Player Matchup

Fenrir
Fenrir
Agelisaus
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,484 Elo+
Party 3
Vamana
Vamana
DrDreidelberg
Vamana
Level 68
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Kuzenbo
Kuzenbo
Nekya
Kuzenbo
Level 144
God Stats
1W - 1L
1,939 SR
Queue Stats
12W - 14L
1,484 Elo+
Party 3
Hera
Hera
Slugman98
Hera
Level 121
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Jing Wei
Jing Wei
TupacAteMy_Gumbo
Jing Wei
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 49L
1,315 Elo+
Solo
Team Averages
Level 117
1,593 SR
1,456 Elo+

VS

Team Averages
Level 130
1,569 SR
1,422 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Envaderzim04
Eset
Level 148
God Stats
1W - 1L
1,449 SR
Queue Stats
27W - 33L
1,254 Elo+
Solo
Sobek
Sobek
MarinesRule007
Sobek
Level 126
God Stats
16W - 7L
1,846 SR
Queue Stats
170W - 135L
1,428 Elo+
Party 1
Chaac
Chaac
PkmnLovar
Chaac
Level 128
God Stats
27W - 19L
1,549 SR
Queue Stats
141W - 123L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Agelisaus
Fenrir
10
0 / 5 / 3
5,910
591
3,275
7,022
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 0
6,735
674
5,445
6,436
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
Nekya
Kuzenbo
12
0 / 4 / 2
5,951
595
3,756
7,283
6,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hera
12
1 / 4 / 1
6,373
637
6,302
7,310
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 1
6,391
639
4,186
6,409
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 0 / 4
9,254
925
6,242
6,327
4,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
 
Thanatos
14
4 / 0 / 3
7,882
788
3,423
6,247
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 11
7,810
781
6,378
6,449
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 2 / 12
7,682
768
5,093
11,077
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
PkmnLovar
Chaac
16
5 / 0 / 3
8,657
866
5,748
7,834
7,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
3
Kills
18
18
Deaths
3
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
4
10
W
Thanatos
 
Thanatos
4
0
3
5.5
L
Fenrir
Agelisaus
Fenrir
0
5
3
0.3
L
2
3
0
0.67
W
1
1
11
6.5
W
0
2
12
3
L
Kuzenbo
Nekya
Kuzenbo
0
4
2
0.25
W
Chaac
PkmnLovar
Chaac
5
0
3
6.5
L
Hera
1
4
1
0.38
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,964
Damage
26,884
34,460
Taken
37,934
20,312
Mitigated
26,125
5,010
Healing
17,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,242
1,797
0
1,418
6,327
4,630
529
1,250
4,826
0
17,042
W
Thanatos
 
Thanatos
3,423
252
0
4,008
6,247
3,683
0
2,187
3,880
1,005
16,063
L
Fenrir
Agelisaus
Fenrir
3,275
305
0
460
7,022
3,965
0
3,214
3,562
927
9,817
L
5,445
2,083
0
1,543
6,436
5,441
0
1,342
4,989
0
15,750
W
6,378
244
552
2,838
6,449
2,433
547
1,963
4,366
28,754
0
W
5,093
125
0
4,373
11,077
7,429
301
2,737
7,907
22,811
0
L
Kuzenbo
Nekya
Kuzenbo
3,756
1,610
0
245
7,283
6,127
0
2,197
4,950
11,729
0
W
Chaac
PkmnLovar
Chaac
5,748
799
1,018
3,113
7,834
7,950
438
1,885
5,712
56
34,649
L
Hera
6,302
1,716
171
1,200
7,310
2,427
92
2,526
4,607
22,542
0
L
4,186
2,767
0
1,391
6,409
2,352
0
1,765
4,507
0
21,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
41,285
167
Minions Killed
234
3
Camps Cleared
13
848,876
Distance Traveled
1,010,998
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,254
925
23
2
1
213,593
1
W
Thanatos
7,882
788
32
3
4
205,901
3
L
Fenrir
5,910
591
24
2
2
121,676
2
L
Vamana
6,735
674
23
2
0
197,539
4
W
Eset
7,810
781
70
7
3
191,548
0
W
Sobek
7,682
768
31
3
0
205,314
3
L
Kuzenbo
5,951
595
17
2
1
180,236
4
W
Chaac
8,657
866
78
8
5
194,642
3
L
Hera
6,373
637
51
5
0
166,011
1
L
Jing Wei
6,391
639
52
5
0
183,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role