
7,857
13,472
5,593
670
2,427
10,925
0
79,594
L
Thanatos
ITSTIME33
Thanatos
3,540
505
0
10,286
15,213
4,668
0
3,736
11,367
0
47,850
W
Yemoja
Mekinbah
Yemoja
5,309
1,023
2,744
2,256
9,501
5,267
28
3,901
5,415
17,033
0
L
Nu Wa
MooCrew11
Nu Wa
10,427
3,954
0
1,760
9,110
2,790
162
4,035
4,879
51,436
0
W
11,729
4,091
0
4,993
12,764
4,966
0
4,506
8,014
0
73,045
W
10,063
1,379
0
520
7,208
2,424
195
2,917
4,035
86,382
0
L
King Arthur
Quantum_Chaotic
King Arthur
6,186
586
0
5,187
16,844
14,212
0
8,207
8,559
0
42,412
W
Baron Samedi
WHISKYDRUNK2DAY
Baron Samedi
11,336
1,511
648
7,527
13,454
8,989
82
2,572
10,359
64,557
0
L
Ymir
anon994
Ymir
6,624
725
351
3,696
17,408
8,057
0
7,486
9,808
21,341
0
L
Medusa
dominichy
Medusa
8,837
3,581
0
6,704
16,108
5,144
0
2,702
13,362
0
64,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
39,950
543
Minions Killed
420
0
Camps Cleared
0
1,787,410
Distance Traveled
1,551,643
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,600
589
126
7
0
347,125
2
L
Thanatos
7,572
421
88
5
0
336,754
1
W
Yemoja
8,684
482
15
1
0
372,166
2
L
Nu Wa
8,512
473
96
5
0
283,495
8
W
Set
10,258
570
119
7
0
363,559
2
W
Janus
10,489
583
174
10
0
415,426
3
L
King Arthur
7,812
434
88
5
0
335,953
5
W
Baron Samedi
9,585
533
109
6
0
289,134
2
L
Ymir
7,316
406
35
2
0
321,000
6
L
Medusa
8,738
485
113
6
0
274,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role