Player Matchup

Chaac
Chaac
FiveTonPeanut
Chaac
Level 82
God Stats
1W - 3L
1,804 SR
Queue Stats
13W - 16L
1,510 Elo+
Party 3
Arachne
Arachne
Frinka
Arachne
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 20L
1,510 Elo+
Party 3
Neith
Neith
PanzerFaust779
Neith
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,510 Elo+
Party 3
Kukulkan
Kukulkan
SUP6UYS
Kukulkan
Level 82
God Stats
7W - 7L
1,648 SR
Queue Stats
14W - 20L
1,510 Elo+
Party 3
Baron Samedi
Baron Samedi
TheFourF4ther
Baron Samedi
Level 142
God Stats
12W - 7L
1,273 SR
Queue Stats
349W - 325L
1,529 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,513 Elo+

VS

Team Averages
Level 84
1,371 SR
1,501 Elo+
Ra
Ra
CassieWarclok
Ra
Level 95
God Stats
3W - 1L
1,304 SR
Queue Stats
22W - 11L
1,487 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gamer_Guate
Cu Chulainn
Level 85
God Stats
2W - 2L
1,297 SR
Queue Stats
8W - 4L
1,479 Elo+
Party 2
Arachne
Arachne
Mr Whiteshirt
Arachne
Level 87
God Stats
51W - 31L
1,492 SR
Queue Stats
123W - 143L
1,556 Elo+
Party 1
Ymir
Ymir
The Makers Plea
Ymir
Level 101
God Stats
6W - 8L
1,120 SR
Queue Stats
93W - 94L
1,564 Elo+
Party 1
Izanami
Izanami
firepower746
Izanami
Level 50
God Stats
2W - 4L
1,642 SR
Queue Stats
55W - 66L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 1
9,985
526
9,710
19,576
21,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Frinka
Arachne
14
6 / 7 / 2
8,965
472
10,221
22,167
7,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 8
8,270
435
7,516
10,562
3,717
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
SUP6UYS
Kukulkan
14
2 / 6 / 5
8,860
466
9,106
12,869
5,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
TheFourF4ther
Baron Samedi
13
2 / 4 / 6
8,807
464
9,375
16,129
13,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
11,112
585
12,392
10,261
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Gamer_Guate
Cu Chulainn
17
10 / 3 / 5
11,269
593
13,415
14,539
13,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
16
9 / 2 / 10
10,969
577
14,563
17,828
10,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 9
9,014
474
7,677
16,942
15,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
firepower746
Izanami
15
3 / 5 / 5
9,774
514
10,189
15,315
6,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
65
15
Kills
27
28
Deaths
17
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
L
4
7
1
0.64
L
Arachne
Frinka
Arachne
6
7
2
1
W
Cu Chulainn
Gamer_Guate
Cu Chulainn
10
3
5
4.17
W
Arachne
9
2
10
7
L
1
4
8
1.25
L
Kukulkan
SUP6UYS
Kukulkan
2
6
5
0.75
W
1
4
9
1.38
L
Baron Samedi
TheFourF4ther
Baron Samedi
2
4
6
1.25
W
Izanami
firepower746
Izanami
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,928
Damage
58,236
81,303
Taken
74,885
52,131
Mitigated
50,248
29,814
Healing
22,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,392
397
2,798
4,671
10,261
4,321
51
6,194
4,042
70,122
0
L
9,710
2,048
0
7,540
19,576
21,543
0
6,016
13,378
0
43,045
L
Arachne
Frinka
Arachne
10,221
8,170
0
9,595
22,167
7,898
0
2,975
19,132
0
44,131
W
Cu Chulainn
Gamer_Guate
Cu Chulainn
13,415
2,904
0
1,607
14,539
13,820
453
2,569
11,618
6,476
63,504
W
Arachne
14,563
8,432
0
7,130
17,828
10,335
163
2,872
14,736
9,899
68,119
L
7,516
2,859
0
2,231
10,562
3,717
0
2,340
8,186
0
35,805
L
Kukulkan
SUP6UYS
Kukulkan
9,106
1,074
546
3,114
12,869
5,562
362
3,133
9,470
66,685
0
W
7,677
831
0
1,048
16,942
15,696
553
7,003
9,691
20,968
0
L
Baron Samedi
TheFourF4ther
Baron Samedi
9,375
1,105
1,503
5,285
16,129
13,411
0
7,119
8,880
36,145
0
W
Izanami
firepower746
Izanami
10,189
6,148
0
5,594
15,315
6,076
3,315
4,313
10,848
0
76,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,887
Gold Earned
52,138
386
Minions Killed
515
0
Camps Cleared
0
1,722,130
Distance Traveled
1,798,038
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,112
585
138
7
0
403,738
1
L
Chaac
9,985
526
77
4
0
335,297
2
L
Arachne
8,965
472
66
3
0
371,401
0
W
Cu Chulainn
11,269
593
126
7
0
372,482
4
W
Arachne
10,969
577
94
5
0
403,038
2
L
Neith
8,270
435
76
4
0
330,904
0
L
Kukulkan
8,860
466
121
6
0
343,185
2
W
Ymir
9,014
474
31
2
0
323,222
4
L
Baron Samedi
8,807
464
46
2
0
341,343
4
W
Izanami
9,774
514
126
7
0
295,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role