Player Matchup

Neith
Neith
Caruto2zumaki
Neith
Level 15
God Stats
0W - 1L
1,717 SR
Queue Stats
18W - 6L
1,902 Elo+
Solo
Osiris
Osiris
Melee20XX
Osiris
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 22L
1,715 Elo+
Solo
Chronos
Chronos
MeloDreadz
Chronos
Level 29
God Stats
14W - 10L
1,731 SR
Queue Stats
423W - 344L
1,678 Elo+
Party 1
Serqet
Serqet
Zenomm
Serqet
Level 17
God Stats
7W - 5L
1,681 SR
Queue Stats
45W - 23L
1,715 Elo+
Solo
Ares
Ares
doggsouljah
Ares
Level 11
God Stats
5W - 6L
1,648 SR
Queue Stats
119W - 119L
1,679 Elo+
Party 1
Team Averages
Level 20
1,655 SR
1,738 Elo+

VS

Team Averages
Level 22
1,724 SR
1,686 Elo+
Chernobog
Chernobog
AnimeLover18
Chernobog
Level 22
God Stats
7W - 3L
1,796 SR
Queue Stats
93W - 75L
1,716 Elo+
Solo
Ymir
Ymir
Gankkey
Ymir
Level 27
God Stats
6W - 1L
1,727 SR
Queue Stats
260W - 136L
1,769 Elo+
Solo
Bellona
Bellona
RedNeckRiverHog
Bellona
Level 24
God Stats
26W - 10L
1,797 SR
Queue Stats
291W - 274L
1,601 Elo+
Solo
Ravana
Ravana
SublimeReality
Ravana
Level 18
God Stats
8W - 10L
1,543 SR
Queue Stats
36W - 42L
1,601 Elo+
Solo
Chiron
Chiron
hotdawgwhawter
Chiron
Level 17
God Stats
6W - 1L
1,758 SR
Queue Stats
109W - 69L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,938
457
4,530
4,080
974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Melee20XX
Osiris
10
1 / 4 / 0
6,095
469
3,076
11,337
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
MeloDreadz
Chronos
8
0 / 3 / 0
5,347
411
1,773
4,428
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
Zenomm
Serqet
11
4 / 5 / 0
6,578
506
6,438
11,990
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 3 / 0
4,656
358
1,091
5,616
1,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AnimeLover18
Chernobog
15
3 / 1 / 3
8,707
670
7,161
10,298
3,717
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Gankkey
Ymir
12
2 / 1 / 4
7,839
603
4,924
7,735
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 1 / 4
8,854
681
8,130
8,942
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 4
6,927
533
4,623
8,401
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 0 / 2
8,493
653
4,305
4,445
1,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
6
Kills
16
16
Deaths
6
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chernobog
AnimeLover18
Chernobog
3
1
3
4.5
L
1
1
0
1
W
Ymir
Gankkey
Ymir
2
1
4
4
L
Osiris
Melee20XX
Osiris
1
4
0
0.25
L
Chronos
MeloDreadz
Chronos
0
3
0
0
W
4
1
4
6
W
1
3
4
1
L
Serqet
Zenomm
Serqet
4
5
0
0.8
L
0
3
0
0
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,908
Damage
29,143
37,451
Taken
39,821
14,110
Mitigated
20,978
7,265
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
AnimeLover18
Chernobog
7,161
4,709
0
7,508
10,298
3,717
2,946
237
9,885
0
61,749
L
4,530
2,673
0
1,397
4,080
974
0
0
4,080
0
36,105
W
Ymir
Gankkey
Ymir
4,924
1,895
0
2,622
7,735
4,439
266
623
7,088
33,207
0
L
Osiris
Melee20XX
Osiris
3,076
700
0
4,075
11,337
6,457
0
1,359
9,978
0
28,697
L
Chronos
MeloDreadz
Chronos
1,773
514
0
608
4,428
1,292
0
707
3,721
23,821
0
W
8,130
3,220
0
2,112
8,942
8,896
0
255
8,401
4,441
46,245
W
4,623
2,006
0
2,046
8,401
2,731
729
347
7,929
0
35,935
L
Serqet
Zenomm
Serqet
6,438
2,410
0
329
11,990
3,663
0
2,024
9,966
0
32,528
L
1,091
32
0
856
5,616
1,724
0
1,613
4,003
2,356
0
W
4,305
1,722
352
2,052
4,445
1,195
1,163
1,263
2,904
0
40,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,614
Gold Earned
40,820
257
Minions Killed
434
0
Camps Cleared
0
993,466
Distance Traveled
1,256,466
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,707
670
119
9
0
214,568
1
L
Neith
5,938
457
69
5
0
198,000
5
W
Ymir
7,839
603
49
4
0
261,131
5
L
Osiris
6,095
469
63
5
0
234,502
3
L
Chronos
5,347
411
59
5
0
163,843
2
W
Bellona
8,854
681
108
8
0
248,285
0
W
Ravana
6,927
533
58
4
0
262,369
0
L
Serqet
6,578
506
61
5
0
253,100
0
L
Ares
4,656
358
5
0
0
144,021
0
W
Chiron
8,493
653
100
8
0
270,113
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role