Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Jigglypuff-_-98
Bacchus
Level 113
God Stats
6W - 3L
1,497 SR
Queue Stats
141W - 147L
1,450 Elo+
Party 1
Arachne
Arachne
alexzander01
Arachne
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
320W - 314L
1,484 Elo+
Party 1
Baron Samedi
Baron Samedi
potatoface98
Baron Samedi
Level 121
God Stats
6W - 8L
1,271 SR
Queue Stats
118W - 107L
1,433 Elo+
Party 1
Chaac
Chaac
sarkhanvol436
Chaac
Level 38
God Stats
34W - 23L
1,736 SR
Queue Stats
225W - 206L
1,463 Elo+
Party 1
Team Averages
Level 99
1,501 SR
1,466 Elo+

VS

Team Averages
Level 53
1,441 SR
1,533 Elo+
Apollo
Apollo
LBURaven32
Apollo
Level 42
God Stats
2W - 2L
1,618 SR
Queue Stats
6W - 7L
1,472 Elo+
Party 2
Kuzenbo
Kuzenbo
Scott_2Savage
Kuzenbo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 220L
1,581 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XxDoubleL17xX
Cu Chulainn
Level 87
God Stats
26W - 17L
1,408 SR
Queue Stats
390W - 412L
1,518 Elo+
Party 2
Fenrir
Fenrir
XxJMoney44xX
Fenrir
Level 29
God Stats
6W - 9L
1,373 SR
Queue Stats
134W - 184L
1,595 Elo+
Party 2
Freya
Freya
black_apat
Freya
Level 41
God Stats
0W - 1L
1,303 SR
Queue Stats
77W - 78L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 2 / 3
7,239
557
8,212
5,810
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 5
6,930
533
4,521
6,536
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
alexzander01
Arachne
12
7 / 3 / 5
7,664
590
9,791
7,915
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
potatoface98
Baron Samedi
13
3 / 1 / 3
7,902
608
6,728
5,500
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 0 / 4
7,317
563
6,416
9,947
9,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LBURaven32
Apollo
10
2 / 4 / 2
6,415
493
2,746
9,239
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
10
4 / 3 / 2
7,083
545
5,721
11,252
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
XxDoubleL17xX
Cu Chulainn
11
1 / 3 / 0
6,849
527
6,710
9,918
4,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
8
0 / 5 / 1
5,410
416
2,234
8,204
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
12
1 / 2 / 1
6,330
487
3,090
9,138
3,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
3
2.25
W
2
2
5
2.25
L
Apollo
LBURaven32
Apollo
2
4
2
0.75
L
Kuzenbo
4
3
2
1.67
L
Cu Chulainn
XxDoubleL17xX
Cu Chulainn
1
3
0
0.33
L
Fenrir
0
5
1
0.1
W
Arachne
alexzander01
Arachne
7
3
5
3.17
L
Freya
1
2
1
0.75
W
Baron Samedi
potatoface98
Baron Samedi
3
1
3
4.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,668
Damage
20,501
35,708
Taken
47,751
25,924
Mitigated
22,878
13,498
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,212
2,846
0
2,534
5,810
3,013
3,623
1,563
4,247
49,575
0
W
4,521
574
872
835
6,536
5,870
127
2,107
4,429
12,320
0
L
Apollo
LBURaven32
Apollo
2,746
1,611
0
2,485
9,239
2,852
1,228
6,223
2,928
0
26,922
L
Kuzenbo
5,721
1,743
0
536
11,252
9,005
0
7,808
3,290
21,616
0
L
Cu Chulainn
XxDoubleL17xX
Cu Chulainn
6,710
1,072
0
2,457
9,918
4,990
585
1,467
8,451
1,214
42,702
L
Fenrir
2,234
213
0
1,583
8,204
2,791
0
1,700
6,430
0
13,846
W
Arachne
alexzander01
Arachne
9,791
6,837
0
1,229
7,915
4,647
0
3,045
4,870
5,421
31,891
L
Freya
3,090
1,232
207
4,271
9,138
3,240
30
2,695
6,307
34,336
0
W
Baron Samedi
potatoface98
Baron Samedi
6,728
615
651
2,516
5,500
2,695
647
1,870
3,630
51,819
0
W
6,416
893
0
4,861
9,947
9,699
0
968
8,979
2,914
38,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
32,087
356
Minions Killed
284
0
Camps Cleared
0
1,324,445
Distance Traveled
1,251,850
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,239
557
94
7
0
236,022
3
W
Bacchus
6,930
533
10
1
0
270,271
1
L
Apollo
6,415
493
51
4
0
250,671
2
L
Kuzenbo
7,083
545
41
3
0
248,699
1
L
Cu Chulainn
6,849
527
105
8
0
250,011
0
L
Fenrir
5,410
416
28
2
0
242,335
0
W
Arachne
7,664
590
62
5
0
285,309
4
L
Freya
6,330
487
59
5
0
260,134
3
W
Baron Samedi
7,902
608
96
7
0
260,650
3
W
Chaac
7,317
563
94
7
0
272,193
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role