Player Matchup

Anubis
Anubis
Chernodaddy
Anubis
Level 7
God Stats
3W - 5L
1,500 SR
Queue Stats
506W - 465L
1,500 Elo+
Solo
Chang'e
Chang'e
JoJoSmiteing
Chang'e
Level 16
God Stats
4W - 4L
1,769 SR
Queue Stats
34W - 18L
1,750 Elo+
Party 1
Anhur
Anhur
Ovniid
Anhur
Level 14
God Stats
1W - 1L
1,721 SR
Queue Stats
2W - 2L
1,408 Elo+
Solo
Bellona
Bellona
Saleen581
Bellona
Level 49
God Stats
11W - 16L
1,632 SR
Queue Stats
494W - 389L
1,643 Elo+
Party 1
Mercury
Mercury
suhmmr
Mercury
Level 18
God Stats
18W - 9L
1,610 SR
Queue Stats
26W - 19L
1,651 Elo+
Party 1
Team Averages
Level 21
1,646 SR
1,590 Elo+

VS

Team Averages
Level 25
1,598 SR
1,549 Elo+
Olorun
Olorun
ALEXISMONTILLA
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,603 Elo+
Solo
Anhur
Anhur
Martinartist
Anhur
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
316W - 369L
1,637 Elo+
Solo
Odin
Odin
Vulcan1031
Odin
Level 18
God Stats
2W - 1L
1,646 SR
Queue Stats
8W - 6L
1,607 Elo+
Solo
Ymir
Ymir
WalterPhilburn
Ymir
Level 26
God Stats
2W - 0L
1,736 SR
Queue Stats
2W - 3L
1,349 Elo+
Solo
Ullr
Ullr
gavdeady
Ullr
Level 27
God Stats
9W - 14L
1,607 SR
Queue Stats
317W - 261L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 3 / 0
6,159
513
4,033
3,473
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chang'e
JoJoSmiteing
Chang'e
9
0 / 3 / 2
5,143
429
5,728
7,027
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Ovniid
Anhur
10
2 / 2 / 0
6,062
505
4,777
8,272
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Saleen581
Bellona
12
4 / 1 / 0
7,139
595
5,499
5,784
5,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
suhmmr
Mercury
11
0 / 3 / 1
6,111
509
1,022
5,848
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
6,402
534
3,988
8,546
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 4
6,599
550
2,832
6,122
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 2 / 0
6,161
513
2,885
6,333
2,151
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 3
6,162
514
3,922
6,135
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
11
3 / 1 / 1
6,102
509
6,136
7,786
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
12
12
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Anubis
1
3
0
0.33
L
Chang'e
JoJoSmiteing
Chang'e
0
3
2
0.33
W
2
2
4
2
L
Anhur
Ovniid
Anhur
2
2
0
1
L
Bellona
Saleen581
Bellona
4
1
0
4
W
3
2
0
1.5
W
0
1
3
1.5
W
Ullr
3
1
1
3.5
L
Mercury
suhmmr
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,059
Damage
19,763
30,404
Taken
34,922
14,536
Mitigated
12,203
8,319
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,988
2,070
96
3,542
8,546
2,309
878
4,315
3,922
31,466
0
L
Anubis
4,033
230
0
585
3,473
1,588
168
2,201
1,272
31,362
0
L
Chang'e
JoJoSmiteing
Chang'e
5,728
745
1,340
2,160
7,027
1,868
0
2,599
4,428
18,894
0
W
2,832
972
0
450
6,122
3,507
0
562
5,474
6,006
29,096
L
Anhur
Ovniid
Anhur
4,777
1,520
0
1,544
8,272
2,101
0
2,183
6,089
0
30,133
L
Bellona
Saleen581
Bellona
5,499
2,900
0
1,810
5,784
5,415
561
357
5,427
0
32,100
W
2,885
1,883
119
2,099
6,333
2,151
531
57
6,151
0
21,755
W
3,922
88
0
1,963
6,135
2,398
0
1,881
4,019
24,560
0
W
Ullr
6,136
2,731
0
2,949
7,786
1,838
178
2,301
5,322
0
36,925
L
Mercury
suhmmr
Mercury
1,022
322
0
880
5,848
3,564
61
705
5,143
6,809
28,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
31,426
302
Minions Killed
297
0
Camps Cleared
0
986,814
Distance Traveled
1,064,511
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,402
534
48
4
0
189,066
2
L
Anubis
6,159
513
70
6
0
147,946
0
L
Chang'e
5,143
429
32
3
0
227,551
2
W
Anhur
6,599
550
70
6
0
223,698
0
L
Anhur
6,062
505
59
5
0
198,441
0
L
Bellona
7,139
595
69
6
0
202,527
3
W
Odin
6,161
513
61
5
0
221,324
2
W
Ymir
6,162
514
42
4
0
236,192
3
W
Ullr
6,102
509
76
6
0
194,231
4
L
Mercury
6,111
509
72
6
0
210,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role