Player Matchup

Hou Yi
Hou Yi
BrianDao
Hou Yi
Level 85
God Stats
27W - 12L
1,962 SR
Queue Stats
63W - 39L
1,766 Elo+
Party 1
Ra
Ra
CtBeahm
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,912 Elo+
Party 1
Athena
Athena
ImTheJace
Athena
Level 146
God Stats
14W - 7L
1,664 SR
Queue Stats
563W - 537L
1,550 Elo+
Party 1
Fenrir
Fenrir
ImTheJuice47
Fenrir
Level 133
God Stats
2W - 5L
1,500 SR
Queue Stats
365W - 333L
1,792 Elo+
Party 1
Cerberus
Cerberus
VirtualDragon59
Cerberus
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
267W - 225L
1,790 Elo+
Party 1
Team Averages
Level 124
1,625 SR
1,762 Elo+

VS

Team Averages
Level 137
1,497 SR
1,601 Elo+
Anhur
Anhur
BIGGY 0 BOY
Anhur
Level 160
God Stats
37W - 30L
1,369 SR
Queue Stats
1,323W - 905L
1,719 Elo+
Solo
Zeus
Zeus
Basl
Zeus
Level 126
God Stats
2W - 2L
1,285 SR
Queue Stats
24W - 32L
1,431 Elo+
Party 2
Sylvanus
Sylvanus
ShaqWithTheShot
Sylvanus
Level 128
God Stats
0W - 4L
1,533 SR
Queue Stats
306W - 298L
1,634 Elo+
Solo
Fenrir
Fenrir
The Ryu
Fenrir
Level 148
God Stats
4W - 6L
1,500 SR
Queue Stats
278W - 276L
1,653 Elo+
Party 2
Ares
Ares
l LonewoIf I
Ares
Level 124
God Stats
4W - 8L
1,795 SR
Queue Stats
57W - 70L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BrianDao
Hou Yi
16
0 / 1 / 2
8,698
544
3,946
7,785
2,329
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 2 / 7
9,202
575
5,056
7,074
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
ImTheJace
Athena
14
4 / 2 / 6
8,646
540
5,571
12,026
9,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
17
10 / 1 / 8
10,218
639
16,899
14,345
11,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
15
6 / 4 / 3
9,165
573
9,338
14,372
11,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,945
559
6,946
13,228
4,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
Basl
Zeus
14
0 / 5 / 0
7,918
495
2,906
6,638
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
13
1 / 5 / 3
7,415
463
7,786
13,727
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
The Ryu
Fenrir
15
6 / 3 / 1
8,951
559
7,259
12,439
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 6 / 4
6,166
385
4,167
12,392
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
23
Kills
10
10
Deaths
23
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Zeus
Basl
Zeus
0
5
0
0
W
Hou Yi
BrianDao
Hou Yi
0
1
2
1
W
3
2
7
3.25
W
Athena
ImTheJace
Athena
4
2
6
3.5
W
Fenrir
10
1
8
14
L
Sylvanus
1
5
3
0.5
L
Fenrir
The Ryu
Fenrir
6
3
1
2.17
W
Cerberus
6
4
3
1.88
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,810
Damage
29,064
55,602
Taken
58,424
37,309
Mitigated
25,090
22,756
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,946
4,536
0
4,633
13,228
4,465
0
3,690
9,426
0
60,634
L
Zeus
Basl
Zeus
2,906
172
0
250
6,638
2,003
372
924
5,690
59,066
0
W
Hou Yi
BrianDao
Hou Yi
3,946
2,157
0
5,050
7,785
2,329
894
764
7,021
0
64,061
W
5,056
412
1,694
2,358
7,074
2,678
220
626
6,448
54,944
0
W
Athena
ImTheJace
Athena
5,571
1,672
789
2,825
12,026
9,714
146
3,203
8,823
28,746
0
W
Fenrir
16,899
5,906
0
3,835
14,345
11,359
0
4,621
9,724
5,490
65,685
L
Sylvanus
7,786
2,143
1,002
4,537
13,727
8,105
523
5,806
7,904
38,453
0
L
Fenrir
The Ryu
Fenrir
7,259
1,380
0
4,529
12,439
5,012
0
4,183
8,186
0
49,349
W
Cerberus
9,338
271
0
6,205
14,372
11,229
222
5,645
8,727
54,267
0
L
4,167
327
0
510
12,392
5,505
0
5,596
6,742
17,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,929
Gold Earned
39,395
529
Minions Killed
423
0
Camps Cleared
0
1,633,421
Distance Traveled
1,386,388
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,945
559
126
8
0
271,055
3
L
Zeus
7,918
495
122
8
0
245,115
7
W
Hou Yi
8,698
544
119
7
0
295,525
3
W
Ra
9,202
575
130
8
0
315,906
3
W
Athena
8,646
540
39
2
0
369,973
2
W
Fenrir
10,218
639
107
7
0
358,113
5
L
Sylvanus
7,415
463
67
4
0
264,064
1
L
Fenrir
8,951
559
89
6
0
317,681
4
W
Cerberus
9,165
573
134
8
0
293,904
3
L
Ares
6,166
385
19
1
0
288,473
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role