Player Matchup

Ra
Ra
AKonkeyDong
Ra
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,589 Elo+
Party 1
Rama
Rama
Chernhoebyl
Rama
Level 63
God Stats
1W - 2L
1,468 SR
Queue Stats
2W - 4L
1,589 Elo+
Party 1
Cerberus
Cerberus
DogWitDaBudder
Cerberus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
SchloppyPoppy
Sun Wukong
Level 53
God Stats
1W - 2L
1,625 SR
Queue Stats
1W - 2L
1,589 Elo+
Party 1
Team Averages
Level 95
1,523 SR
1,589 Elo+

VS

Team Averages
Level 92
1,620 SR
1,553 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Lobotomizer1
Arachne
Level 24
God Stats
4W - 3L
1,872 SR
Queue Stats
4W - 3L
1,755 Elo+
Solo
Scylla
Scylla
MikeOxlong42069
Scylla
Level 104
God Stats
8W - 9L
1,609 SR
Queue Stats
114W - 174L
1,371 Elo+
Party 2
Osiris
Osiris
STYliSH-fOOtStEP
Osiris
Level 101
God Stats
5W - 4L
1,500 SR
Queue Stats
80W - 134L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 2
10,066
774
8,953
12,449
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 9 / 1
8,822
679
3,334
12,512
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
15
2 / 6 / 5
9,457
727
11,653
20,934
14,783
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SchloppyPoppy
Sun Wukong
15
1 / 6 / 0
9,125
702
5,964
15,041
9,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 2 / 6
10,326
794
8,721
8,378
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Arachne
Lobotomizer1
Arachne
17
6 / 4 / 7
11,069
851
11,876
15,921
6,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
17 / 2 / 4
13,444
1,034
23,193
9,959
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 1 / 12
10,864
836
9,362
10,635
10,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
27
27
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
6
2
L
4
6
2
0.83
L
2
9
1
0.28
L
Cerberus
2
6
5
0.75
W
Arachne
Lobotomizer1
Arachne
6
4
7
2.38
W
17
2
4
9.5
W
3
1
12
9
L
Sun Wukong
SchloppyPoppy
Sun Wukong
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,904
Damage
53,152
60,936
Taken
44,893
34,815
Mitigated
28,877
12,847
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,721
371
1,151
2,276
8,378
8,127
516
4,760
3,387
32,009
0
L
8,953
746
1,282
2,436
12,449
5,228
140
5,564
6,841
36,205
0
L
3,334
2,423
0
1,057
12,512
5,333
1,563
6,959
5,334
1,485
19,192
L
Cerberus
11,653
553
363
5,946
20,934
14,783
0
9,982
10,768
26,842
0
W
Arachne
Lobotomizer1
Arachne
11,876
8,750
0
5,303
15,921
6,539
0
8,397
7,265
0
29,738
W
23,193
2,166
0
3,257
9,959
4,032
1,030
2,107
7,719
67,216
0
W
9,362
2,754
0
295
10,635
10,179
1,918
5,701
4,710
2,525
28,144
L
Sun Wukong
SchloppyPoppy
Sun Wukong
5,964
908
0
1,763
15,041
9,471
512
9,333
5,370
0
20,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,470
Gold Earned
45,703
241
Minions Killed
241
4
Camps Cleared
14
798,608
Distance Traveled
1,032,098
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,326
794
55
4
2
223,962
1
L
Ra
10,066
774
81
6
0
215,039
0
L
Rama
8,822
679
45
3
2
150,876
0
L
Cerberus
9,457
727
65
5
1
205,676
0
W
Arachne
11,069
851
35
3
5
281,515
2
W
Scylla
13,444
1,034
107
8
5
266,994
3
W
Osiris
10,864
836
44
3
2
259,627
2
L
Sun Wukong
9,125
702
50
4
1
227,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role