Player Matchup

Sobek
Sobek
CrUnChYtOoTh
Sobek
Level 29
God Stats
17W - 19L
1,646 SR
Queue Stats
212W - 268L
1,403 Elo+
Party 2
Ah Puch
Ah Puch
Euthylian
Ah Puch
Level 16
God Stats
3W - 1L
1,818 SR
Queue Stats
13W - 19L
1,463 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Smooresie
Tsukuyomi
Level 69
God Stats
3W - 10L
1,285 SR
Queue Stats
300W - 351L
1,509 Elo+
Party 2
Neith
Neith
moteyky
Neith
Level 7
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 2
Bellona
Bellona
mpless26
Bellona
Level 29
God Stats
6W - 5L
1,406 SR
Queue Stats
30W - 41L
1,390 Elo+
Party 2
Team Averages
Level 30
1,489 SR
1,410 Elo+

VS

Team Averages
Level 16
1,605 SR
1,467 Elo+
Skadi
Skadi
Beamics
Skadi
Level 6
God Stats
11W - 9L
1,500 SR
Queue Stats
402W - 423L
1,252 Elo+
Party 1
Ne Zha
Ne Zha
Darkk194
Ne Zha
Level 17
God Stats
2W - 0L
1,694 SR
Queue Stats
4W - 3L
1,581 Elo+
Party 3
Kukulkan
Kukulkan
Moleybob
Kukulkan
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
VisuallyCloned
Merlin
Level 18
God Stats
4W - 0L
1,933 SR
Queue Stats
19W - 4L
1,720 Elo+
Solo
Yemoja
Yemoja
Yuukotori
Yemoja
Level 16
God Stats
29W - 16L
1,399 SR
Queue Stats
384W - 445L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
6,661
278
122
2,804
1,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
Euthylian
Ah Puch
15
0 / 10 / 3
9,798
408
15,564
15,365
4,530
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Smooresie
Tsukuyomi
19
13 / 9 / 1
13,326
555
20,176
24,363
8,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
moteyky
Neith
14
0 / 6 / 2
9,007
375
2,819
15,173
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
mpless26
Bellona
15
2 / 4 / 2
9,561
398
2,936
17,702
18,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Beamics
Skadi
18
5 / 3 / 8
11,800
492
11,926
18,384
8,883
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Darkk194
Ne Zha
19
9 / 4 / 7
12,839
535
17,795
19,815
9,149
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Moleybob
Kukulkan
16
1 / 3 / 3
11,254
469
3,965
10,642
4,328
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 3 / 4
15,555
648
21,649
17,778
10,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Yuukotori
Yemoja
15
0 / 2 / 8
10,710
446
3,452
9,185
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
15
Kills
29
29
Deaths
15
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Skadi
Beamics
Skadi
5
3
8
3
L
0
0
0
0
W
Ne Zha
Darkk194
Ne Zha
9
4
7
3.13
L
Ah Puch
Euthylian
Ah Puch
0
10
3
0.15
W
Kukulkan
Moleybob
Kukulkan
1
3
3
0.83
L
Tsukuyomi
Smooresie
Tsukuyomi
13
9
1
1.5
W
14
3
4
5.33
W
Yemoja
Yuukotori
Yemoja
0
2
8
2
L
Neith
moteyky
Neith
0
6
2
0.17
L
Bellona
mpless26
Bellona
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,617
Damage
58,787
75,407
Taken
75,804
38,539
Mitigated
40,876
14,152
Healing
23,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Beamics
Skadi
11,926
5,649
0
3,503
18,384
8,883
2,386
3,987
14,397
0
76,260
L
122
0
0
1,415
2,804
1,183
0
405
2,399
4,149
0
W
Ne Zha
Darkk194
Ne Zha
17,795
3,714
0
6,113
19,815
9,149
702
4,464
15,351
0
84,488
L
Ah Puch
Euthylian
Ah Puch
15,564
307
0
857
15,365
4,530
62
5,959
9,406
64,433
0
W
Kukulkan
Moleybob
Kukulkan
3,965
835
0
1,835
10,642
4,328
479
2,846
7,796
56,054
0
L
Tsukuyomi
Smooresie
Tsukuyomi
20,176
5,425
0
5,825
24,363
8,916
0
8,025
16,338
0
84,473
W
21,649
1,371
96
8,343
17,778
10,035
381
1,558
16,220
127,022
0
W
Yemoja
Yuukotori
Yemoja
3,452
471
3,055
903
9,185
8,481
373
2,967
6,218
27,083
0
L
Neith
moteyky
Neith
2,819
572
0
3,990
15,173
5,093
860
4,992
10,181
0
39,875
L
Bellona
mpless26
Bellona
2,936
395
0
2,065
17,702
18,817
0
9,685
8,017
10,131
28,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,353
Gold Earned
62,158
390
Minions Killed
579
0
Camps Cleared
0
1,669,143
Distance Traveled
2,224,640
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,800
492
125
5
0
457,296
2
L
Sobek
6,661
278
10
0
0
80,492
2
W
Ne Zha
12,839
535
96
4
0
486,665
7
L
Ah Puch
9,798
408
115
5
0
375,339
0
W
Kukulkan
11,254
469
127
5
0
418,457
4
L
Tsukuyomi
13,326
555
132
6
0
415,143
1
W
Merlin
15,555
648
181
8
0
418,772
8
W
Yemoja
10,710
446
50
2
0
443,450
1
L
Neith
9,007
375
70
3
0
346,875
0
L
Bellona
9,561
398
63
3
0
451,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role