Player Matchup

Danzaburou
Danzaburou
OMGTopher
Danzaburou
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 227L
1,351 Elo+
Solo
Cerberus
Cerberus
Sinq_Marine
Cerberus
Level 58
God Stats
51W - 65L
1,597 SR
Queue Stats
227W - 253L
1,529 Elo+
Party 1
Fenrir
Fenrir
You_Got_STDz
Fenrir
Level 106
God Stats
11W - 17L
1,814 SR
Queue Stats
111W - 139L
1,546 Elo+
Party 1
Team Averages
Level 98
1,637 SR
1,475 Elo+

VS

Team Averages
Level 97
1,569 SR
1,492 Elo+
Cerberus
Cerberus
IM TO CLUTCH22
Cerberus
Level 96
God Stats
3W - 0L
1,710 SR
Queue Stats
9W - 4L
1,685 Elo+
Party 2
Kukulkan
Kukulkan
Ju2tLik3Jordan
Kukulkan
Level 59
God Stats
5W - 5L
1,638 SR
Queue Stats
5W - 7L
1,303 Elo+
Party 2
Chaac
Chaac
YoungSavage017
Chaac
Level 136
God Stats
1W - 1L
1,360 SR
Queue Stats
5W - 6L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OMGTopher
Danzaburou
14
3 / 6 / 2
10,406
650
11,527
12,625
4,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Sinq_Marine
Cerberus
13
1 / 4 / 2
9,232
577
5,826
10,861
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
13
3 / 5 / 2
10,359
647
6,810
13,840
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
6 / 2 / 6
11,847
740
10,049
12,721
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
15
5 / 1 / 7
10,963
685
6,427
5,504
2,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 4 / 9
10,769
673
10,857
16,676
15,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
15
15
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
6
2
6
4.5
W
Kukulkan
5
1
7
8.5
L
Danzaburou
OMGTopher
Danzaburou
3
6
2
0.67
L
Cerberus
Sinq_Marine
Cerberus
1
4
2
0.5
L
Fenrir
3
5
2
0.8
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,163
Damage
27,333
37,326
Taken
34,901
17,862
Mitigated
28,991
10,121
Healing
9,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
10,049
612
701
2,934
12,721
11,113
134
1,627
11,094
32,318
0
W
Kukulkan
6,427
272
0
428
5,504
2,320
1,301
827
4,677
39,181
0
L
Danzaburou
OMGTopher
Danzaburou
11,527
4,874
0
2,720
12,625
4,584
0
6,529
6,096
0
44,345
L
Cerberus
Sinq_Marine
Cerberus
5,826
376
746
2,494
10,861
6,067
0
4,797
6,064
40,648
0
L
Fenrir
6,810
1,878
0
4,161
13,840
7,211
0
7,013
6,827
3,725
34,811
W
10,857
1,953
0
5,658
16,676
15,558
127
3,666
13,010
5,731
40,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
33,579
174
Minions Killed
171
0
Camps Cleared
0
789,708
Distance Traveled
870,607
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,847
740
48
3
0
296,043
7
W
Kukulkan
10,963
685
70
4
0
295,020
1
L
Danzaburou
10,406
650
79
5
0
239,505
0
L
Cerberus
9,232
577
50
3
0
256,097
4
L
Fenrir
10,359
647
45
3
0
294,106
5
W
Chaac
10,769
673
53
3
0
279,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role